Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
home:mnhauke:games
cdogs-sdl
cdogs-sdl.changes
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File cdogs-sdl.changes of Package cdogs-sdl
------------------------------------------------------------------- Sat Nov 2 14:21:27 UTC 2024 - Carsten Ziepke <kieltux@gmail.com> - Add cdogs-sdl-gcc-14.patch, fixes building with gcc14 ------------------------------------------------------------------- Sun May 19 15:26:47 UTC 2024 - Carsten Ziepke <kieltux@gmail.com> - update to 2.1.0: * Fix crash when continuing game * Fix ammo pickups for dropped grenades * Fix crash in Most Classified Enemy campaign * Fix crash when player has no melee weapon * Fix crash when freshly installed game generates invalid config * Fix compass arrows slightly off direction * Add options in pause menu * Add --listen_port N command option for specifying network port * Improve UI with flashing elements when certain things happen like getting hurt or picking up items - changes in 2.0.0: Campaigns * Cyberdogs Game * Fix buffer overflows in yajl * Fix prox mine placement and draw order * Fix lives going to 0 when replaying first mission after failure * Improve objective compass arrows by moving slightly away from edge * Improve ammo/weapon persistence by not resetting it after respawning * Improve AI chatter by not showing when they change weapons * Improve CMake formatting style * Improve nanopb by updating to avoid potential invalid free bug * Improve appdata with minor fixes Editor * Add support for exceeding max health with special pickups * Improve destroy objectives by allowing multiple object types ------------------------------------------------------------------- Thu Nov 9 08:38:02 UTC 2023 - Dirk Müller <dmueller@suse.com> - update to 1.5.0: * Customize hats, hair, facial hair and glasses, plus many bug fixes * Remove quick play * Fix weapons being picked up into incorrect slots * Fix grenades not persisting across levels * Fix bullets not falling * Fix unable to start game with co-op AI, stuck in weapon menu * Fix or replace many files with missing or problematic licenses (@reinerh) * Fix duplicate brass shells * Fix poison grenade icon * Fix incorrect zapper spritesheet * Fix missing music error message * Improve character customization by separating hats, hair, facial hair and glasses * Improve controls info by renaming button1/button2 to fire/switch ------------------------------------------------------------------- Tue May 23 15:31:31 UTC 2023 - Carsten Ziepke <kieltux@gmail.com> - update to 1.4.2: * Fix crashes when bullets are missing hitsounds * Fix not being able to exit vehicles * Fix config path to adhere to XDG spec * Add buy/sell lives and max health * Add upgradable weapons * Improve collect objectives by allowing multiple pickup types * Editor: Fix crash when copying missions with objectives ------------------------------------------------------------------- Fri Apr 7 12:45:57 UTC 2023 - Dirk Müller <dmueller@suse.com> - update to 1.4.1: * Fix weapon swapping with None in equip menu 5281ac6 * Fix game loading mission via command line 5281ac6 * Add shareware WOLF3D in main game ad32ed8 (i.e. no need to download separately via mission pack) * Add buy/sell weapons and ammo functionality #739 (feature hidden in WIP techdemo) * Add a chainsaw switch sound d99a199 * Improve actor item drops by making them instant #752 * Fix crash when duplicating character with no hair b31663b * Fix available weapons menu in campaigns with custom weapons ------------------------------------------------------------------- Tue Dec 13 11:15:38 UTC 2022 - Andrea Manzini <andrea.manzini@suse.com> - Update to version 1.4.0 * Fix Spear of Destiny compatibility with steam Wolfenstein 3D * Improve several campaigns with auto-melee weapons (Doom, Wolf3D+SoD) - Update to version 1.3.1 * Persistent lives, fix gas bomb poison lasting forever - Update to version 1.3.0 * Fix missing controls in editor, and some animation effects and sounds - Add fix-env-script-interpreter.patch - Add cdogs-sdl.rpmlintrc to filter out warning on hidden data directory - Remove fix-source-file-directory.patch ------------------------------------------------------------------- Fri Dec 3 15:08:13 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 1.2.0 * Fix Spear of Destiny secret level warps * Fix Spear of Destiny missing wall definition * Editor: Fix setting key required for doors - Add fix-source-file-directory.patch ------------------------------------------------------------------- Wed Oct 13 20:03:42 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 1.1.1 * Support Spear of Destiny mission packs and enhanced wolf3d mod support Game * Remove mouse as game input device, better support for mouse in menus #713 * Add support for Spear of Destiny mission packs * Add enemy types being able to see all directions (wolf3d bosses) * Add enemy types being able to open locked doors (wolf3d bosses) * Fix holowall support for wolf3d mods Editor * Improve map preview by showing pickups obscured by walls ------------------------------------------------------------------- Sat Sep 11 12:37:54 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 1.1.0 * Show times in end screens ------------------------------------------------------------------- Sun Sep 5 09:13:07 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.2 * Fixes for custom Wolf3D campaigns. ------------------------------------------------------------------- Sat Aug 28 11:26:51 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.1 * Add support for detecting Linux steam installation of Wolf3D/SoD. ------------------------------------------------------------------- Thu Aug 26 07:50:19 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Fix deletion of duplicate README.md ------------------------------------------------------------------- Sat Aug 21 18:58:34 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to 1.0.0 * Support for Wolfenstein 3D and Spear of Destiny Game * Add support for vehicles #30 * Add support for multi-guns * Add support for custom wreck objects and bullets (allows respawning actors on death) * Add support for custom actor death animation * Add option to skip debrief menu * Fix game freeze when returning to game after leaving it paused for a while * Fix duplicate missions in level select * Improve performance by adding max particle limit * Improve level select menu with max items limit * Improve game start menu by disabling continue option after campaign complete Editor * Fix loading a campaign with less missions showing a blank mission #670 * Add per-mission option to persist weapons (can reset weapons on certain missions) * Change map shortcut key to tab - Add patch: * fix-build.patch ------------------------------------------------------------------- Tue Jul 20 19:09:53 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to 0.13.0 Game * Add weapon sprites * Add molotov glass break sound * Add AI waking to gunfire * Add AI peripheral vision * Add AI wake on seeing teammate under attack * Fix feet colors for classic campaigns * Fix sliding diagonally against map objects and getting stuck * Fix player not getting poisoned * Fix AI not waking when seeing player * Fix co-op AI not shooting * Fix missing bullet hole marks * Fix minor typo in campaign * Improve save file with saved weapons and ammo * Improve save file, saves individual missions completed * Improve gun dropping, limit gun drops after 2 are present * Improve ammo dropped by enemies by halving amount * Improve character previews by showing gun * Improve weapon selection screen with character rotation * Improve text particles by drawing above everything * Improve pulse animation by doubling its frequency Editor * Add character deafness flag * Add custom character item drops * Add separate bullet flesh/object hit properties (bullets can hit actors but not map objects) * Fix loading classic campaigns via drag-drop * Fix tooltip for immunity flag * Improve character previews by showing gun - Remove patch: * fix-multiple-definitions.patch ------------------------------------------------------------------- Sat May 22 14:09:31 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to 0.12.0 Game * Fix LAN bugs * Fix crash if laser sight is enabled * Fix crash in AI Insurgency II campaign * Add dual-wielded pistols * Add pistol and chaingun gun models * Add score text popup on collecting score pickups * Improve AI by waking immediately on being hit * Improve AI by not reacting immediately on wake * Improve changing volume options by not rewinding music Editor / Modding * Fix "HitsObjects": false behavior for bullets, should not damage map objects if set * Add highlights to walk-through walls * Add customizable door auto-close delay in campaign options * Add ability to set character direction in static map type * Add customizable special damage duration in bullets.json * Add customizable corpse map object in character_classes.json * Change map object placement to allow them to be placed over ones with 0 health (e.g. wrecks, blood pools) ------------------------------------------------------------------- Thu Apr 29 11:55:05 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - Update to 0.11.1 * Add building interior map generator * Add mouse controls for menus * Add fists weapon * Add custom footstep sounds for bones character class * Add auto-play --demo mode * Add live backgrounds * Add pigtails hair * Fix crash when changing options * Fix score popups not updating position * Fix friendly fire from status-inducing weapons e.g. poison * Fix flower not dropping pickups * Fix frequent hangs at game startup, interior map generator * Fix alert sounds for invisible characters * Fix donut hair * Improve options menus with left/right arrows * Change menu sounds * Change hitsounds enabled on invulnerable characters * Editor: * Add some new tile types and map objects e.g. cobble wall * Add ability to place map objects of different types on same tile * Add random door position option for classic/interior map types * Add collapse UI area via grave key * Fix flood fill crashing when applied at map edge * Fix non-solid map objects added repeatedly at same position - Add fix-multiple-definitions.patch ------------------------------------------------------------------- Tue Jan 5 23:57:23 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to 0.10.2: * Fix loading classic campaigns * Fix PVP rounds not ending * Fix missing mouse cursor and trail * Fix linux build * Fix dogfight scores not updated properly * Add peaked cap hat * Add soldier body type * Improve weapon equip menu, show available weapons, allow gun swapping. * Improve game startup by skipping mission briefing if it is empty - Drop not longer neede patches * cdogs-sdl-fix-desktop-and-appdata.patch * nanopb.patch - Package license file and readme ------------------------------------------------------------------- Tue Dec 1 07:46:07 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to 0.10.1: * Fix freeze when slow moving bullets wall bounce. ------------------------------------------------------------------- Fri Nov 27 14:20:31 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to 0.10.0: * Fix weapon pickup issues. * Fix various trailer and hitscan issues. * Fix crash when saving new player template. * Fix black "(End)" menu item in player name menu. * Fix bullet trail color. * Fix crash when co-op AI present in mission with show map pickup. * Add dog character. * Add option for missions having no exit area. * Add multiple body types in various campaigns. * Add facial expressions when using melee weapon, getting hurt. ------------------------------------------------------------------- Thu Oct 1 18:35:10 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to 0.9.1: * Fix bugs that spawn player in locked rooms Game * Fix spawning player in locked rooms. * Fix spawning keys inside locked doors. * Add show map powerup in Doom campaign. Editor * Add color highlights for locked rooms. Other * Fix linker issue in gcc10 (fixed by @susnux). - Drop patch: * cdogs-gLog.patch (fixed upstream) ------------------------------------------------------------------- Wed Sep 30 11:12:45 UTC 2020 - Ferdinand Thiessen <rpm@fthiessen.de> - Update to 0.9.0: * Feature complete Doom campaign Game * Add feet colors * Add new hairs/hats: helmet, donut, hazmat * Add AI wake sounds #651 * Fix sound spam at start of maps #605 * Improve weapon selection by disabling menus if there are none available #628 * Improve pause menu with background overlay #283 Editor * Add level warp, multiple exits #451 * Add static pickups #644 * Add player template editing in editor #495 * Add option to skip weapon selection screen #647 * Add option for keeping picked up guns across missions #573 * Add option for ammo persistence #350 * Fix numpad insert/delete in editor #353 - Added nanopb.patch from nanopb upstream - Added cdogs-gLog.patch to fix build with new gcc - Rebased cdogs-sdl-fix-desktop-and-appdata.patch - Spec cleanup ------------------------------------------------------------------- Mon May 25 17:43:22 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 0.8.0 * Custom tile classes and revamped Doom campaign Game * Fix string overflow for long weapon descriptions * Fix players sometimes spawning in locked rooms * Fix missing death animation * Fix leg animation when stationary shooting * Fix some bullet colors * Add button labels for PS3/PS4 controllers * Improve Doom campaign with multiple tile types, walk-through walls Editor * Fix background clearing * Add support for custom tile types for static maps * Add hair editing in char editor * Add native file open/save dialogs * Add support for drag/dropping guide image * Add hardware cursors * Improve guide image rendering speed ------------------------------------------------------------------- Sun Jan 5 19:28:10 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 0.7.3 Editor * Fix previews in character editor * Fix crash when changing colors * Add crosshairs when drag-scrolling - Update patch: * cdogs-sdl-fix-desktop-and-appdata.patch ------------------------------------------------------------------- Sat Dec 21 14:50:59 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to version 0.7.2 Fix editor * Remove broken second window option * Fix editor * Fix mission end scores infinite incrementing * Fix bullet hole rendering on doors * Add fullscreen switching via Alt+Enter shortcut - Add patch: * cdogs-sdl-fix-desktop-and-appdata.patch ------------------------------------------------------------------- Sat Nov 23 19:31:59 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to version 0.7.1 * Fix quickplay campaigns being auto saved * Fix broken animated score counter in debrief if score was negative * Fix red doors drawn as grey doors * Fix ammo count drawn under ammo gauge * Fix gun pickups visible even when out of sigh * Fix spall particles excessive speed when hit by fast bullets * Fix enemies dropping detonator weapon in AI Insurgency II * Fix NPC chatter visible even when out of sight * Fix NPC chatter frequency config * Fix NPC chatter visible in menu backgrounds * Fix map drawn outside automap area * Improve sprites with palette recoloring ------------------------------------------------------------------- Fri Nov 1 21:24:26 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to version 0.7.0 Release highlights since 0.6.7: * New GUI and Special Effects * Hitscan trails and Superhot(tm) mode * Full screen fixes and gun swapping - Drop not longer needed patch: * cdogs-sdl-buildfix.patch ------------------------------------------------------------------- Mon Jun 18 07:11:36 UTC 2018 - mardnh@gmx.de - Update to version 0.6.7 * Add secondary weapon system (#33) * Add diagonal direction stickiness (#457) * Add option to remove blood (#544) * Fix unpausing not ignoring first key press (#548) * Fix compass arrows in shared camera view (#530) * Improve some sprites with semi-transparency - Add patch: * cdogs-sdl-buildfix.patch ------------------------------------------------------------------- Thu Nov 2 15:20:50 UTC 2017 - mailaender@opensuse.org - update to version 0.6.6 (New campaigns and HUD improvements) * New campaign, Grave Intent * New campaign, AI Insurgency 2 * Update Sand campaign, new weapons * Update Doom campaign, new map items * Fix AI line-of-sight algorithm (#227) * Fix logging colours in Linux (#523) * Fix blood splatter speed (#489) * Fix audio panning (#507) * Fix recording high scores for co-op AI (#386) * Fix loading static wrecks in some older campaigns * Add new character heads - evil ogre, bones, big bones * Add second window (#383) * Add floating text for pickups (#380) * Add low ammo notifications (#362) * Add QWERTY layout name entry (#517) * Improve spectator HUD, show HUD (#382) * Improve health gauge, add animations (#360) * Improve co-op AI by avoiding friendly lines of fire (#295) * Fix copy pasting static levels (#525) * Fix incorrect objective counts when adding static objectives (#527) * Fix rescue/kill objectives not using access flags * Improve cave map type, add rooms, squares - drop system-enet.patch (included upstream) ------------------------------------------------------------------- Mon Jun 5 10:50:24 UTC 2017 - mailaender@opensuse.org - update to version 0.6.5 * Add Harmful Crysalis campaign * Add hitscan weapons, continuous collision detection (#372) * Add scream sounds for females and other races (#371) * Add sound effect for opening/closing map (#468) * Add random seed to game start options * Fix editor crash on startup (#488) * Fix destroyed map objects dropping unavailable weapons (#493) * Fix missing custom hitsounds * Fix console window shown in Windows (#229) * Improve character editor (#462) * Improve Doom campaign with gun spawners, chainsaw, hitscan weapons * Add pickups from destroyed map objects (#367) * Add gas leak sound effect * Add pitch variations to some sound effects (#369) * Add some animated map objects to AI Insurgency campaign * Fix mission time not synced over network (#405) * Improve walk animation (#18) * Change command line option to allow arbitrary config settings (#473) - drop upstreamed datadir.patch install-prefix.patch copying.patch - drop cdogs-sdl-0.6.1-mga-unbundle-yajl.patch as lib is customized - replace cdogs-sdl-0.6.0-mga-unbundle-enet.patch with system-enet.patch ------------------------------------------------------------------- Fri Nov 18 16:53:22 UTC 2016 - mailaender@opensuse.org - update to version 0.6.3 * Add new character faces (#69) * Add new character color keys (#441, #61) * Add Temple of Carnage dogfight map * Add bullet mass attribute (#444) * Add animated map objects (#430) * Add option to turn off brass shells (#448) * Add highlights for gun pickups * Add --nohud * Add Splitscreen AI config * Add extra logging around gun pickups * Fix showing map when paused (#446) * Fix various bugs around split screen logic * Fix obsolete valid graphics mode check (#449) * Fix gun recoil animations - remove patches applied by upstream * cmake-install.patch * appdata.patch - add copying.patch to fix FSF address etc. - add datadir.patch and install-prefix.patch to fix the installer ------------------------------------------------------------------- Sat Aug 20 20:39:12 UTC 2016 - mailaender@opensuse.org - initial packaging of version 0.6.2
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor