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mingw32-glm
mingw32-glm.spec
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File mingw32-glm.spec of Package mingw32-glm
# # spec file for package mingw32-glm # # Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: mingw32-glm Version: 0.9.9.8 Release: 0 Summary: Header only C++ mathematics library for graphics License: MIT Group: Development/Libraries/C and C++ Url: http://glm.g-truc.net/ Source0: https://github.com/g-truc/glm/releases/download/%{version}/glm-%{version}.zip BuildRequires: dos2unix BuildRequires: fdupes BuildRequires: mingw32-filesystem BuildRequires: unzip %_mingw32_package_header_debug BuildArch: noarch #!BuildIgnore: post-build-checks %description OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use. %package devel Summary: Header only C++ mathematics library for graphics Group: Development/Libraries/C and C++ %description devel OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use. %prep %setup -q -n glm # Fix wrong-file-end-of-line-encoding find ./ -type f -print0 |xargs -0 dos2unix -q %build %install for i in `find glm -name \*.h*`; do install -D -m 644 $i %{buildroot}%{_mingw32_includedir}/$i; done for i in `find glm -name \*.inl`; do install -D -m 644 $i %{buildroot}%{_mingw32_includedir}/$i; done %fdupes -s %{buildroot} %files devel %defattr(-,root,root,-) %{_mingw32_includedir}/glm %changelog
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