mingw32-libvsg
VulkanSceneGraph (VSG), is a modern, cross platform, high performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17, and follows the CppCoreGuidlines and FOSS Best Practices. The source code is published under the MIT License.
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout home:rhabacker:branches:games:mingw32/mingw32-libvsg && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000370 370 Bytes | |
_service | 0000001217 1.19 KB | |
_service:recompress:tar_scm:VulkanSceneGraph-1.1.7 |
0000653244 638 KB | |
_service:recompress:tar_scm:glslang-bundled.tar.xz | 0002002308 1.91 MB | |
_service:set_version:mingw32-libvsg.spec | 0000004050 3.96 KB | |
glslang-20230222+git.e4075496-gcc13-fix.patch | 0000000420 420 Bytes | |
mingw32-libvsg.changes | 0000001023 1023 Bytes | |
mingw32-libvsg.spec | 0000004029 3.93 KB |
Latest Revision
Ralf Habacker (rhabacker)
committed
(revision 1018)
trigger service run
Comments 0