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mingw32-vsgImGui
mingw32-vsgImGui.spec
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File mingw32-vsgImGui.spec of Package mingw32-vsgImGui
# # spec file for package mingw32-vsgImGui # # Copyright (c) 2021 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # %define _vsg_so_nr 0 %define _name vsgImGui Name: mingw32-%_name Version: 0.2.0 Release: 0 Summary: 3D graphics toolkit License: MIT Group: Productivity/Graphics/Other URL: https://vsg-dev.github.io/VulkanSceneGraph Source0: https://github.com/vsg-dev/%{_name}/archive/%{_name}-%{version}.tar.xz BuildRequires: mingw32-cross-cmake BuildRequires: mingw32-cross-gcc-c++ BuildRequires: mingw32-libvsg-devel BuildRequires: mingw32-vulkan-devel %_mingw32_package_header_debug BuildArch: noarch %description Integration of VulkanSceneGraph with ImGui %package -n mingw32-libvsgImGui%{_vsg_so_nr} Summary: Shared libraries for vsgImGui Group: System/Libraries %description -n mingw32-libvsgImGui%{_vsg_so_nr} The VulkanSceneGraph is a graphics toolkit for the development of graphic applications such as flight simulators, games, virtual reality and scientific visualization. Based around the concept of a scene graph, it provides an object-oriented framework on top of Vulkan. This package contains the shared libraries for ImGui. %package -n mingw32-libvsgImGui-devel Summary: VulkanSceneGraph development files Group: Development/Libraries/C and C++ Requires: mingw32-libvsgImGui%{_vsg_so_nr} == %{version} %description -n mingw32-libvsgImGui-devel The VulkanSceneGraph is a graphics toolkit for the development of graphic applications such as flight simulators, games, virtual reality and scientific visualization. Based around the concept of a scene graph, it provides an object-oriented framework on top of Vulkan. This package contains the header and development files for vsgImGui. %_mingw32_debug_package %prep %autosetup -p1 -n %{_name}-%{version} %build MINGW32_LFLAGS="-Wl,--enable-stdcall-fixup %_mingw32_ldflags" %_mingw32_cmake \ -DBUILD_SHARED_LIBS=ON \ -DCMAKE_RELWITHDEBINFO_POSTFIX= \ -DEXTRA_LIBRARIES=-limm32 \ -DVulkan_LIBRARY=%_mingw32_prefix/bin/vulkan-1.dll %_mingw32_cmake_build %install %_mingw32_cmake_install %files -n mingw32-libvsgImGui%{_vsg_so_nr} %defattr(-,root,root) %license LICENSE.md %_mingw32_bindir/lib*.dll %files -n mingw32-libvsgImGui-devel %defattr(-,root,root) %_mingw32_includedir/vsg*/ %_mingw32_libdir/lib*.a %_mingw32_libdir/cmake %changelog
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