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openSUSE:Backports:SLE-15-SP4
sdl-ball
sdl-ball.spec
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File sdl-ball.spec of Package sdl-ball
# # spec file for package sdl-ball # # Copyright (c) 2021 SUSE LLC # Copyright Vincent Petry <PVince81@yahoo.fr> # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: sdl-ball Version: 1.04 Release: 0 Summary: A Free/OpenSource brick-breaking game with pretty graphics License: GPL-3.0-only Group: Amusements/Games/Action/Breakout URL: http://sdl-ball.sourceforge.net/ # Git-Clone: https://github.com/DusteDdk/SDL-Ball Source0: https://sourceforge.net/projects/sdl-ball/files/sdl-ball/%{version}/SDL-Ball_%{version}_src.tar.xz Source1: %{name}.sh BuildRequires: dos2unix BuildRequires: gcc-c++ BuildRequires: pkgconfig BuildRequires: pkgconfig(SDL_image) BuildRequires: pkgconfig(SDL_mixer) BuildRequires: pkgconfig(SDL_ttf) BuildRequires: pkgconfig(sdl) BuildRequires: update-desktop-files %description SDL-Ball is a Free/OpenSource brick-breaking game. It is written in C++ using SDL and OpenGL. Your mission: To smash your way through a series of progressively harder and more tricky levels. Your tools: Ultrakinetic titanium balls and your trusty Gruntmazter-3000-Paddle edition. Features: * 50 levels. * OpenGL eye candy. * Lots of powerups and powerdowns. * Powerup Shop - You get special coins for collecting powerups, you can spend them on more powerups. * Highscores. * Sound. * Level editor. * Themes - Selectable from options menu. Themes support loading new gfx,snd and levels. A theme can be partial, if a file is missing, it will be loaded from the default theme. You can even mix between gfx,snd and level themes! * Controllable with Mouse/Keyboard/Joystick and WiiMote. * Save and Load games * Cool Introscreen * Screenshot function %prep %setup -q -n SDL-Ball_src # Convert to unix line end find . -name "*.cpp" -exec dos2unix "{}" "+" # Drop unneeded directories rm -fr win32 %build export CFLAGS="%{optflags}" %make_build %install # install wrapper mkdir -p %{buildroot}%{_bindir} sed 's|@LIBEXECDIR@|%{_libexecdir}|' %{SOURCE1} > %{buildroot}%{_bindir}/%{name} chmod 755 %{buildroot}%{_bindir}/%{name} # install executable install -Dm 0755 %{name} %{buildroot}%{_libexecdir}/%{name}/%{name} # install data / themes mkdir -p %{buildroot}%{_libexecdir}/%{name}/themes for d in default dio-sound-theme ; do cp -a themes/$d %{buildroot}%{_libexecdir}/%{name}/themes/ done # install icon install -Dm 0644 themes/default/icon32.png %{buildroot}%{_datadir}/pixmaps/%{name}.png # install .desktop file %suse_update_desktop_file -i %{name} # install meta data install -Dm 0644 %{name}.appdata.xml %{buildroot}%{_datadir}/metainfo/%{name}.appdata.xml %files %license LICENSE.txt %doc README %dir %{_datadir}/metainfo %{_bindir}/%{name} %{_datadir}/applications/%{name}.desktop %{_datadir}/metainfo/%{name}.appdata.xml %{_datadir}/pixmaps/%{name}.png %{_libexecdir}/%{name} %changelog
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