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mingw32-SDL
mingw32-SDL.spec
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File mingw32-SDL.spec of Package mingw32-SDL
# # spec file for package mingw32-SDL # # Copyright (c) 2014 SUSE LINUX Products GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: mingw32-SDL Version: 1.2.15 Release: 0 Summary: Simple DirectMedia Layer Library License: LGPL-2.1+ Group: Development/Libraries Url: http://www.libsdl.org/ Source: http://www.libsdl.org/release/SDL-%{version}.tar.gz #!BuildIgnore: post-build-checks BuildRequires: mingw32-cross-binutils BuildRequires: mingw32-cross-gcc BuildRequires: mingw32-cross-pkg-config BuildRequires: mingw32-filesystem >= 23 BuildRequires: mingw32-win_iconv-devel %_mingw32_package_header_debug BuildArch: noarch %description This is the "Simple DirectMedia Layer" library. It provides a generic API for access to audio, keyboard, mouse, and display framebuffer across multiple platforms. %package -n mingw32-libSDL Summary: Simple DirectMedia Layer Library Group: Development/Libraries %description -n mingw32-libSDL This is the "Simple DirectMedia Layer" library. It provides a generic API for access to audio, keyboard, mouse, and display framebuffer across multiple platforms. %package -n mingw32-libSDL-devel Summary: Simple DirectMedia Layer Library (development files) Group: Development/Libraries %description -n mingw32-libSDL-devel This is the "Simple DirectMedia Layer" library. It provides a generic API for access to audio, keyboard, mouse, and display framebuffer across multiple platforms (development files). %_mingw32_debug_package %prep %setup -q -n SDL-%{version} %build echo "lt_cv_deplibs_check_method='pass_all'" >>%{_mingw32_cache} MINGW32_CFLAGS="-DNONAMELESSUNION %{_mingw32_cflags}" \ %{_mingw32_configure} \ --enable-shared --disable-static make %{?_smp_mflags} || make %install make DESTDIR=%{buildroot} install %{?_smp_mflags} %files -n mingw32-libSDL %defattr(-,root,root) %{_mingw32_bindir}/SDL.dll %files -n mingw32-libSDL-devel %defattr(-,root,root) %{_mingw32_bindir}/sdl-config %{_mingw32_includedir}/SDL %{_mingw32_libdir}/libSDLmain.a %{_mingw32_libdir}/libSDL.dll.a %{_mingw32_libdir}/pkgconfig/sdl.pc %{_mingw32_datadir}/aclocal/sdl.m4 %{_mingw32_mandir}/man3/SDL*.3* %changelog
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