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epic-asset-manager
epic-asset-manager.spec
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File epic-asset-manager.spec of Package epic-asset-manager
# # spec file for package epic-asset-manager # # Copyright (c) 2023 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # %define pkgname epic_asset_manager %define domain io.github.achetagames %define appid %{domain}.%{pkgname} Name: epic-asset-manager Version: 3.8.6 Release: 0 Summary: A frontend to Assets purchased on Epic Games Store License: MIT URL: https://github.com/AchetaGames/Epic-Asset-Manager ExclusiveArch: x86_64 Source0: %{name}-%{version}.tar.zst Source1: vendor.tar.zst Patch0: use-system-libraries.patch # Prompt unlock when keyring/wallet is locked Patch1: secret-service-unlock.patch BuildRequires: meson BuildRequires: cargo BuildRequires: pkgconfig(gtk4) BuildRequires: pkgconfig(libadwaita-1) BuildRequires: pkgconfig(sqlite3) BuildRequires: pkgconfig(libzstd) BuildRequires: pkgconfig(openssl) >= 3.0.0 BuildRequires: desktop-file-utils %if 0%{?fedora_version} || 0%{?centos_version} BuildRequires: libappstream-glib # obs_scm service requires %else BuildRequires: appstream-glib %endif %description An unofficial client to install Unreal Engine, download and manage purchased assets, projects, plugins and games from the Epic Games Store. %prep %autosetup -p1 -a1 %build %meson %meson_build %install %meson_install strip -s %{buildroot}/%{_bindir}/%{pkgname} %check %files %license LICENSE %{_bindir}/%{pkgname} %{_datadir}/%{pkgname}/ %{_datadir}/applications/%{appid}.desktop %{_datadir}/glib-2.0/schemas/%{appid}.gschema.xml %{_datadir}/icons/hicolor/scalable/apps/%{appid}.svg %{_datadir}/icons/hicolor/symbolic/apps/%{appid}-symbolic.svg %{_datadir}/metainfo/%{appid}.metainfo.xml %changelog
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