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0002-glx-fix-some-indentation.patch
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File 0002-glx-fix-some-indentation.patch of Package Mesa
From 647f6a7e123726d306440d54a22880e67ab31aa8 Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Date: Tue, 12 Mar 2024 09:20:25 -0400 Subject: [PATCH 2/9] glx: fix some indentation ifdefs are hard --- src/glx/glxext.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) Index: mesa-24.0.3/src/glx/glxext.c =================================================================== --- mesa-24.0.3.orig/src/glx/glxext.c +++ mesa-24.0.3/src/glx/glxext.c @@ -786,16 +786,16 @@ AllocAndFetchScreenConfigs(Display * dpy psc = priv->dri3Display->createScreen(i, priv); #endif /* HAVE_DRI3 */ if (psc == NULL && priv->dri2Display) - psc = priv->dri2Display->createScreen(i, priv); + psc = priv->dri2Display->createScreen(i, priv); #endif /* GLX_USE_DRM */ #ifdef GLX_USE_WINDOWSGL if (psc == NULL && priv->windowsdriDisplay) - psc = priv->windowsdriDisplay->createScreen(i, priv); + psc = priv->windowsdriDisplay->createScreen(i, priv); #endif if (psc == NULL && priv->driswDisplay) - psc = priv->driswDisplay->createScreen(i, priv); + psc = priv->driswDisplay->createScreen(i, priv); #endif /* GLX_DIRECT_RENDERING && !GLX_USE_APPLEGL */ bool indirect = false;
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