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ioquake3.spec
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File ioquake3.spec of Package ioquake3
# # spec file for package ioquake3 # # Copyright (c) 2023 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # %define _lto_cflags %{nil} # Some arch have no VM (aarch64, ...) %define arch_with_vm %{ix86} x86_64 ppc ppc64 armv7l armv7hl Name: ioquake3 Version: 1.36+git.20231226 Release: 0 Summary: Quake III License: GPL-2.0-or-later Group: Amusements/Games/3D/Shoot URL: https://ioquake3.org Source: %{name}-%{version}.tar.xz BuildRequires: Mesa-devel BuildRequires: curl-devel BuildRequires: openal-soft-devel BuildRequires: pkgconfig BuildRequires: pkgconfig(sdl2) ExcludeArch: armv6l armv6hl %package devel Summary: Quake III Group: Development/Tools/Building %description Quake III first person shooter. This package only includes the binary files, you still need the data files from the original Quake III CD or the Demo. %description devel Quake III development tools for creating mods: q3lcc, q3rcc, q3cpp, q3asm %prep %setup -q rm -rf code/SDL2 code/libs code/AL %build cat > dobuild <<'EOF' #!/bin/sh %make_build \ %ifarch armv7l armv7hl COMPILE_ARCH=armv7l \ %endif %ifarch aarch64 COMPILE_ARCH=aarch64 \ %endif VERSION=%{version} \ RELEASE=%{release} \ OPTIMIZE="%{optflags} -O3 -ffast-math -fno-strict-aliasing" \ TOOLS_OPTIMIZE="%{optflags} -fno-strict-aliasing" \ GENERATE_DEPENDENCIES=0 \ USE_LOCAL_HEADERS=0 \ V=1 \ "$@" EOF chmod 755 dobuild ./dobuild release %install arch=`uname -m` case $arch in i?86) arch=x86 ;; esac q3dir=%{buildroot}%{_prefix}/lib/ioquake3 install -d -m 755 $q3dir %ifarch %{arch_with_vm} install -d -m 755 $q3dir/baseq3/vm %else install -d -m 755 $q3dir/baseq3 %endif install -d -m 755 $q3dir/demoq3 %ifarch %{arch_with_vm} install -d -m 755 $q3dir/missionpack/vm %else install -d -m 755 $q3dir/missionpack %endif pushd build/release-linux-$arch/ install -m 755 ioquake3.$arch $q3dir/ install -m 755 ioq3ded.$arch $q3dir/ install -m 644 renderer_opengl1_$arch.so $q3dir/ install -m 644 renderer_opengl2_$arch.so $q3dir/ install -m 644 baseq3/*.so $q3dir/baseq3 %ifarch %{arch_with_vm} install -m 644 baseq3/vm/*.qvm $q3dir/baseq3/vm %endif pushd $q3dir/demoq3 ln -s ../baseq3/*.so . popd install -m 644 missionpack/*.so $q3dir/missionpack %ifarch %{arch_with_vm} install -m 644 missionpack/vm/*.qvm $q3dir/missionpack/vm %endif popd # icons and start scripts install -d -m 755 %{buildroot}%{_bindir} install -d -m 755 %{buildroot}%{_datadir}/pixmaps install -d -m 755 %{buildroot}%{_datadir}/applications install -m 644 misc/quake3.png %{buildroot}%{_datadir}/pixmaps install -m 644 misc/setup/ioquake3.desktop %{buildroot}%{_datadir}/applications/ioquake3.desktop install -m 755 misc/setup/ioq3demo.sh $q3dir/ install -m 755 misc/setup/ioquake3.sh $q3dir/ for i in ioq3demo ioquake3; do echo -e "#!/bin/sh\nexec %{_prefix}/lib/ioquake3/$i.sh \"\$@\"" > %{buildroot}%{_bindir}/$i chmod 755 %{buildroot}%{_bindir}/$i done # devel tools %ifarch %{arch_with_vm} install -d -m 755 %{buildroot}%{_bindir} install -m 755 build/release-linux-$arch/tools/q3{lcc,cpp,rcc,asm} %{buildroot}%{_bindir} %endif %post echo 'copy pak[0-8].pk3 to /usr/lib/ioquake3/baseq3/' %files %license COPYING.txt %doc README* id-readme.txt %doc voip-readme.txt opengl2-readme.md %{_bindir}/ioq* %{_prefix}/lib/ioquake3 %{_datadir}/applications/* %{_datadir}/pixmaps/* %files devel %doc code/tools/lcc/COPYRIGHT %ifarch %{arch_with_vm} %{_bindir}/q3* %endif %changelog
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