Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
home:rhabacker:branches:windows:mingw:win32
mingw32-vsgXchange
mingw32-vsgXchange.spec
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File mingw32-vsgXchange.spec of Package mingw32-vsgXchange
# # spec file for package mingw32-vsgXchange # # Copyright (c) 2021 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # %define gdal 0 %define osg 0 %define _vsg_so_nr 0 %define _name vsgXchange Name: mingw32-%{_name} Version: 1.0.5 Release: 0 Summary: 3D graphics toolkit License: MIT Group: Productivity/Graphics/Other URL: https://vsg-dev.github.io/vsgXchange Source0: https://github.com/vsg-dev/%{_name}/archive/%{_name}-%{version}.tar.xz BuildRequires: mingw32-assimp-devel BuildRequires: mingw32-cross-cmake BuildRequires: mingw32-cross-gcc-c++ BuildRequires: mingw32-freetype-devel %if %gdal BuildRequires: mingw32-gdal-devel %endif BuildRequires: mingw32-libcurl-devel %if %osg BuildRequires: mingw32-libOpenSceneGraph-devel >= 3.6 BuildRequires: mingw32-libosg2vsg-devel %endif BuildRequires: mingw32-libvsg-devel BuildRequires: mingw32-vulkan-devel %_mingw32_package_header_debug BuildArch: noarch %description Utility library for converting data+materials to/from VulkanSceneGraph. %package -n mingw32-libvsgXchange%{_vsg_so_nr} Summary: Shared libraries for vsgXchange Group: System/Libraries %description -n mingw32-libvsgXchange%{_vsg_so_nr} The VulkanSceneGraph is a graphics toolkit for the development of graphic applications such as flight simulators, games, virtual reality and scientific visualization. Based around the concept of a scene graph, it provides an object-oriented framework on top of Vulkan. This package contains the shared libraries for vsgXchange. %package -n mingw32-libvsgXchange-devel Summary: VulkanSceneGraph development files Group: Development/Libraries/C and C++ Requires: mingw32-libvsgXchange%{_vsg_so_nr} == %{version} %if %osg Requires: mingw32-libOpenSceneGraph-devel Requires: mingw32-libOpenThreads-devel %endif %description -n mingw32-libvsgXchange-devel The VulkanSceneGraph is a graphics toolkit for the development of graphic applications such as flight simulators, games, virtual reality and scientific visualization. Based around the concept of a scene graph, it provides an object-oriented framework on top of Vulkan. This package contains the development header and libraries for vsgXchange. %_mingw32_debug_package %prep %autosetup -p1 -n %{_name}-%{version} %build %_mingw32_cmake \ -DBUILD_SHARED_LIBS=ON \ -DCMAKE_RELWITHDEBINFO_POSTFIX= \ -DVulkan_LIBRARY=%_mingw32_prefix/bin/vulkan-1.dll %_mingw32_cmake_build %install %_mingw32_cmake_install %files %defattr(-,root,root) %_mingw32_bindir/vsgconv.exe %files -n mingw32-libvsgXchange%{_vsg_so_nr} %defattr(-,root,root) %license LICENSE.md %_mingw32_bindir/lib*.dll %files -n mingw32-libvsgXchange-devel %defattr(-,root,root) %_mingw32_includedir/vsg*/ %_mingw32_libdir/lib*.dll.a %_mingw32_libdir/cmake %changelog
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor