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fix-shaderc.patch
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File fix-shaderc.patch of Package pcsx2
From 138bc146cee873e2dfbf838fd7e03ff89436654c Mon Sep 17 00:00:00 2001 From: Guo Yunhe <i@guoyunhe.me> Date: Sun, 1 Sep 2024 10:56:36 +0800 Subject: [PATCH] Update VKShaderCache.cpp --- pcsx2/GS/Renderers/Vulkan/VKShaderCache.cpp | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/pcsx2/GS/Renderers/Vulkan/VKShaderCache.cpp b/pcsx2/GS/Renderers/Vulkan/VKShaderCache.cpp index f360178beb992..18a0f1e503eaa 100644 --- a/pcsx2/GS/Renderers/Vulkan/VKShaderCache.cpp +++ b/pcsx2/GS/Renderers/Vulkan/VKShaderCache.cpp @@ -108,12 +108,12 @@ static void FillPipelineCacheHeader(VK_PIPELINE_CACHE_HEADER* header) X(shaderc_compile_options_set_generate_debug_info) \ X(shaderc_compile_options_set_optimization_level) \ X(shaderc_compile_options_set_target_env) \ - X(shaderc_compilation_status_to_string) \ X(shaderc_compile_into_spv) \ X(shaderc_result_release) \ X(shaderc_result_get_length) \ X(shaderc_result_get_num_warnings) \ X(shaderc_result_get_bytes) \ + X(shaderc_result_get_compilation_status) \ X(shaderc_result_get_error_message) // TODO: NOT thread safe, yet. @@ -216,21 +216,19 @@ std::optional<VKShaderCache::SPIRVCodeVector> VKShaderCache::CompileShaderToSPV( dyn_shaderc::shaderc_compile_options_set_source_language(options, shaderc_source_language_glsl); dyn_shaderc::shaderc_compile_options_set_target_env(options, shaderc_target_env_vulkan, 0); - dyn_shaderc::shaderc_compile_options_set_generate_debug_info(options, debug, - debug && GSDeviceVK::GetInstance()->GetOptionalExtensions().vk_khr_shader_non_semantic_info); + dyn_shaderc::shaderc_compile_options_set_generate_debug_info(options); dyn_shaderc::shaderc_compile_options_set_optimization_level( options, debug ? shaderc_optimization_level_zero : shaderc_optimization_level_performance); - shaderc_compilation_result_t result; - const shaderc_compilation_status status = dyn_shaderc::shaderc_compile_into_spv( + const shaderc_compilation_result_t result = dyn_shaderc::shaderc_compile_into_spv( dyn_shaderc::s_compiler, source.data(), source.length(), static_cast<shaderc_shader_kind>(stage), "source", - "main", options, &result); + "main", options); + auto status = dyn_shaderc::shaderc_result_get_compilation_status(result); if (status != shaderc_compilation_status_success) { const std::string_view errors(result ? dyn_shaderc::shaderc_result_get_error_message(result) : "null result object"); - ERROR_LOG("Failed to compile shader to SPIR-V: {}\n{}", - dyn_shaderc::shaderc_compilation_status_to_string(status), errors); + ERROR_LOG("Failed to compile shader to SPIR-V: {}\n{}", "", errors); DumpBadShader(source, errors); } else
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