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openSUSE:Backports:SLE-15-SP1:Update
kye-data
kye-data.spec
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File kye-data.spec of Package kye-data
# # spec file for package kye-data # # Copyright (c) 2015 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # %define oname kye Name: %{oname}-data Version: 2015_07_08 Release: 0 Summary: Data files for Kye License: ISC Group: Amusements/Games/Strategy/Turn Based Url: http://www.nuke.demon.co.uk/kye/ # These levels are from http://www.nuke.demon.co.uk/kye/levels/ Source0: http://www.nuke.demon.co.uk/kye/levels/xmas.zip Source1: http://www.nuke.demon.co.uk/kye/levels/vvv1.zip Source2: http://www.nuke.demon.co.uk/kye/levels/vexkyelevels.zip Source3: http://www.nuke.demon.co.uk/kye/levels/Training.zip Source4: http://www.nuke.demon.co.uk/kye/levels/Beginner.zip Source5: http://www.nuke.demon.co.uk/kye/levels/RComb.zip Source6: http://www.nuke.demon.co.uk/kye/levels/2Fun4Me.zip Source7: http://www.nuke.demon.co.uk/kye/levels/hordes.zip Source8: http://www.nuke.demon.co.uk/kye/levels/crowds.zip Source9: http://www.nuke.demon.co.uk/kye/levels/Action2.zip Source10: http://www.nuke.demon.co.uk/kye/levels/jg.zip Source11: http://www.nuke.demon.co.uk/kye/levels/afebrile.zip Source12: http://www.nuke.demon.co.uk/kye/levels/alanskye.zip Source13: http://www.nuke.demon.co.uk/kye/levels/AntKye2.zip Source14: http://www.nuke.demon.co.uk/kye/levels/Danish.zip Source15: http://www.nuke.demon.co.uk/kye/levels/Garyskye.zip Source16: http://www.nuke.demon.co.uk/kye/levels/gsmick.zip Source17: http://www.nuke.demon.co.uk/kye/levels/InARush.zip Source18: http://www.nuke.demon.co.uk/kye/levels/nelsons.zip Source19: http://www.nuke.demon.co.uk/kye/levels/Newkye.zip Source20: http://www.nuke.demon.co.uk/kye/levels/philsel1.zip Source21: http://www.nuke.demon.co.uk/kye/levels/Ricardo.zip Source22: http://www.nuke.demon.co.uk/kye/levels/TPsKye.zip Source23: http://www.nuke.demon.co.uk/kye/levels/sampler.zip # These levels are once downloaded from http://www.nuke.demon.co.uk/kye/levels Source24: vvv2.kye Source25: vvv3.kye # These levels are from http://games.moria.org.uk/kye/ Source26: http://games.moria.org.uk/kye/jungle.kye Source27: http://games.moria.org.uk/kye/maze.kye Source28: http://games.moria.org.uk/kye/problem.kye Source29: http://games.moria.org.uk/kye/system.kye Source30: http://games.moria.org.uk/kye/mystical.kye # These levels are from http://www.oocities.org/timessquare/stadium/4790/kye.html Source31: http://www.oocities.org/timessquare/stadium/4790/kye1.zip Source32: http://www.oocities.org/timessquare/stadium/4790/kye2.zip Source33: http://www.oocities.org/timessquare/stadium/4790/kye3.zip Source34: http://www.oocities.org/timessquare/stadium/4790/kye4.zip Source35: http://www.oocities.org/timessquare/stadium/4790/kye5.zip # Only what isn't in main levels, Fan Levels Source36: http://www.oocities.org/timessquare/stadium/4790/thomast.zip Source37: http://www.oocities.org/timessquare/stadium/4790/archie.zip Source38: http://www.oocities.org/timessquare/stadium/4790/orpheus.zip Source39: http://www.oocities.org/timessquare/stadium/4790/mohammed.zip # Same Content than DAVIDH.KYE from RGB Classic Games # http://www.oocities.org/timessquare/stadium/4790/DLH.zip Source40: http://www.oocities.org/timessquare/stadium/4790/www.zip Source41: http://www.oocities.org/timessquare/stadium/4790/juicy.zip Source42: http://www.oocities.org/timessquare/stadium/4790/qed.zip # Have same name than from RGB Classic Games Source43: Chris-levels.zip Source44: http://www.oocities.org/timessquare/stadium/4790/gilc1.zip Source45: http://www.oocities.org/timessquare/stadium/4790/moni.zip Source46: http://www.oocities.org/timessquare/stadium/4790/production.zip Source47: http://www.oocities.org/timessquare/stadium/4790/Hesperus.zip Source48: http://www.oocities.org/timessquare/stadium/4790/Crow.zip Source49: http://www.oocities.org/timessquare/stadium/4790/Crow2.zip Source50: http://www.oocities.org/timessquare/stadium/4790/crow3.zip Source51: http://www.oocities.org/timessquare/stadium/4790/bastard.zip Source52: http://www.oocities.org/timessquare/stadium/4790/second.zip Source53: http://www.oocities.org/timessquare/stadium/4790/maltus.zip Source54: http://www.oocities.org/timessquare/stadium/4790/kyeling.zip Source55: http://www.oocities.org/timessquare/stadium/4790/gauntlet.zip Source56: http://www.oocities.org/timessquare/stadium/4790/timer.zip Source57: http://www.oocities.org/timessquare/stadium/4790/fast.zip # Not good works SourceUrl from http://kye.8m.com/gfclevels.html Source58: Brink.zip Source59: Yellow.zip Source60: Rw.zip # RGB Classic Games # Author Colin Garbutt generously released this game as freeware on 18 February 2008. # It was a Charity Shareware - you had to donate to Save the Children in order to register and get a lot of more levels. # Not good works SourceUrl from http://www.classicdosgames.com/game/Kye.html Source61: levels.zip BuildRequires: dos2unix BuildRequires: unzip Requires: %{oname} BuildArch: noarch BuildRoot: %{_tmppath}/%{name}-%{version}-build %description This is a clone of the original Kye game for Windows, by Colin Garbutt. Kye is a puzzle game with arcade game elements. The game takes place in a small playing area, where the player controls Kye - a distinctive green blob. The player moves around and tries to collect all of the diamonds. However, there are many other objects in the game, which can obstruct, trap or kill the Kye. Kye is one of those games like Chess, where a small number of different playing pieces, obeying simple rules, combine to create a game of enormous variety and complexity. Level for Kye. %prep %build %install mkdir -p %{buildroot}%{_datadir}/%{oname} for l in %{S:0} %{S:1} %{S:2} %{S:3} %{S:4} %{S:5} %{S:6} %{S:7} %{S:8} %{S:9} \ %{S:10} %{S:11} %{S:12} %{S:13} %{S:14} %{S:15} %{S:16} %{S:17} %{S:18} %{S:19} \ %{S:20} %{S:21} %{S:22} %{S:23} %{S:31} %{S:32} %{S:33} %{S:34} %{S:35} %{S:36} \ %{S:37} %{S:38} %{S:39} %{S:40} %{S:41} %{S:42} %{S:43} %{S:44} %{S:46} \ %{S:47} %{S:48} %{S:49} %{S:50} %{S:51} %{S:52} %{S:53} %{S:54} %{S:55} %{S:56} \ %{S:57} %{S:58} %{S:59} %{S:60} ; do unzip $l -d %{buildroot}%{_datadir}/%{oname} done for l in %{S:24} %{S:25} %{S:26} %{S:27} %{S:28} %{S:29} %{S:30} ; do cp -a $l %{buildroot}%{_datadir}/%{oname} done # Delete double Levels and correct what fdupes didn't find unzip %{S:61} -d %{buildroot}%{_datadir}/%{oname} -x JUNGLE.KYE NEWKYE.KYE travis.KYE # rename txt files cd %{buildroot}%{_datadir}/%{oname} mv readme.txt vex.txt mv Readme.txt Training.txt mv "newkye_ french_engl.rtf" Newkye_french_english.rtf mv Readit.txt TPsKye.txt mv levels.kye Chris-levels.kye # Convert to unix line end, all Files have DOS '^M' characters and some have # ^Z but are not binary file and because this must be used -f find -name "*.*" -exec dos2unix -f "{}" "+" %files %defattr(-,root,root,-) %attr(0644,root,root) %{_datadir}/%{oname}/* %dir %{_datadir}/%{oname} %changelog
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