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File slic3r.changes of Package slic3r
------------------------------------------------------------------- Thu Aug 23 20:19:07 UTC 2018 - msuchanek@suse.com - Fix boost dependencies. ------------------------------------------------------------------- Tue Aug 29 11:55:36 UTC 2017 - msuchanek@suse.com - Don't build on BE archs src/admesh/stl.h:32:2: error: #error "admesh works correctly on little endian machines only!" ------------------------------------------------------------------- Sat Aug 26 08:25:39 UTC 2017 - msuchanek@suse.com - Split off gui package for sanity. It has only the desktop files and gui library dependencies. ------------------------------------------------------------------- Thu Aug 24 21:54:43 UTC 2017 - msuchanek@suse.com - Upstream git. Drop the upsteram patch. Refresh remaining patches. ------------------------------------------------------------------- Thu Oct 6 00:41:46 UTC 2016 - stefan.bruens@rwth-aachen.de - cherry-pick one upstream patch to fix compilation on current gcc - correct file list - remove some irrelevant files ------------------------------------------------------------------- Fri Oct 23 07:37:04 UTC 2015 - bwiedemann@suse.com - recommend perl(Wx::GLCanvas) and OpenGL for GUI - add threads.patch to fix perl thread usage ------------------------------------------------------------------- Sun Sep 20 05:57:34 UTC 2015 - bwiedemann@suse.com - update to 1.2.9 see http://slic3r.org/releases/1.2.9 ------------------------------------------------------------------- Sat Jun 28 05:32:46 UTC 2014 - coolo@suse.com - update to 1.1.5 Improvements: Don't apply pillars to raft layers Bug fixes: Fixed wrong number of raft layers in some situations Fixed seam_position = aligned not working properly in some situations Fixed OpenGL "bad drawable" error (#2015 #2099) Fixed crash when setting multiple layer heights for a single object (#2105) ------------------------------------------------------------------- Sun Jun 8 11:51:21 UTC 2014 - coolo@suse.com - adapt rawhide package to build on opensuse
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