Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
openSUSE:Backports:SLE-15-SP1:Update
vkquake
appdata.xml
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File appdata.xml of Package vkquake
<?xml version="1.0" encoding="UTF-8"?> <component type="desktop"> <id>vkquake.desktop</id> <metadata_license>CC0</metadata_license> <project_license>GPL-2.0+</project_license> <name>vkQuake</name> <summary>A port of the Quakespasm Quake engine to Vulkan</summary> <description> <p> vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows. Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF. Game data must be placed in ~/.vkquake/id1 . </p> </description> <screenshots> <screenshot type="default"> <caption>Gameplay</caption> <image>https://ibb.co/e6ceYF</image> </screenshot> </screenshots> <url type="homepage">https://github.com/Novum/vkQuake</url> <provides> <binary>vkquake</binary> </provides> </component>
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor