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File view3dscene.spec of Package view3dscene
%define debug_package %{nil} %define newName castle-model-viewer Name: view3dscene Version: kk Release: 0 Url: https://github.com/castle-engine/%{newName} Group: Development/Libraries/C and C++ License: BSD-3-Clause Summary: Viewer for many 3D model formats Source0: %{newName}.tar Source1: castle-engine.tar BuildRequires: fpc BuildRequires: libglvnd-devel BuildRequires: gtk2-devel %description Viewer for many 3D model formats: X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL and (2D) Spine JSON. Complete documentation on https://castle-engine.sourceforge.io/view3dscene.php . Using Castle Game Engine, see https://castle-engine.sourceforge.io/ . %prep %setup -q -n %{newName} cd .. tar -xf %{SOURCE1} cd castle-engine tools/build-tool/castle-engine_compile.sh cp tools/build-tool/castle-engine ../%{newName} %build export PATH="$PATH:./" export CASTLE_ENGINE_PATH="$(pwd)/../castle-engine" make %{?_smp_mflags} %install install -dm755 %{buildroot}/%{_bindir} install -pDm 755 %{newName} %{buildroot}/%{_bindir}/%{newName} install -pDm 755 castle-model-converter %{buildroot}/%{_bindir} install -pDm 644 freedesktop/%{newName}.png %{buildroot}/%{_datadir}/pixmaps/%{newName}.png install -pDm 644 freedesktop/%{newName}.svg %{buildroot}/%{_datadir}/pixmaps/%{newName}.svg install -pDm 644 freedesktop/%{newName}.xml %{buildroot}/%{_datadir}/mime/packages/%{newName}.xml install -pDm 644 freedesktop/%{newName}.desktop %{buildroot}/%{_datadir}/applications/%{name}.desktop cd %{buildroot}/%{_bindir} ; ln -s %{newName} ./%{name} %files %defattr(-,root,root) %doc doc/man/man1/*.1 COPYING.GPL2.txt %{_bindir}/%{newName} %{_bindir}/%{name} %{_bindir}/castle-model-converter %{_datadir}/pixmaps/%{newName}.* %{_datadir}/mime/packages/%{newName}.xml %{_datadir}/applications/%{name}.desktop %changelog * Mon Sep 2 2019 Axiotis Michail -Initial release of the xnedit editor
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