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home:jengelh:branches:games
bsd-games
bsd-games-2.17-strictaliasing.diff
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File bsd-games-2.17-strictaliasing.diff of Package bsd-games
Upstream: dead --- bsd-games-2.17/hunt/hunt/hunt.c +++ bsd-games-2.17/hunt/hunt/hunt.c @@ -383,7 +383,7 @@ int broadcast_vec(s, vector) int s; /* socket */ - struct sockaddr **vector; + SOCKET **vector; { int vec_cnt; struct ifaddrs *ifp, *ip; @@ -398,7 +398,7 @@ (ip->ifa_flags & IFF_BROADCAST)) vec_cnt++; - *vector = (struct sockaddr *) + *vector = (SOCKET *) malloc(vec_cnt * sizeof(struct sockaddr_in)); if (*vector == NULL) leave(1, "Out of memory!"); --- bsd-games-2.17/hunt/huntd/hunt.h +++ bsd-games-2.17/hunt/huntd/hunt.h @@ -420,7 +420,7 @@ int answer(void); void bad_con(void) __attribute__((__noreturn__)); void bad_ver(void) __attribute__((__noreturn__)); -int broadcast_vec(int, struct sockaddr **); +int broadcast_vec(int, SOCKET **); void ce(PLAYER *); void cgoto(PLAYER *, int, int); void check(PLAYER *, int, int);
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