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mingw32-glee
mingw32-glee.spec
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File mingw32-glee.spec of Package mingw32-glee
# # spec file for package mingw32-glee # # Copyright (c) 2014 SUSE LINUX Products GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: mingw32-glee Version: 5.4.0 Release: 0 Summary: OpenGL Easy Extension Library License: BSD-3-Clause AND GPL-2.0 Group: System/Libraries Url: http://elf-stone.com/glee.php Source: GLee-%{version}-src.tar.gz #!BuildIgnore: post-build-checks BuildRequires: dos2unix BuildRequires: mingw32-cross-binutils BuildRequires: mingw32-cross-gcc BuildRequires: mingw32-filesystem >= 23 %_mingw32_package_header_debug BuildArch: noarch %description GLee provides a simple interface for using extensions and core OpenGL functionality beyond OpenGL version 1.1, and automates the otherwise tedious process of linking function pointers. GLee works with both C and C++ compilers. %package devel Summary: OpenGL Easy Extension Library Group: Development/Libraries/C and C++ %description devel GLee provides a simple interface for using extensions and core OpenGL functionality beyond OpenGL version 1.1, and automates the otherwise tedious process of linking function pointers. GLee works with both C and C++ compilers. %_mingw32_debug_package %prep %setup -q -c chmod -x * for FILE in *.txt *.h; do dos2unix $FILE done %build %{_mingw32_cc} -DWIN32 -shared -o libGLee.dll -Wl,-out-implib=libGLee.dll.a %{_mingw32_cflags} GLee.c -lopengl32 %install mkdir -p %{buildroot}%{_mingw32_bindir} %{buildroot}%{_mingw32_libdir} %{buildroot}%{_mingw32_includedir}/GL install -m 755 libGLee.dll %{buildroot}%{_mingw32_bindir} install -m 644 libGLee.dll.a %{buildroot}%{_mingw32_libdir} install -m 644 GLee.h %{buildroot}%{_mingw32_includedir}/GL %files %defattr(-,root,root) %doc *.txt %{_mingw32_bindir}/*.dll %files devel %defattr(-,root,root) %{_mingw32_includedir}/GL/*.h %{_mingw32_libdir}/*.dll.a %changelog
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