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File megaglest.changes of Package megaglest
------------------------------------------------------------------- Fri Feb 23 10:33:13 UTC 2024 - pgajdos@suse.com - Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN ------------------------------------------------------------------- Sat Jun 4 12:56:53 UTC 2022 - Jan Engelhardt <jengelh@inai.de> - Remove BuildRequire on pkgconfig(glw), can't find any source file using it. ------------------------------------------------------------------- Wed Apr 21 13:34:22 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - Added wxwidgets3_1.patch to fix build with factory ------------------------------------------------------------------- Tue Aug 25 08:45:56 UTC 2020 - Callum Farmer <callumjfarmer13@gmail.com> - Fixes for %_libexecdir changing to /usr/libexec (bsc#1174075) ------------------------------------------------------------------- Wed Jun 17 14:21:53 UTC 2020 - Martin Pluskal <mpluskal@suse.com> - Fix building with gcc10 - Modernise spec file ------------------------------------------------------------------- Fri Jun 29 13:23:58 UTC 2018 - kstreitova@suse.com - require p7zip-full for TW as 7z/7za binaries needed by megaglest were moved to this package (see bsc#899627 for more details about this change) ------------------------------------------------------------------- Fri Apr 7 09:50:44 UTC 2017 - jengelh@inai.de - Expand description and trim redundant words from summary. ------------------------------------------------------------------- Fri Mar 10 21:55:15 UTC 2017 - rpm@fthiessen.de - Fixed build on openSUSE Tumbleweed (wxWidgets 3.0): * Added wxwidgets3.patch to fix build with changed unicode handling in wxWidgets 3. ------------------------------------------------------------------- Fri Mar 10 10:39:01 UTC 2017 - joop.boonen@opensuse.org - Build Version 3.13.0 - important sounds like "attack alarm" are always played - display build/morph/upgrade time - new AI tag <ai-build-size> for units(buildings) which allows fake size for buildings while placing them - much better error handling and messages especially for modders and xml-related problems - fix unwanted double event for some keys ( like alt+enter ) - map filter option for game setup on headless server - option to select/command multiple buildings of same type ( uniform-selection ) - major cross platform OOS fix which especially showed up quite often when playing without fog of war - you must prove basic game knowledge before you can play online by winning a special scenario - less visible parts of black squares while rendering cliffs - possibility to let units spawn units on death - improved AI behavior per faction ( mostly magic ) - fix-new-miniupnpc.patch -- https://github.com/MegaGlest/megaglest-source/issues/121 has been resolved - fix-not-declared.patch has been resolved ------------------------------------------------------------------- Wed Jul 27 21:15:37 UTC 2016 - rpm@fthiessen.de - Added fix-not-declared.patch for gcc >= 6. - Install .desktop files - Some cleanup ------------------------------------------------------------------- Fri May 13 17:18:32 UTC 2016 - rpm@fthiessen.de - Added fix-new-miniupnpc.patch for fixing build with miniupnpc API > 16 (e.g. on Factory / Tumbleweed), see also: https://github.com/MegaGlest/megaglest-source/issues/121 ------------------------------------------------------------------- Fri Feb 26 18:06:17 UTC 2016 - ecsos@opensuse.org - fix build error - add BuildRequires fribidi, vlc, freealut ------------------------------------------------------------------- Wed Feb 3 20:59:58 UTC 2016 - joop.boonen@opensuse.org - Update to version 3.12.0 * MegaGlest uses SDL2 now * glowing meshes. ( models can glow like particles do ) * console message for finished upgrades * new parameter to set servers titles * 5 new maps * improved network performance * better stability in the lobby ------------------------------------------------------------------- Tue Nov 24 20:26:05 UTC 2015 - rpm@fthiessen.de - Fixed dependencies so it builds for openSUSE again. - Some cleanup ------------------------------------------------------------------- Mon May 11 18:38:50 UTC 2015 - dap.darkness@gmail.com - Update to version 3.11.1 * no more false clicks when commanding via mini map; * map editor has a more useful and powerful map height randomizer; * map editor saves all maps with .mgm ending by default. * fixed map editor (several linux distributions had trouble); * for missing tilesets and techs optional download from mod center instead of server (bugfix); * healthbar default set to "if needed"; * nicer tilesets as defaults; * improved camera startposition on game start (main building in center); * attackBoosts: Ep + Hp regeneration is shown in description. - Added megaglest-3.11.1_cmake3.2-x11.patch vs. https://github.com/MegaGlest/megaglest-source/issues/65 ------------------------------------------------------------------- Tue Jan 27 14:25:40 UTC 2015 - joop.boonen@opensuse.org - Update to version 3.11.0 * healthbars with a lot of options * multi shot / multi-projectiles with different timings,sounds and particle systems * several camera shake effects * new tileset "pine rock" * some new maps * improve switching settings when connected to a headless server * support for team unit sharing * team resource sharing * tags feature * Attack boosts fixed in many ways * Attack boosts and upgrades now support upgrading attack speed * timed particles and mesh bound particles really work now. * unit height independend particle positioning ( flat-particle-positions ) * CPU players multiplier are displayed in debug view * You can have non commandable units * Units spawned by an attack skill can get an attack command * Unit and Splash particles can be speeded up ( accelerated ) * Looting https://github.com/MegaGlest/megaglest-source/pull/17 * HP and EP starting values * <target-height> <burn-height> can be given https://docs.megaglest.org/XML/Unit#target-height * +several bugfixes ------------------------------------------------------------------- Fri Feb 28 14:40:12 UTC 2014 - joop.boonen@opensuse.org - Update to version 3.9.1 * Includes many bug fixes reported in the forums since 3.9.0. * Backward compatible with 3.9.0. * Moved the project from sourceforge.net to github.com and from subversion to git. * Better handling of lagging clients in network games. * Fixed cmake scripts to correctly detect dependencies that were previously partially working on some distros and improved build support for Mac OS X. * Added numerous new LUA functions as documented at wiki.megaglest.org. * Code quality improvements as reported by cppcheck and coverity (and clang). * Better color picking algorithm thanks to willvarfar makes color picking very stable. * Render order improved to allow more transparency effects. * Adjustable camera scroll speed. * Particle systems can be bound to meshes of models. ------------------------------------------------------------------- Sat Nov 23 14:52:23 UTC 2013 - mailaender@opensuse.org - https://en.opensuse.org/SourceUrls - Update to version 3.9.0.4 * Hopefully solved the last out of sync problems for cross platform games. * Animated tileset object (like trees moving in the wind) support. * New tileset texturing possibilities * New tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system * Greatly improved textures and animations for the roman faction * New maps * Better network game performance / management to handle slower clients. * Easier ability to download game content from host and masterserver if available there. * New arranged options menu with several sub menus * Menu GUI improvements * Attack hotkey toggles through all attack types * Single player games can be sped up incrementally in steps. * Color picking is greatly improved and the default selection mode now for better compatibility * greater ability to translate game content (including techtrees) into your native language. * Added Hebrew, Arabic, Vietnamese (and others). * Screenshots for savegames without annoying menu in screenshot. * Addition of google-breakpad to better track down bugs. * Many new lua functions for scenario modders. * Cell coordinates are shown in the mapeditor. * Tilesets can set default air unit heights * Added ability for stand alone mod's to customize more of the engine like about screen. * Improved textures for tech faction * Performance improvements * and as always many bugs were fixed ------------------------------------------------------------------- Mon Sep 2 17:44:06 UTC 2013 - joop.boonen@opensuse.org - Update to version 3.8.0-beta1 ------------------------------------------------------------------- Thu Jun 6 09:46:25 UTC 2013 - joop.boonen@opensuse.org - Created a miniupnpc 1.8 patch ------------------------------------------------------------------- Tue Nov 27 20:52:39 UTC 2012 - joop.boonen@opensuse.org - Build megaglest version 3.7.1 ------------------------------------------------------------------- Sat Nov 24 11:29:46 UTC 2012 - joop.boonen@opensuse.org - Removed not needed BuildRequires: libGLw1 ------------------------------------------------------------------- Sun Nov 18 15:53:55 UTC 2012 - joop.boonen@opensuse.org - Build megaglest version 3.7.0 - Created font and lua patches ------------------------------------------------------------------- Fri May 11 09:54:58 UTC 2012 - joop.boonen@opensuse.org - openSUSE package MesaGLw-devel has been renamed to libGLw-devel ------------------------------------------------------------------- Mon Apr 30 20:42:21 UTC 2012 - joop.boonen@opensuse.org - gcc47 patch partly based on Fedora glest patch http://lists.fedoraproject.org/pipermail/scm-commits/2012-January/726167.html ------------------------------------------------------------------- Wed Apr 25 06:42:01 UTC 2012 - joop.boonen@opensuse.org - Added lua => 5.2 patch luaL_getn isn't used anymore, is replaced by lua_rawlen ------------------------------------------------------------------- Tue Mar 27 10:21:04 UTC 2012 - joop.boonen@opensuse.org - p7zip is needed by megalglest to install game content ------------------------------------------------------------------- Sun Jan 29 01:05:42 UTC 2012 - joop.boonen@opensuse.org - Added borrowed _DATE_ and _TIME_ replace from openSUSE MozillaFirefox.spec file ------------------------------------------------------------------- Sat Jan 28 22:56:40 UTC 2012 - joop.boonen@opensuse.org - Build megaglest version 3.6.0.3 - Got rid of Obsoletes glest ------------------------------------------------------------------- Sat Jan 7 22:17:42 UTC 2012 - joop.boonen@opensuse.org - Using boost-jam in stead of jam ------------------------------------------------------------------- Thu Jan 5 23:12:50 UTC 2012 - joop.boonen@opensuse.org - Created megaglest-fontpath.diff so megaglest-source-embedded-3.6.0.2.tar.xz doesn't need to be used ------------------------------------------------------------------- Thu Jan 5 20:59:50 UTC 2012 - joop.boonen@opensuse.org - icons.tar.bz2 removed isn't needed ------------------------------------------------------------------- Fri Dec 23 20:48:25 UTC 2011 - jengelh@medozas.de - Remove redundant/unwanted tags/section (cf. specfile guidelines) - Use %_smp_mflags for parallel building ------------------------------------------------------------------- Fri Dec 23 13:20:41 UTC 2011 - joop.boonen@opensuse.org - Build version 3.6.0.2 ------------------------------------------------------------------- Fri Sep 23 07:29:23 UTC 2011 - joop.boonen@opensuse.org - Build version 3.5.2.4 ------------------------------------------------------------------- Mon May 30 20:29:29 UTC 2011 - joop.boonen@opensuse.org - corrected README.SUSE ------------------------------------------------------------------- Sat May 14 10:45:11 UTC 2011 - joop.boonen@opensuse.org - build version 3.5.2 - the wrapper script is not needed anymore ------------------------------------------------------------------- Sat May 14 10:45:11 UTC 2011 - joop.boonen@opensuse.org - build version 3.5.1 - adapted the wrapper script ------------------------------------------------------------------- Mon Apr 25 08:11:04 UTC 2011 - joop.boonen@opensuse.org - build version 3.5.0 ------------------------------------------------------------------- Sun Mar 6 16:03:12 UTC 2011 - joop.boonen@opensuse.org - corrected provide and requires - subversion is also needed - correction desktop file ------------------------------------------------------------------- Tue Mar 1 15:29:33 UTC 2011 - prusnak@opensuse.org - spec cleanup - don't strip binaries - provide and obsolete glest - fix wxWidgets usage for 11.4+ ------------------------------------------------------------------- Fri Feb 04 16:01:12 UTC 2011 - nick.schrader@iserv-gis.de - build megaglest 3.4.0 - changed package name to megaglest ------------------------------------------------------------------- Mon Oct 18 09:22:12 UTC 2010 - joop.boonen@opensuse.org - build megaglest 3.3.7.2 ------------------------------------------------------------------- Sat Oct 16 15:24:22 UTC 2010 - joop.boonen@opensuse.org - build megaglest 3.3.7 * Significant game play performance improvements. * Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)! * Players can now tell multiple units to build a new unit all at the same time (multi-build) * Particle and Transparency improvements * Map Preview in game lobby * Added ability to pick a random faction in the game lobby * Added ability to be a non-player and Observe a network game (becoming an Observer) * Added ability to change playername in game lobby * Added new map filter (to display maps with x players) * AI Player improvements * Added new LUA functions and events (see wiki for details). * Added numerous new commandline options (use --help to see a detailed list) * Improved network performance * Masterserver PHP scripts will now run on a Microsoft Windows Server * Added ability to move / size UI components in a custom manner * Many bugfixes. ------------------------------------------------------------------- Sun Aug 29 21:34:56 UTC 2010 - joop.boonen@opensuse.org - build megaglest 3.3.6 - megaglest is an extended glest version with the megapack included - needed to add the missing icons via icons.tar - better cross distro support ------------------------------------------------------------------- Wed Nov 25 17:31:42 CET 2009 - joop.boonen@opensuse.org - corrected the file location in glest-help.desktop ------------------------------------------------------------------- Wed Nov 25 10:55:26 CET 2009 - prusnak@suse.cz - simplify glest wrapper a bit ------------------------------------------------------------------- Wed Nov 25 09:23:32 CET 2009 - joop.boonen@opensuse.org - added a rewrite of the glest.ini file to 3.2.2 syntax ------------------------------------------------------------------ Wed Nov 25 00:36:33 CET 2009 - prusnak@suse.cz - fix problems with loading .lng files [bnc#557747] ------------------------------------------------------------------- Wed Nov 18 21:47:49 CET 2009 - joop.boonen@opensuse.org - building version 3.2.2 - build with gentoo patch http://bugs.gentoo.org/259701 - build with mandriva patch ------------------------------------------------------------------- Thu Mar 6 20:22:29 CET 2008 - sndirsch@suse.de - removed conflicting map 'swamp_of_sorrow.gbm', which is now in glest-data package - glest.sh: make sure FogOfWar* variables are added to glest.ini if glest is updated and they don't exist yet. ------------------------------------------------------------------- Thu Mar 6 08:44:20 CET 2008 - sndirsch@suse.de - updated to glest 3.1.2 ------------------------------------------------------------------- Thu Feb 21 17:21:01 CET 2008 - prusnak@suse.cz - updated to glest 3.1.0 ------------------------------------------------------------------- Thu Jan 31 05:38:16 CET 2008 - sndirsch@suse.de - updated to glest 3.0.0 final release * Network play over LAN/Internet * New key shortcuts for giving orders and selecting special units * Renamed some units * Reworked tech faction upgrades * Balance changes ------------------------------------------------------------------- Wed Jan 16 05:08:19 CET 2008 - sndirsch@suse.de - updated to glest 3.0.0 Beta1 ------------------------------------------------------------------- Sun Nov 18 15:04:16 CET 2007 - sndirsch@suse.de - glest.sh: create symlink to scenarios directory ------------------------------------------------------------------- Sun Nov 18 13:11:18 CET 2007 - sndirsch@suse.de - glest.sh: convert configuration from glest 1.1 to glest 1.2 ------------------------------------------------------------------- Sat Nov 17 23:06:01 CET 2007 - sndirsch@suse.de - updated to SVN 2007-10-17 (3.0.0-alpha1, which includes experimental multiplayer support for LAN/Internet) ------------------------------------------------------------------- Mon Oct 15 17:25:55 CEST 2007 - sndirsch@suse.de - added 'german.lng' compatibilty symlink (Bug #333702) ------------------------------------------------------------------- Wed Aug 8 12:28:43 CEST 2007 - sndirsch@suse.de - more maps - more translations ------------------------------------------------------------------- Fri Mar 30 02:20:26 CEST 2007 - ro@suse.de - added unzip to buildreq ------------------------------------------------------------------- Thu Dec 28 12:59:40 CET 2006 - sndirsch@suse.de - use new jam package for building ------------------------------------------------------------------- Sun Sep 3 22:07:24 CEST 2006 - sndirsch@suse.de - fixed version number in specfile ------------------------------------------------------------------- Fri Jun 16 14:52:16 CEST 2006 - sndirsch@suse.de - fixed build on SUSE < 10.0 ------------------------------------------------------------------- Mon May 15 15:17:51 CEST 2006 - sndirsch@suse.de - back to CVS sources * obsoletes gcc41.diff ------------------------------------------------------------------- Sat Apr 15 19:03:11 CEST 2006 - sndirsch@suse.de - updated to 2.0.0 sources in zip format * New Magic units: * Tower of Souls: Air defense building, attacks air only * Golem: Defensive unit, needs EP to walk, can't attack air * Daemon giant: Heavy melee unit * Drake rider: Light ranged unit * New Tech units: * Aerodrome: Building for producing air units * Air ballista: Air defense building, attacks air only * Rider: Fast medium unit * Ornithopter: Light air unit * Airship: Heavy air unit, can't attack air * New Magic upgrades * New Tech upgrades * New animations for existing units * Shared vision between allies * New particle blending * Felix and Matze added to the credits * Players now start on the location indicated in the game settings menu * Score system * HTML documentation * Increased projectile accuracy * Optimized particle rendering * Loads of balance changes - disabled savegame patch for now ------------------------------------------------------------------- Fri Mar 17 16:32:30 CET 2006 - sndirsch@suse.de - make "Center_Punch" the default map; it's simply much more spectacular than "Amazone" (action from the beginning) ------------------------------------------------------------------- Thu Mar 16 16:03:18 CET 2006 - sndirsch@suse.de - remove stale sysmlink to no longer existing screens directory - update ATI information in info file used by xmessage ------------------------------------------------------------------- Fri Jan 27 11:55:43 CET 2006 - nadvornik@suse.cz - fixed BuildRequires ------------------------------------------------------------------- Wed Jan 25 21:36:13 CET 2006 - mls@suse.de - converted neededforbuild to BuildRequires ------------------------------------------------------------------- Sat Nov 12 12:58:33 CET 2005 - sndirsch@suse.de - updated to 2.0rc2 - adjusted patches ------------------------------------------------------------------- Mon Oct 24 04:38:55 CEST 2005 - sndirsch@suse.de - updated to glest 1.2.1 - adjusted DRI patch - adjusted savegame patch ------------------------------------------------------------------- Tue Oct 18 21:13:05 CEST 2005 - sndirsch@suse.de - removed extra qualifications (fatal error for gcc 4.1) ------------------------------------------------------------------- Sun Oct 9 13:19:38 CEST 2005 - sndirsch@suse.de - updated french translation - added catala translation ------------------------------------------------------------------- Sun Oct 9 04:58:28 CEST 2005 - sndirsch@suse.de - added savegame patch (bkaindl) (#115199) ------------------------------------------------------------------- Sat Oct 8 23:16:46 CEST 2005 - sndirsch@suse.de - updated to current glest CVS (2005-10-08) (#115199) ------------------------------------------------------------------- Mon Sep 5 16:48:32 CEST 2005 - sndirsch@suse.de - glest-help.desktop: * fixed path of readme.txt ------------------------------------------------------------------- Mon Sep 5 03:56:42 CEST 2005 - sndirsch@suse.de - added support for DRI drivers * neededforbuild: nvidiagl --> mesa-devel-packages * glest-1.1.0-linux-DRI.diff (bkaindl) * glest.sh: error message --> warning (which can be ignored) ------------------------------------------------------------------- Tue Jul 12 16:19:58 CEST 2005 - sndirsch@suse.de - updated magyar translation - added dutch + polish translations - moved glest_data_v1.1.0.zip to new noarch glest-data package ------------------------------------------------------------------- Tue Jul 12 10:49:20 CEST 2005 - sndirsch@suse.de - build only on %ix86/x86_64 ------------------------------------------------------------------- Mon Jul 11 18:48:56 CEST 2005 - sndirsch@suse.de - norootforbuild ------------------------------------------------------------------- Sun Jul 10 18:48:45 CEST 2005 - sndirsch@suse.de - updated to release 1.1.0 ------------------------------------------------------------------- Mon Jun 27 21:08:52 CEST 2005 - sndirsch@suse.de - fixed build on 9.2 ------------------------------------------------------------------- Mon Jun 27 12:48:31 CEST 2005 - sndirsch@suse.de - glest-1.0.10-r7-source.diff: * fixes OpenGL version check ------------------------------------------------------------------- Tue May 17 16:01:44 CEST 2005 - sndirsch@suse.de - added "The lake" map ------------------------------------------------------------------- Fri May 13 00:07:15 CEST 2005 - sndirsch@suse.de - use norootforbuild ------------------------------------------------------------------- Sun Apr 3 16:10:25 CEST 2005 - sndirsch@suse.de - glest.sh: * abort if no ATI/NVIDIA driver is in use; use xmessage for this ------------------------------------------------------------------- Sat Apr 2 23:03:49 CEST 2005 - sndirsch@suse.de - added Amazone map ------------------------------------------------------------------- Fri Apr 1 19:06:46 CEST 2005 - sndirsch@suse.de - updated to version 1.0.10-r7 * Changing an assert in the font code to a warning (this should help some people with asserts in font code). Updated README with warnings that SuSE 9.2 ships a broken OpenAL. * Fixes a messed up opengl check, fixes a crash in my last random number generator fix and merged kozz/dholms endianess patches - added README for the glest engine to docs ------------------------------------------------------------------- Fri Apr 1 14:37:10 CEST 2005 - sndirsch@suse.de - added license and readme to /usr/share/doc/packages/glest - added README.SuSE for detailed configuration ------------------------------------------------------------------- Tue Mar 29 03:50:46 CEST 2005 - sndirsch@suse.de - translations: * updated danish/magyar * added turkish - added maps "Up-Hill-War" and "Center_Punch" ------------------------------------------------------------------- Mon Mar 28 11:01:49 CEST 2005 - sndirsch@suse.de - glest.sh: preselect correct language when possible ------------------------------------------------------------------- Sat Mar 26 20:54:20 CET 2005 - sndirsch@suse.de - added destkop files including icons ------------------------------------------------------------------- Sat Mar 26 17:05:42 CET 2005 - sndirsch@suse.de - added translations for dansk, german, euskara, francais, italiano, magyar, norsk, portugues ------------------------------------------------------------------- Sat Mar 26 14:51:21 CET 2005 - sndirsch@suse.de - created package -------------------------------------------------------------------
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