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blobwars
blobwars.spec
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File blobwars.spec of Package blobwars
# # spec file for package blobwars # # Copyright (c) 2023 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: blobwars Version: 2.00 Release: 0 Summary: Mission and Objective based 2D Platform Game License: GPL-2.0-or-later Group: Amusements/Games/Action/Arcade URL: http://sourceforge.net/projects/blobwars/ Source0: http://downloads.sourceforge.net/%{name}/%{name}-%{version}.tar.gz Source1: %{name}.appdata.xml # PATCH-FIX-OPENSUSE - blobwars-icons_blobwars.desktop.patch -- Add GenericName and Category Patch0: %{name}-icons_blobwars.desktop.patch # PATCH-FIX-UPSTREAM https://sourceforge.net/p/blobwars/patches/8/ Patch1: reproducible.patch # PATCH-FIX-UPSTREAM blobwars-glibc-2.38.patch dimstar@opensuse.org -- Do nog conflict with glibc 2.38 Patch2: blobwars-glibc-2.38.patch %if 0%{?suse_version} BuildRequires: hicolor-icon-theme BuildRequires: update-desktop-files %endif BuildRequires: gcc-c++ BuildRequires: gettext BuildRequires: pkgconfig BuildRequires: zlib-devel BuildRequires: pkgconfig(SDL2_image) BuildRequires: pkgconfig(SDL2_mixer) BuildRequires: pkgconfig(SDL2_net) BuildRequires: pkgconfig(SDL2_ttf) BuildRoot: %{_tmppath}/%{name}-%{version}-build %description Blob Wars : Metal Blob Solid. This is Episode I of the Blob Wars Saga. This is a platform game, not unlike those found on the Amiga and SNES. The object of the game is to take on the role of solider Blob, Bob, and play through the various levels and attempt to rescue as many MIA (Missing In Action) Blobs as possible. This is not quite as straight forward as it sounds, since the MIAs will often be not directly reachable and will require some extra thought. Bob also has to contend with environmental hazards, alien invaders and assimilated Blobs. %lang_package %prep %setup -q %patch -P 0 %patch -P 1 -p1 %patch -P 2 -p1 # Correct Permissions chmod 0644 Makefile* # SED-FIX-OPENSUSE -- Fix paths and libraries sed -i -e 's|USEPAK ?= 0|USEPAK ?= 1|; s|$(PREFIX)/games|$(PREFIX)/bin|; s|$(PREFIX)/share/games|$(PREFIX)/share|; s| -Werror||; s|$(CXX) $(LIBS) $(GAMEOBJS) -o $(PROG)|$(CXX) $(GAMEOBJS) $(LIBS) -o $(PROG)|; s|$(CXX) $(LIBS) $(PAKOBJS) -o pak|$(CXX) $(PAKOBJS) $(LIBS) -o pak|; s|$(CXX) $(LIBS) $(MAPOBJS) -o mapeditor|$(CXX) $(MAPOBJS) $(LIBS) -o mapeditor|' Makefile # SED-FIX-OPENSUSE -- Fix pak sed -i -e 's|gzclose(pak)|gzclose((gzFile)pak)|; s|gzclose(fp)|gzclose((gzFile)fp)|' src/pak.cpp %build make %{?_smp_mflags} CFLAGS="%{optflags}" \ RELEASE=1 DOCDIR=%{_docdir}/%{name}/ %install #make install %make_install BINDIR=%{_bindir}/ DATADIR=%{_datadir}/%{name}/ DOCDIR=%{_docdir}/%{name}/ # install icons for i in 16 32 48 64; do install -Dm 0644 icons/%{name}${i}x${i}.png \ %{buildroot}/%{_datadir}/icons/hicolor/${i}x${i}/apps/%{name}.png done %find_lang %{name} # Install appdata mkdir -p %{buildroot}%{_datadir}/appdata install -Dm 0644 %{S:1} %{buildroot}%{_datadir}/appdata %if 0%{?suse_version} %suse_update_desktop_file %{name} %endif %files %defattr(-,root,root) %doc doc/* %{_bindir}/%{name} %{_datadir}/%{name} %dir %{_datadir}/appdata %{_datadir}/appdata/%{name}.appdata.xml %{_datadir}/applications/%{name}.desktop %{_datadir}/icons/hicolor/*/apps/%{name}.png %files lang -f %{name}.lang %changelog
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