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lincity-ng
lincity-ng.spec
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File lincity-ng.spec of Package lincity-ng
# # spec file for package lincity-ng # # Copyright (c) 2021 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # %global base_version 2.9.beta Name: lincity-ng Version: %{base_version}+git.20210425 Release: 0 Summary: City Simulation Game License: GPL-2.0-or-later Group: Amusements/Games/Strategy/Real Time URL: https://github.com/lincity-ng/lincity-ng Source: %{name}-%{version}.tar.xz BuildRequires: Mesa-devel BuildRequires: autoconf BuildRequires: automake BuildRequires: fdupes BuildRequires: gcc-c++ BuildRequires: jam BuildRequires: physfs-devel >= 1.0.0 BuildRequires: pkgconfig BuildRequires: update-desktop-files BuildRequires: vorbis-tools BuildRequires: pkgconfig(SDL2_gfx) BuildRequires: pkgconfig(SDL2_image) BuildRequires: pkgconfig(SDL2_mixer) BuildRequires: pkgconfig(SDL2_ttf) BuildRequires: pkgconfig(libxml-2.0) >= 2.6.11 BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(zlib) Requires: %{name}-data = %{version} %description LinCity-NG is a city simulation game. It is a polished and improved version of the classic LinCity game. Within the scope of the GoTM project at happypenguin, a new iso-3D graphics engine was created with a completely redone and modern GUI. %package data Summary: Data files for LinCity-NG Group: Amusements/Games/Strategy/Real Time Requires: %{name} = %{version} BuildArch: noarch %description data Data files for LinCity-NG (the city simulation game). %prep %setup -q cat data/gui/creditslist.xml |grep -v "@"|cut -d\> -f2|cut -d\< -f1 >CREDITS sh ./autogen.sh %build %configure jam %{?_smp_mflags} %install jam \ -s bindir=%{buildroot}%{_bindir} \ -s applicationsdir=%{buildroot}%{_datadir}/applications \ -s datadir=%{buildroot}%{_datadir} \ -s mandir=%{buildroot}%{_mandir} \ install # Save some space by encoding provided sounds to ogg for i in %{buildroot}%{_datadir}/%{name}/sounds/*.wav; do oggenc --quiet "$i" && rm "$i" done sed -i "s/\.wav/.ogg/" %{buildroot}%{_datadir}/%{name}/sounds/sounds.xml %suse_update_desktop_file -r %{name} Game StrategyGame # install man-page install -D -m 644 doc/%{name}.6 %{buildroot}%{_mandir}/man6/%{name}.6 # done by doc-macro rm -rf %{buildroot}%{_datadir}/doc/%{name}-%{base_version} %fdupes %{buildroot}%{_datadir} %files %license COPYING* %doc README TODO CREDITS RELNOTES %doc doc/lincityconfig.xml doc/userconfig.xml %{_mandir}/man6/* %{_bindir}/%{name} %{_datadir}/applications/%{name}.desktop %{_datadir}/pixmaps/%{name}.png %files data %defattr(-,root,root) %{_datadir}/%{name}/ %changelog
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