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File naev.changes of Package naev
------------------------------------------------------------------- Sat Jun 15 15:13:04 UTC 2024 - Carsten Ziepke <kieltux@gmail.com> - Update to 0.11.5 * Fixed FLF-Pirate map not providing jump information * Fixed the combat hologram projector making escorts hostile * Build system no longer libdl on platforms such as BSD ------------------------------------------------------------------- Sun May 19 16:03:27 UTC 2024 - Carsten Ziepke <kieltux@gmail.com> - Update to 0.11.4 * More guards against divides by zero in autonav * Fixed warnings on certain OpenGL drivers * Fixed toolkit not rerendering when right-clicking on tabbed windows * Fixed Marius enclave description * Tweaked Za'lek Diablo and Mephisto stats so that they are better suited to their respective roles * Updated flicker drive, blink drive, and hyperbolic blink engine descriptions to be more complete and correct * Initialize outfit Lua scripts when added in the equipment view so that flicker drive signature gets properly computed * Flicker drive no longer displays -10% signature range bonus twice when equipped * Fixed crash when selling deployed ship * Gave the Dvaered warlord event better criteria so they don't attack the hypergate * shark/sh01_corvette: have the pilot jump in from the same system as the player * minerva/kex03: have mission claim the crimson gauntlet to prevent unwanted spawns * dvaered/gauntlet: have mission claim the system if it can, but not fail if it can't * trader/trader_escort: player can only escort one group of traders at a time * neburesearch/neburesearch_01: use the correct faction when complaining * Fixed some typos and revised writing * Translation updates ------------------------------------------------------------------- Sat Jan 27 17:33:28 UTC 2024 - Carsten Ziepke <kieltux@gmail.com> - Update to 0.11.3 * Don't run discovery event when in cinematic mode * Do a better job of updating old save autonav settings * Added more checks so tutorial messages don't appear in claimed systems * Fixed blinking not breaking stealth * Fixed auto-hail message colouring * Only do updates with positive delta ticks * Fixed cargo disappearing when buying a ship when over the cargo limit * Don't let the player trade ships when they have mission cargo * Fixed not being able to turn off point defense weapons * Fixed Za'lek drone bay being cheaper than the mini-bay * Flicker drives can not be stacked and are mutually exclusive with other blink drives * Decreased Nexus Drill Lance mining malus from -80% to -15% * Increased all mining yields by roughly 5 times * sciencegonewrong/02_sciwrong: make the drones not hostile to other factions * neutral/baron_comm: fixed trivial warning when trying to clean up baron comm event * neutral/wastedump: fixed getting rid of cargo while landed * Translation updates ------------------------------------------------------------------- Sat Jan 20 16:26:06 UTC 2024 - Carsten Ziepke <kieltux@gmail.com> - Update to 0.11.2 * Stopped autonav from preventing wobble and overshooting by crashing the entire game - Changes in 0.11.1 * Give all ammo back to player after doing obelisk * Fixed player being invincible after completing an obelisk * Fixed a crash when loading games while a landing hook was running * Fixed race condition in threadpool * Fixed asteroids spawning in not proper shapes * Fixed autonav wobble and overshooting * Point defense won't shoot at disabled pilots anymore * Fixed battery descriptions * Discovering a hidden jump will make both directions known * Fixed AI trying to scan hostile targets they lost track of * Properly save and load reward_value to and from saves * Fixed events and missions being able to trigger in obelisk tests * Fixed beam weapons not hitting asteroids * Properly compute weapon range with launch_range modifiers * Fixed some range checks with inrange weapon sets * Fixed Empire Pacifier mass being too low * Fixed warning when looking at internal flow amplifier descriptions * Removed Soromid Ira turret and forward weapon stats * Fixed reality rip and avatar of sirichana abilities giving errors when the AI tries to use them * Fixed issue on some systems with indexed images * Fixed pirates and pilots that don't care being able to disable the fake transponder * Can now see and target allies that are stealthed * Pheromone emitter won't do anything in exclusively claimed systems * Fixed some weapons such as beams not hitting targets other than selected one * Fixed rendering order making it so most effects were below the player * Fixed fallback switch weapon sets not being found properly * Fixed bioship "Wanderer" perk giving absolute accel bonus instead of relative * Increased Neural Accelerator Interface energy regen malus to -100% * zalek/blackhole/zbh09: don't error out when a bioship ceases to exist * kidnapped/traffic_00: fixed formatting string telling the player what system to go to * kidnapped/traffic_01: ship should spawn if taking off in the same system, not just jumping in * tutorial/nelly01: fixed derelict message not appearing * minerva/pirate4: fixed save me spam only being print once * neutral/seek_n_destroy: fixed warnings when taking off in the same system * sirius/achack/achack01: fixed not being able to accept mission * dvaered/dv_diversion: fixed not being able to accept mission * dvaered/dv_bikers: don't allow the player to use escorts and properly update mission TODO * sirius/achack03: fixed not being able to complete the mission * neutral/kidnapped: fixed inconsistency in the name of the system to go to * shadow/shadowrun: fixed VN issues not allowing mission completion * shadow/shadowrun: changed locations to make it possible to do in the allotted time-frame * shadow/shadowvigil: fixed Seiryuu not appearing * shiplover: don't ask the player about ships they can't obtain * Fixed many typos * Translation updates ------------------------------------------------------------------- Wed Dec 27 08:50:24 UTC 2023 - Carsten Ziepke <kieltux@gmail.com> - Update to 0.11.0 * Reworked universe map to fit existing lore * House Sirius completely reworked * Improved autonav that uses lanes and is configurable * Reworked structural outfits and number of ship slots * Weapon sets are more simple with no distinction between weapons and non-weapons * Possible to legally obtain all "standard" factional ships and outfits * Point defense weapons that automatically fire at fighters and missiles * A lot more content * Significant engine speed-ups * Full changelog: https://github.com/naev/naev/releases/tag/v0.11.0 ------------------------------------------------------------------- Fri Jul 7 16:13:24 UTC 2023 - Carsten Ziepke <kieltux@gmail.com> - Update to 0.10.6 * Fixed potential segfault with invalid semver strings * Fixed sign error when buying artifacts in the Baron Prince mission * Fixed behaviour of naev.trigger with parameters * Fixed Lua spfx volume changing with game speed * Fixed memory leak in luaspfx trails * Fixed missions doing things in systems they should not * Fixed Adrenal Gland III's time speed up effect * Fixed Misi giving upgrades for free * Fixed minor planet check in frontier war missions * Fixed silent installs on windows * Fixed typos ------------------------------------------------------------------- Sun Apr 23 09:51:56 UTC 2023 - Carsten Ziepke <kieltux@gmail.com> - Update to 0.10.5 * Start counting effect stacks from 1 not 2 * Fixed launcher weapons using outfit mass instead of ammo mass * taiomi: fixed claim check for last mission * Fixed some typos * Fixed equipment of Lancelot in "Sharkman Is Back" mission * Fixed clicking on jump points also selecting planets in some cases * nelly02: Nelly now stops recommending stuff that only does a little disable * shadowvigil: Fixed mission not spawning escorts * flf_patrol: Missions should no longer be able to have ridiculously low credit rewards * Fixed some events not claiming systems that could interfere with other missions * hypergate_construction: should actually claim the system * Fixed some formatting in the alt text when hovering over outfits in the equipment window * ec06: refuel tanker should provide as much fuel as possible * taiomi09: fixed smugglers becoming hostile in some cases * Changed music.stop() API to stop music from continuing by default * Fixed potential memory issues on some platforms ------------------------------------------------------------------- Sun Feb 12 08:08:19 UTC 2023 - Carsten Ziepke <kieltux@gmail.com> - Update to 0.10.4 * Fixed crashes related to multiple effects being active at once * Fixed multiple mission_done hooks not passing parameter correctly * Fixed plugin strings not being initialized with mismatched saves * ec06: made the final battle work much better * Full changelog: https://github.com/naev/naev/releases/tag/v0.10.4 - Run spec-cleaner - Add source URL - Use meson macros for building and install - Use pkgconfig for more BuildRequires - Add BuildRequires cmake, pcre2-devel and libenet - Add _constraints to fix running out of disk space - Fix file-not-in-%lang rpmlint warning ------------------------------------------------------------------- Wed Nov 9 05:52:13 UTC 2022 - Dmitriy Perlow <dap.darkness@gmail.com> - BuildRequre sdl2 stuff via pkgconfig(*). ------------------------------------------------------------------- Mon Jul 25 04:31:22 UTC 2022 - D B <buckyballreaction@gmail.com> - 0.9.4 * Fix "No error." log spam with certain video card drivers * Fix Lua errors with tiny nebula such as Sarcophagus * Fix fake transponder cheesing rehabilitation missions * Fix errors in "Anxious Merchant", "Dead Or Alive Bounty", "Harja's Vengeance", and "The Lost Brother" missions * Fix the in-game screenshot feature, in case of odd window dimensions * Fix at least "Dvaered Diplomacy" glitching when the game is saved/reloaded (thanks to "Duke" on the Steam forums) * Update translations, including a new Spanish translation ------------------------------------------------------------------- Sat Apr 9 04:28:42 UTC 2022 - D B <buckyballreaction@gmail.com> - Update to 0.9.3 * Bug fix: if the German translation was active, casino minigames' explanation (Erklärung) didn't work * Fix errors/slowdown in Diversion from (...) missions * Fix bug in "Waste Collector" mission * Fixed a bug that allowed the player to get infinite escorts * Work around bugs in at least one OpenGL driver * Fix crash when unidiff changes assets that the player has targetted * Player actually has to pay for stealing outfits * Fixed game hanging when entering some volatile nebula systems ------------------------------------------------------------------- Sat Jan 22 02:19:37 UTC 2022 - D B <buckyballreaction@gmail.com> - Update to 0.9.2 * Fix reward messages in the Particle Physics campaign * Can no longer steal a certain Soromid ship * Enhanced the logic for deciding whether it's safe to save the game after landing * Fix mission bugs: "Assault on Unicorn", "Emergency of Immediate Inspiration", "The Search for Cynthia" * Fix zombie autonav toward deselected targets ------------------------------------------------------------------- Tue Jan 11 22:00:51 UTC 2022 - D B <buckyballreaction@gmail.com> - Update to since 0.9.1 * Minor countermeasures for long player ship names * Fix mission breakage in "Minerva Pirates 4", "Runaway Search", "Particle Physics 3", "Shadow Vigil", "Baron Prince", and "Dvaered Ballet" * Fix exploit in "Travelling Merchant" event (mission prize for sale that shouldn’t have been) * Fix many missions that explicitly attack the player overriding stealth and visibility mechanics * Fix some text labels that couldn’t be translated from English * Fix equipment slot information displaying over filter widget * Fix phantom acceleration after an auto-board and undock sequence * Darkened nebulas and lowered default background darkness * Improved upstream metainfo for packagers * Can no longer steal a certain Za’lek ship * Fix crash under certain conditions when using the console * Masochists and LTS distro packagers may build with Meson 0.54 (no subproject fallbacks) or 0.53 (also no "meson compile", only "ninja") * Slightly reduced rendered nebula quality to stop breakage on some intel GPUs * VN music uses logarithmic scale like internal music * Fixed some offset issues with the slim GUI ------------------------------------------------------------------- Sun Dec 26 00:18:37 UTC 2021 - D B <buckyballreaction@gmail.com> - Update to 0.9.0 * Notable changes - Electronic warfare revamp with stealth and illegal cargo and outfits - Systems have patrol routes for dominating factions - Visual novel system for new missions with support for mini-games - Complete rebalance and overhaul of most outfits that can have complex behaviours now - Rehauled backgrounds, new trails, and other graphical improvements - Lots of new content including 40 new missions ------------------------------------------------------------------- Thu Feb 18 21:56:44 UTC 2021 - D B <buckyballreaction@gmail.com> - Update to 0.8.2 * Gameplay - Fixed duplicate rewards from pirate ship-stealing missions. (Sorry.) - Fixed the Advanced Nebula Research mission's failure condition in case you don't stick with the transport ship. (Sorry.) - Fixed the "The one with the Runaway" mission so the captured drone doesn't appear back in space. * Engine - Fixed a bug loading games with short (1-character) names. - Tweaked chances of seeing Spaceport Bar missions. - Updated German translation. - Fixed "configure" script when the system has a "cxsparse" library and no "csparse". - Fixed source .tar.gz so ./configure is immediately usable again. (Note: 0.9.x will use Meson for builds.) - Removed naev-0.8.1-overlay.tar.gz ------------------------------------------------------------------- Wed Feb 3 22:17:39 UTC 2021 - Jan Engelhardt <jengelh@inai.de> - Modernize specfile ------------------------------------------------------------------- Wed Jan 27 19:32:52 UTC 2021 - D B <buckyballreaction@gmail.com> - Update to 0.8.1 * Gameplay - Lowered large ships' time constant (renamed from time dilation) by 50% of the deviation from 100%. - Tweaked Za'lek ships' stats and outfit slot behavior to match expectations. * Engine - Restored macOS support. (Catalina users will have to bypass Gatekeeper: See https://github.com/naev/naev/wiki/FAQ for details.) - Fixed a crash-loop when the "saves" folder gets populated by Steam data (or other files) and no Naev save files. - Fixed intermittent error messages about the "Lua Spawn script for faction 'Trader'". - Fixed rare/potential bugs in font and save-file code. - Fixed crash when navigating landing screens with the tab key. - Updated German translation. - Improved text in minor ways. - Added naev-0.8.1-overlay.tar.gz to fix autotools compilation ------------------------------------------------------------------- Thu Dec 17 15:25:26 UTC 2020 - D B <buckyballreaction@gmail.com> - Update to 0.8.0 * Gameplay - Overhaul of the interface to be more sleek and functional * Interface is much more slick * Dark theme to be more consistent with space * Font uses outlines to be more readable - New map overlay with adjustable opacity - Added rarity indicator to ships and outfits - Changed fonts - Indicate non-common NPC with exclamation marks - Added accessory slot and unique accessory outfits as mission rewards - Simple economy model implemented with map visualizations - Added travelling merchant who sells unique items - Made missiles and fighter bays reload while in space - Modified the balancing of missiles - Added asteroids and mining - Improved player GUI - Brushed GUI is now the default - Improved and fixed escort system - Made Pirates and FLF spawn in a fairer way - Made time pass at different rates for different ships ("Time Dilation") - Made piracy missions available from any Independent or black market planet - Substantially increased pay for unique missions (10x in most cases) - Made references to the player gender-neutral - Made combat music vary from faction to faction - Made it so AI ships spawn with cargo - Improved AI behaviours - Nerfed Quicksilver - Added the ability to buy "fake IDs" from pirate strongholds - Made jammers into activated outfits that increase cloaking - Added Soromid organic ships that level up organs - Improved and expanded NPC portraits - Commodities can be sold/bought everywhere - Added a "slow mode", which runs the game at half speed (like an easy mode) - Added a ship log which records events - Added a "system map" which displays information about known remote planets - Added support for giving commands to individual escorts - New intro images replacing old placeholders - Increased pirate name variety for bounty missions - Ships now travel with you automatically for free, as with outfits - Added map decorators showing locations of factions and the Nebula - Added a dogfight aiming helper - More music - New and/or improved missions * New Za'lek mini-campaign * Completed the FLF campaign * Fixed up the Collective campaign * Improved the Shark (Nexus Shipyards) campaign * Improved the Dvaered anti-FLF campaign * Added and improved piracy missions * New minor Soromid campaign, "Coming Out" * New tutorial mission at the start of a new game * Various newly added and improved generic missions * Engine - Support for compilation with Meson - HiDPI-awareness - Support for translations - Added shaders to speed up and improve graphics - Added support for non-ascii direct character input - Added support for map decorators - Removed support for Lua 5.0 - Removed support for SDL 1, only SDL 2 is supported - Added support for translating - Made the OSD compact itself to avoid showing redundant information - Made Autonav able to follow ships - Consolidated the effects of cloaking and jammers under cloaking - Added workaround for ALSOFT buggy version that crashes - Added a polygon-based collision algorithm - Added some symbols for partial colorblind accessibility - Support #include in shaders - Multiple font support - Many bugfixes ------------------------------------------------------------------- Sat Jul 22 11:17:19 UTC 2017 - mailaender@opensuse.org - Update to version 0.7.0 * New missions * Initial asteroids support * Initial fleet formation support * Fixed screen scaling * Mission fixes * Lua backend unified * Lua console tab completion * Generalized claim system - Enable SDL2 mixer support - Install icons - Add desktop/icon macros ------------------------------------------------------------------- Sat Feb 18 13:28:13 UTC 2017 - mailaender@opensuse.org - Validate through https://en.opensuse.org/SourceUrls - Use upstream supplied make install rules, desktop shortcut and icon - Install AppData for https://en.opensuse.org/openSUSE:AppStore ------------------------------------------------------------------- Mon Nov 21 01:29:59 UTC 2016 - jengelh@inai.de - Update summary and description for style, and trim redundant words. - Drop non-SUSE parts, there are no targets configured for them in the develprj. ------------------------------------------------------------------- Thu Nov 12 20:00:00 MST 2015 - buckyballreaction@gmail.com - naev 0.6.1 * Improved AI (nenau) * New Misisons (onpon4, nenau) * Changed how action loss is handled (onpon4) * Lua AI rewrite (Ian D. Scott) * Misc fixes and improvements. ------------------------------------------------------------------- Tue Mar 17 20:00:00 MST 2015 - dbuck@novell.com - naev 0.6.0 * Features - Core slots system * Ships must have a core system, engine, and hull equipped to take off * Ships’ attributes are mostly defined by their cores * Total of 95 core outfits - Naev’s data is now stored in a zip file, making contributing easier than ever - Greatly improved SDL2 support (now default) * Support for window resizing and toggling fullscreen without restarting * Drag-and-drop ndata loading when ndata can’t be found * Fake fullscreen is used by default to avoid turning off other monitors * Fullscreen toggling via keybind (F11 by default) - Improved keyboard-and-mouse gameplay, with an optional WASD layout - Autonav improvements * Autonav resets time accel instead of aborting (onpon4) * Improved autonav behaviour when pushed off of jump points - Activated outfits get hotkeys by default - Fuel is now provided for free at spaceports - Auto-braking (Ctrl-S by default) in lieu of a dedicated Active Cooldown key - Ships only need to be spaceworthy when taking off (Avihay) - Added on-screen "PAUSED" indicator (can be disabled in conf.lua) - Local system maps can be bought from the landing screen * Content - Greatly expanded galaxy * 150+ new systems and 500+ new planets * Za’lek faction added (Viruk and Lineth) * Expanded pirate space (Lukc) - New missions * Added 6 repeatable missions * Added 10 scripted missions * Greater mission availability in Soromid space (BSoD-naev) * New Sirius mission string, "Heretic" (l0k1) * Several repeatable pirate missions (Lukc) * New FLF mission and two neutral missions by brognam - 3 new songs by Askyel and saturn6 - Innumerable typo and content fixes by PhoenixRiver, perey, m1foley, ids1024, and others - Cargo missions are longer-range (up to 6 jumps) - Added hidden jumps, currently only discoverable via special maps * Technical - Error logs are now stored to help with issue reporting * Windows: %APPDATA\naev\logs\ * OS X: ~/Library/Application Support/naev/logs/ * Linux: ~/.local/share/naev/logs/ - Fixed save corruption issues on Windows - Dynamic news support for missions and events (BariumBlue) - See the news Lua API module for more information ------------------------------------------------------------------- Sun Apr 15 12:00:00 MST 2012 - dbuck@novell.com - naev 0.5.3 * Portable mode, allowing for Naev’s user data files (saves, screenshots, etc.) to be placed in arbitrary locations * Afterburners now gradually overheat and have no fixed duration * Active cooldown allows for rapid ship cooling * Many typo fixes in missions and lore * Fixed several rare crashes ------------------------------------------------------------------- Thu Mar 26 12:00:00 MST 2012 - dbuck@novell.com - naev 0.5.2 * New events and missions * New outfits * House Soromid now has a logo * More ways of mapping the universe * Disabling damage leaks through shields * conf.lua-tweakable font sizes for accessibility * Bug fixes ------------------------------------------------------------------- Thu Mar 01 22:00:00 MST 2012 - dbuck@novell.com - naev 0.5.1 * Many new missions, and improvements for older ones. * Soromid faction added. - Full array of ships for the faction. - Populated northern area of the galaxy. * New disable mechanic - Disabling damage is separate from regular damage. - Player ships can now be disabled, boarded and looted! - Disabled ships will recover automatically over time. * Jump points, planets and stations must now be discovered through exploration. * Maps now reveal fixed routes, mostly between major factions’ space. * Fancier map search shows details about found items. * New planet and station graphics. * Large AI ships now have greater weapons diversity. * General usability improvements for low resolutions. * Missiles lock on gradually, depending on electronic warfare values. * The tutorial has been substantially expanded and reworked. * Active outfits allow for powerful, temporary abilities to be toggled. * New key bindings make the it possible to use the keyboard most of the time. - Autonav is now more flexible and can travel to planets in addition to systems. - Navigate the spaceport with keytips. * Improved faction reputation logic. - Factions now have ceilings for reputation gained through killing. - Missions are necessary to elevate your standing beyond this. - Completing major missions can increase the reputation ceilings. * Landing permissions enhanced beyond the simple boolean (hostile or friendly) model. - Landing at military and other special assets typically requires high reputation with a faction. - When you don’t meet the required standing but aren’t hostile, assets are marked ‘restricted’. * Overhaul of spaceport bar NPCs. NPCs will now often say meaningful things and can even help the player out by hinting at missions or updating his galaxy map. * Complete ship health rebalancing. * Store user data in XDG-compliant locations (*nix-only) * Misc. bug fixes * Faction standing and land permission code moved to Lua. - Reputation is now handled with per-faction scripts. - Special assets can have unique landing code (e.g. requiring a particular mission to be done) * Large amount of Lua API additions and changes. * Greatly enhanced the in-game universe editor. * XML data (ships, planets, etc.) has been split into individual files to allow greater modularity. * Various faction specific scripts have been reorganized to be in a more logical location, and these script have been tied closer to the master faction definition. * Generally less crash-prone when loading corrupt data. * Misc. bug fixes ------------------------------------------------------------------- Thu Dec 08 14:00:00 UTC 2011 - dbuck@novell.com - Fix building on openSUSE 12.1 - Some SPEC file clean-up
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