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mingw32-libgme
mingw32-libgme.spec
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File mingw32-libgme.spec of Package mingw32-libgme
# # spec file for package mingw32-libgme # # Copyright (c) 2023, Martin Hauke <mardnh@gmx.de> # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: mingw32-libgme Version: 0.6.3 Release: 0 Summary: Collection of video game music file emulators License: LGPL-2.1-or-later Group: Development/Libraries/C and C++ URL: https://bitbucket.org/mpyne/game-music-emu/wiki/Home Source0: https://bitbucket.org/mpyne/game-music-emu/downloads/game-music-emu-%{version}.tar.xz #BuildRequires: cmake BuildRequires: mingw32-cross-gcc-c++ BuildRequires: mingw32-cross-pkg-config BuildRequires: mingw32-cross-cmake BuildRequires: mingw32-filesystem #!BuildIgnore: post-build-checks %_mingw32_package_header_debug BuildArch: noarch %description Game_Music_Emu is a collection of video game music file emulators that support the following formats and systems: - AY: ZX Spectrum/Amstrad CPC - GBS: Nintendo Game Boy - GYM: Sega Genesis/Mega Drive - HES: NEC TurboGrafx-16/PC Engine - KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound) - NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) - SAP: Atari systems using POKEY sound chip - SPC: Super Nintendo/Super Famicom - VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro %package -n mingw32-libgme0 Summary: Collection of video game music file emulators Group: System/Libraries %description -n mingw32-libgme0 Game_Music_Emu is a collection of video game music file emulators that support the following formats and systems: - AY: ZX Spectrum/Amstrad CPC - GBS: Nintendo Game Boy - GYM: Sega Genesis/Mega Drive - HES: NEC TurboGrafx-16/PC Engine - KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound) - NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) - SAP: Atari systems using POKEY sound chip - SPC: Super Nintendo/Super Famicom - VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro %package -n mingw32-libgme-devel Summary: MinGW development libraries and headers for libgme Group: Development/Libraries/C and C++ Requires: mingw32-libgme0 = %{version} %description -n mingw32-libgme-devel Game_Music_Emu is a collection of video game music file emulators that support the following formats and systems: - AY: ZX Spectrum/Amstrad CPC - GBS: Nintendo Game Boy - GYM: Sega Genesis/Mega Drive - HES: NEC TurboGrafx-16/PC Engine - KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound) - NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) - SAP: Atari systems using POKEY sound chip - SPC: Super Nintendo/Super Famicom - VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro This package contains development tools and libraries for use when cross-compiling Windows software. %_mingw32_debug_package %prep %setup -q -n game-music-emu-%{version} sed -i 's/\r$//' changes.txt design.txt gme.txt license.txt readme.txt %build %{_mingw32_cmake} -DENABLE_UBSAN=OFF %{_mingw32_make} %{?_smp_mflags} %install %{_mingw32_cmake_install} %files -n mingw32-libgme0 %license license.txt %doc changes.txt gme.txt readme.txt %{_mingw32_bindir}/libgme.dll %files -n mingw32-libgme-devel %{_mingw32_includedir}/gme %{_mingw32_libdir}/libgme.dll.a %{_mingw32_libdir}/pkgconfig/libgme.pc %changelog
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