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File laigter.spec of Package laigter
# # spec file for package laigter # # Copyright (c) 2024 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: laigter Version: 1.11.0 Release: 0 Summary: Laigter is a tool that automatically generates maps for dynamic lighting effects in games License: GPL-3.0-only URL: https://azagaya.itch.io/laigter Source0: laigter.zip BuildRequires: pkgconfig BuildRequires: qt6-openglwidgets-devel BuildRequires: unzip BuildRequires: cmake(Qt6Core) BuildRequires: cmake(Qt6Designer) BuildRequires: cmake(Qt6Gui) BuildRequires: cmake(Qt6Help) BuildRequires: cmake(Qt6LinguistTools) BuildRequires: cmake(Qt6Network) BuildRequires: cmake(Qt6OpenGLWidgets) BuildRequires: cmake(Qt6UiPlugin) BuildRequires: cmake(Qt6UiTools) BuildRequires: cmake(Qt6Widgets) BuildRequires: pkgconfig(gl) %description This tool lets you generate normal maps for 2D textures, with little effort. Specially designed for Sprites in 2D games. Specular map generation is possible too, which gives your sprites the shininess they need to look PRO! It also lets you create parallax maps, mainly intended for backgrounds, to obtain a nice 3D effect in 2D games! %prep %autosetup -n %{name}-Qt6 %build %qmake6 DEFINES+=QT_NO_DEBUG_OUTPUT \ "PREFIX = %{_prefix}" \ "LIBEXECDIR = %{_libexecdir}" %make_build -j$(nproc) %install %make_install %post %postun %files %doc README.md # bin %{_binder}/%{name} # resources %{_libexecdir}/%{name} %{_datadir}/%{templates} %dir %{_datadir}/{name} %changelog
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