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hrp_readme.txt
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File hrp_readme.txt of Package eduke32-hrp
================================================================== | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | | | | A Duke3D Community Project | | | ================================================================== | Version 5.4.674 (June 15, 2015) | ================================================================== ======================= CONTENTS OF THIS README ======================= 1) About 2) Installation 3) Notes 3.1) WIP Release 3.2) Highlights of this Release 3.3) Known Issues 3.4) Title Screen Art 3.5) EDuke32 Port 4) License 4.1) HRP 4.2) Others 5) Contact/Links 6) Credits ======== 1) ABOUT ======== Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other features make it worth playing even today. For all Duke fans who want to play the game again in a modern Windows / Linux environment with 3D accelerated graphics, the Duke3D community has created the High Resolution Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, the project's goal is to replace all textures and sprites with high-res versions, optimizing it for latest OpenGL ports. All you need is the "duke3d.grp" file from your original Duke3D v1.3d or Atomic (v1.5) CD-ROM. You can also play with the shareware version available over at http://www.3drealms.com/downloads.html . What the Duke Nukem 3D HRP has to offer: - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more advanced Polymer renderer (with advanced effects like normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. - 32-bit high resolution textures with 4-8 times the detail of the original textures. - Models instead of the old sprites. While the HRP is still "work in progress" and missing quite a few textures and models, you can check the Duke4.net forums at http://forums.duke4.net for additional content or even better contributing something of your own. The community's goal is to issue a new HRP version once in 1-2 year(s). =============== 2) INSTALLATION =============== Installing is easy: First make sure you have your Duke3D CD in your CD/DVD drive or an existing installation of the game. You can also just have the "duke3d.grp" file somewhere on your system. Then run the self-extracting archive (the file you downloaded/got from a friend or whatever) by double-clicking it. Then just choose any hard drive/subdir of your personal preference. After the extraction process is complete, you may copy over any existing "duke3d.grp" file you already have (either directly from the installation disc or from the folder which contains your digital copy). Be sure to overwrite the existing "duke3d.grp" since this one only contains the shareware episode. After you are done, start the game by clicking "eduke32.exe" in the Duke3D folder. You can also create a shortcut by right-clicking the file and choose "Send to" --> "Desktop (Create shortcut)". IMPORTANT: In order to see the high resolution textures and models, you have to change the render mode to 32-bit Polymer in the "Video Settings" under "Options" in the game menu. Otherwise, HRP content will not work (properly)! POLYMOST COMPATIBILITY OPTION: For players who are unable to use the advanced Polymer renderer (e.g. because they experience graphics issues or their graphics card simply can't handle it), please do the following: Step 1A (preferred method): Get the Polymost HRP Override Pack by LeoD and place it into the same directory as the HRP zipfile (usually \autoload within your EDuke32 folder). LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513 Step 1B (alternate method): Create a shortcut to eduke32.exe (if you have not done so already). To do it, right-click on eduke32.exe in your Duke3D directory, choose "Send to" and "Desktop (Create shortcut)". Edit the shortcut by right-clicking it on the desktop and choose "Properties". The "Shortcut" tab will be opened directly. Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. Click "Apply" to confirm your changes. Step 2: When launching EDuke32 via the shortcut, a launcher will pop up. There, be sure to deactivate (i.e. untick) the Polymer renderer option. You should now be ready to enjoy the HRP with Polymost! If you want to see some screenshots illustrating this procedure, check out the FAQ section of the HRP website: http://hrp.duke4.net/faq.php ======== 3) NOTES ======== ---------------- 3.1) WIP Release ---------------- Since this is a work in progress version of the pack which has not been tested extensively, there are probably some issues that need fixing. Please let us know of any problems with it so they can be sorted out in future versions. Also notify us if we are missing any art that's been released prior to the pack's release date, even though we have skipped some stuff since we simply did not like it, there is maybe some stuff that has been missed to include. Please also be aware of the fact that we are still missing models and textures because these have not been remade yet by the community. They will probably be featured in upcoming releases of the HRP (or updates). For a full summary of what's left to do, you may have a look at the HRP Wiki todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release ------------------------------- 3.2) Highlights of this Release ------------------------------- Compared to its previous release, HRP v5.4 features changes as follows: [FEATURE] Luke Skywalker model (1354) and 3 new highres textures (280, 323, 2452) [FEATURE] DEF files for basic Megaton Edition "support" [UPDATE] Maphacks for 800+ custom maps (1700 map files recognized by checksum) [UPDATE] Tweak for some textures: 395, 966, 5099-5104 [UPDATE] Polymer versions of 44 existing textures/sprites/models added or revised: 134, 150, 196, 197, 242, 294-296, 310, 348, 389, 441, 446, 451-453, 584, 609, 660, 705, 706, 718, 791, 795, 802, 876, 915, 976, 1174, 1175, 1186, 1191, 3386, 3394-3396, 4201, 4202, 4282, 4283, 4285-4287, 4308 [UPDATE] 12 models updated: Shotgun pickup (28), Camera (621), hydrant (950/981), switch (1155), pole (1221), crane (1222), nuke barrel (1227), newspaper (1275), cable (4386), robotdog2 (4560), pipe (4583) [UPDATE] Mighty Boot model improved [UPDATE] Polymost optimizations for some textures and models [FIX] Minor adjustments for glowmaps and texture/model scales IMPORTANT! ---------- Please note that all HRP v5.x contents have been optimized for usage with the Polymer renderer. This means that if you use the older Polymost renderer, you WILL encounter problems (HUD weapons rendered incorrectly, or other display glitches). Polymer requirements offer advanced graphics effects but demand much better hardware. If you are forced to use Polymost due to having a weaker machine, be sure to launch the HRP in Polymost mode (see "Installation" section for more info)! ----------------- 3.3) Known issues ----------------- Although we've tried hard to eliminate or avoid any glitches, unfortunately some of them could not be removed in this release. Here are those we know of: - Current EDuke32 problems (might get fixed in future versions): > The startup screens are not optimized for widescreen resolutions and might show black stripes on both sides and possibly some distortions, depending on your display. - Rarely you will still find props, pickup weapons or the like that are clipping into walls, often preventing you from seeing them completely. Maphacks can fix these glitches, so don't hesitate to report anything you consider worthy of correcting. - Slime babe #1323 has a transparency/clipping bug with her hair. Updating the model should solve that problem. - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes will lose detail, i.e. look more pixellated than intended. This can be especially noticed with L.A. Night skybox (as seen in E1L1) when looking at the clouds. Right now, your only choice to fix this is to deactivate texture compression in the menu. Note that this will also deactivate disk caching, so you will have to deal with increased level loading times and possibly jerky framerates in some situations. --------------------- 3.4) Title Screen Art --------------------- The front screen is a slightly modified and enhanced version of 3D Realms' original art work used with permission. ----------------- 3.5) EDuke32 Port ----------------- The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and features enhanced mod support together with tons of newly-added code. It is released and maintained by TerminX. We are using EDuke32 for running HRP due to frequent updates of this port. It also offers advanced features for which HRP content has been optimized. Two releases are provided with the full SFX release: > eduke32_win32_<version>.zip - 32-bit version (32-bit, default) > eduke32_win64_<version>.zip - 64-bit version (64-bit) If you are working with a 64-bit system, it is recommended that you extract eduke32.exe from the win64 archive and overwrite the default executable. You will also find the latest release of the (optional) Mapster32 editor in those zipfiles, also available as 32-bit and 64-bit versions. =========== 4) LICENSES =========== -------- 4.1) HRP -------- The contents of the High Resolution Pack are licensed under these three licenses: - The build engine is licensed under Ken Silverman's Build License which can be found in "BUILDLIC.TXT". - The EDuke32 port is licensed under the GNU Public license which can be found in "GNU.TXT". - The art content is licensed under the High Resolution Pack Art License which can be found in "hrp_art_license.txt". ----------- 4.2) Others ----------- Some textures in this pack are based on source textures copyrighted by CGTextures.com. Permission to use and distribute these specific textures has been granted to the author(s) of this texture pack. Textures downloaded from CGTextures.com are copyrighted and may NOT be redistributed or sold. For more information and the full license, please visit http://www.cgtextures.com. This disclaimer applies to the following textures: - highres\sprites\props: 585 - highres\sprites\signs: 4420, 4949, 4955 - highres\textures: 1120 ================ 5) CONTACT/LINKS ================ Robin "NightFright" Reisinger (HRP author) .................................... nightfright2k7 [at] gmail.com Richard "TerminX" Gobeille (EDuke32 port author) ........................... terminx [at] gmail.com -------------- Message Boards -------------- http://forums.duke4.net The texture and model projects can be found in the Duke Nukem 3D source board: http://forums.duke4.net/index.php?showtopic=779 ------------ IRC Channels ------------ - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net ---------------- Visit Us Online! ---------------- - Duke3D High Resolution Pack ... http://hrp.duke4.net - EDuke32 port (by TerminX) ..... http://eduke32.com - Duke4.net ..................... http://www.duke4.net ========== 6) CREDITS ========== All the following people are involved in this release. They all have our gratitude, for nothing of the great artwork (or pretty much anything else) would have been possible to include without their support and effort. Please notify us if you did contribute to this project without being listed here! ------------- JFDuke3D Port ------------- JonoF Ken Silverman ------------ EDuke32 Port ------------ Helixhorned Hendricks266 Plagman TerminX ---------------- Highres Textures ---------------- 0815Jack ADM Alexander Filippov AlgorithMan Besli Conrad Coldwood Another Duke Fan Armando Audiocraz BlitZ Cage chicken Daedolon Devastator Ding Bat DLT dood! Dreams DukeAtomic Ecmaster76 endmilled Fearpi Flacken.WS Gambini Gman gt1750 Hendricks266 Impact JaJo Jblade jimbob Kef Nukem Kev_Hectic Kevin9er Killd a ton L.D. Simone L2theKING Lemming Lightsource Marked Megadeus motionblur NightFright Night Hacker nyne ooppee ozz Parkar Piccolo Piterplus princetonEO Rellik66 Roger Roma Loom Quakis Semicharm Sky Fox Steveeeie SwissCM Tesserex theRobot toadie2k Tip Vasilinka Viciarg WarHammer White Alven yossa ------------------- 3D Models and Skins ------------------- alandog AlgorithMan Besli Blunty Cipher Conrad Coldwood dood! Dr. Kill DukeAtomic drvarek Ecmaster76 efikkan empyrock Eric R escapist Esslan FlackenWS Forder General Failure GodBlitZor gt1750 Hellbound ilovefoxes Jean Gorospe Jokke_r Killd a ton Kralex L2theKING Madaut MagNet Mark Skelton Mean Person Millenia motionblur Mr.Fibbles ozz Parkar Piterplus Plagman Radar1013 Renegado Roma Loom Sky Fox Soul Collector Spiker Steveeeie Supertanker SwissCM Tea Monster vakooja Vasilinka YicklePigeon zilppuri -------- Highpals -------- Lezing/CraigFatman -------- Maphacks -------- > Initial Release Dave-ros DSotM Ecmaster76 endmilled ikkejw Killd a ton Night Hacker noctrun Okira Piterplus Renegado Zebius > "Reloaded" Release Hunter_rus NightFright > User Map Maphacks LeoD > Polymer Lighting Devastator Micky C Roma Loom --------------- SVN Maintenance --------------- Devastator Hendricks266 LeoD NightFright Roma Loom Spiker ------------ HRP Assembly ------------ NightFright ----------------- Special Thanks to ----------------- - 3D Realms, for making this great game in the first place! - The guys at Duke4.net for hosting and help building the HRP website! - All of you who support and contribute to the project! - All the mirrors and seeders!
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