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doomsday
doomsday.changes
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File doomsday.changes of Package doomsday
------------------------------------------------------------------- Sat Jun 26 09:31:57 UTC 2021 - Jan Engelhardt <jengelh@inai.de> - Drop unused launcher subpackage. ------------------------------------------------------------------- Wed Mar 10 14:50:22 UTC 2021 - Yevgeny Sliosarenko <musicsuse@gmx.com> - Updated to release 2.3.1 - What's new in 2.3.1: * This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map. DOOM render hacks. TNT: Evilution and The Plutonia Experiment use several render/map hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pillars. Scripting. Several new Doomsday Script bindings were added, allowing access to game, player, and thing properties. In addition to spawning things, one can now list things by type, check their state and flags, and perform state changes on them. Things can also have an “On death” script that gets run when the thing dies. Bitwise operators are now available in scripts. Modding. Sprite renaming is supported via DeHackEd. In Heretic, ambient sound sequences can be redefined and new ones can be added via the Audio module. Changing the sequences is also possible during gameplay. The earthquake effect from Hexen is now also available in Heretic. It can be controlled via scripts. Renderer. Player HUD weapon models may specify a custom FOV value for rendering so that model authors have more control over the appearance, for instance to replicate a 2D sprite appearance more faithfully. * Patch release for 2.3 that fixes some incorrect behavior: Heretic: Sky textures are only partially visible. Hexen: Sky textures are sized incorrectly. Alignment of floor/ceiling textures whose size is not 64×64. ------------------------------------------------------------------- Tue Sep 15 23:17:10 UTC 2020 - Jan Engelhardt <jengelh@inai.de> - Drop recommendation for timidity, this backend is not selectable from the game. ------------------------------------------------------------------- Thu Aug 20 07:43:01 UTC 2020 - Guillaume GARDET <guillaume.gardet@opensuse.org> - Use openGL ES 3 for aarch64 and %arm ------------------------------------------------------------------- Sun Mar 29 11:52:52 UTC 2020 - Jan Engelhardt <jengelh@inai.de> - Add -DCMAKE_SKIP_RPATH ------------------------------------------------------------------- Thu Mar 5 14:20:55 UTC 2020 - Jan Engelhardt <jengelh@inai.de> - Add -lminizip to doomsday-libs.diff to cure a linker error. - Update to release 2.2.2 * Doomsday Script improvements, Heretic modding, weapon field of view. ------------------------------------------------------------------- Sun Jan 19 11:36:20 UTC 2020 - Jan Engelhardt <jengelh@inai.de> - Update to release 2.2.1.1 * The built-in scripting language has gained wider integration in the engine internals. * Scripted mobj actions * A number of modding related improvements have been done for Heretic. For example: customizable menu labels, enhanced intermission screen, Values for ammo per shot, support for Hexen-like wall-bouncing missiles, and a script binding for starting an enemy’s attack. * Separate FOV for rendering player weapons * Doomsday now detects Freedoom v0.12.1. ------------------------------------------------------------------- Sat Nov 2 00:02:30 UTC 2019 - Jan Engelhardt <jengelh@inai.de> - Previous implicit dependency on xxf86vm is now added as an explicit BuildRequires. ------------------------------------------------------------------- Sun Jun 2 15:10:46 UTC 2019 - Jan Engelhardt <jengelh@inai.de> - Update to new upstream release 2.1.1 * Graphics optimizations: While games still use the classic renderer like in 2.0, all graphics are now drawn using OpenGL 3.3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * UI improvements: The Doomsday UI look and feel has been refreshed. The game library is now more flexible and powerful with further game customization settings and view options. * Multiplayer convenience: Clients will automatically download missing PWADs from the server before joining the game. ------------------------------------------------------------------- Thu Feb 8 14:37:03 UTC 2018 - jengelh@inai.de - Get rid of BuildRequires: xorg-x11-devel. ------------------------------------------------------------------- Sun Jan 14 16:23:15 UTC 2018 - jengelh@inai.de - Add bundled() markers ------------------------------------------------------------------- Thu Dec 14 12:08:38 UTC 2017 - jengelh@inai.de - Update to new bugfix release 2.0.3 * Server had crashed during startup with error messages related to threading * Non-standard C++ code had led to crash when using gcc7 * Removed duplicate IWAD spec for Heretic 1.3 / Shadow of the Serpent Riders * Hexen: fix crash after returning to a different map in a hub - Add doomsday-libs.diff, doomsday-notime.diff ------------------------------------------------------------------- Thu Apr 20 12:07:26 UTC 2017 - jengelh@inai.de - Update to new upstream release 2.0 * The Home Screen replaces the front-end app. The Python-based Snowberry launcher application was created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's Home Screen (previously called "ring zero") replaces its functionality. * Built-in support for packages. One of the launcher's key features was add-on management. This is now also part of Doomsday itself in the form of packages. Anything that Doomsday can load — WADs, resource packs, 3D models, etc. — is now handled via the same package management system. This enables Doomsday to track which files are in use in saved games and multiplayer games, and makes it possible to automatically ensure that the correct files are loaded at any given time. * New 3D model renderer. Doomsday's graphics code is undergoing a transition to a newer version of OpenGL, namely "OpenGL3/4 Core Profile"). Certain parts like the engine UI have already completed this transition, however the game renderer itself has not. In version 2.0, the new version of the 3D model renderer has reached a state where it is useful for actual gameplay. This new renderer supports FBX and MD5 models (among other formats), skeletal animation, GLSL shaders, and Doomsday Script. ------------------------------------------------------------------- Sat Jun 18 07:53:52 UTC 2016 - jengelh@inai.de - Update to new upstream release 1.15.8 * Custom episodes. Episode (DED) definitions specify the structure of game episodes (including hubs) enabling entirely new episodes and modifying the originals. * MAPINFO support. MAPINFO (Hexen) definitions are now supported in Doom and Heretic, as well as Hexen. Note that, presently, only the Hexen dialect of MAPINFO is supported (ZDoom uses its own MAPINFO dialect). * Adjustable pixel density. If your GPU is on the slower side, you can improve performance by reducing game view resolution. The rest of the UI remains sharp since the display mode is not changed. As a bonus, you can also get a nice nostalgic aesthetic similar to the original Doom on a CRT display. - If you get a blank screen instead of the game title screen after selecting the IWAD to play, you may need to reset your settings (~/.doomsday)! - Added doomsday-ncurses.diff (work around absence of ncurses.pc in not-too-new ncurses) ------------------------------------------------------------------- Thu Jun 16 22:13:12 UTC 2016 - jengelh@inai.de - Add -Wno-narrowing to let gcc6 build pass ------------------------------------------------------------------- Mon Mar 30 08:42:53 UTC 2015 - dimstar@opensuse.org - Add doomsday-no-abs-icon.patch: Do not use absolute path to icons. Applicatio containerisation requires the icons to be below /usr/share/icons or /usr/share/pixmaps. - Copy the icons from the app directory to /usr/share/pixmaps. ------------------------------------------------------------------- Sun Oct 12 17:06:34 UTC 2014 - jengelh@inai.de - Update to new upstream release 1.14.5, which fixes: * Hexen: Loading autosaved progress on a previously visited map loads an out of date save state * Hexen: Number of inventory items increases when going through a portal * Hexen: Puzzle progress in main hub not showing up ------------------------------------------------------------------- Tue May 20 12:21:57 UTC 2014 - jengelh@inai.de - Update to new upstream release 1.14.3, which fixes: * Hexen: Hub maps reset after saving, causing invalid game world state * Doom 2: Crash playing sci2.wad MAP13 * Better compatibility with vanilla Doom renderer: dynamic map hacks dependent on non-neighbor planes * Hexen: Saving error — "already exists" ------------------------------------------------------------------- Thu May 1 13:03:03 UTC 2014 - jengelh@inai.de - Update to new upstream release 1.14.1, which fixes: * particles were shut off shortly after level start * flickering light decoration on moving platform * letterboxed/pillarboxed drawing of the game was broken * Heretic ghost mummies' floating spirits were not disappearing after death * Shift key state was not recognized by bindings when typing in console * Multiplayer weapons were not remaining in play * Gracefully abort if OpenGL version is not sufficient ------------------------------------------------------------------- Wed Apr 23 21:44:28 UTC 2014 - jengelh@inai.de - Update to new upstream release 1.14 * It adds bloom to Doomsday's visual features. The last of the old UI has been replaced, and now MP games and save games, due to a new save game format, from all games can be accessed from the taskbar or home screen (formerly Ring Zero). New alert and tutorial notifications have been added to inform users of any important engine, map and resource errors and about the UI. ------------------------------------------------------------------- Mon Jan 6 05:15:25 UTC 2014 - jengelh@inai.de - Update to new upstream release 1.13.1 * Multiplayer: Resolve crash when joining a multiplayer game using the Vanilla appearance profile * Multiplayer: Resolve crash when more than one client joins a game * Multiplayer: Missing busy mode transition frame when joining a game * UI: Using keyboard bindings when a popup is open in the UI (e.g. pressing F11 to toggle screen when the DE menu is open in the task bar) * Added the -nodiscovery option to prevent Doomsday from looking for running servers on the LAN ------------------------------------------------------------------- Fri Jan 3 03:06:53 UTC 2014 - jengelh@inai.de - Update to new upstream release 1.13 * Framebuffer effects. Doomsday can now use OpenGL shaders to post-process the rendered frames. In this release, this has been applied this for libdoom's Invulnerability power-up effect. * Stereoscopic 3D. Support has been added for various stereoscopic rendering modes, including anaglyph, side-by-side, parallel and cross-eyed viewing. ------------------------------------------------------------------- Mon Nov 11 22:25:36 UTC 2013 - jengelh@inai.de - Update to new upstream release 1.12.2 * console: fix crash when autocompleting certain words (e.g. "upd") * task bar: Added toggle for sound-overlap-stop to Audio Settings: when enabled, only one sound is allowed per emitter (like in the original games) - Remove deng-va-list.diff (merged upstream) - OpenGL 2.x is required for Doomsday 1.12 ------------------------------------------------------------------- Sun Oct 6 23:35:10 UTC 2013 - jengelh@inai.de - Update to new upstream release 1.12 * The old Control Panel and Updater have been retired and their functionality merged into the taskbar. New taskbar features include background downloading of updates, profiles for renderer settings, and auto completion of console commands. There is also vastly improved map rendering hack support, and 3D sound can now separate isolated parts of joined sectors. ------------------------------------------------------------------- Tue Jul 30 19:02:06 UTC 2013 - jengelh@inai.de - Update to new upstream release 1.11.0 * Doomsday has received a new mouse-driven UI; the taskbar replaces the old console. ------------------------------------------------------------------- Thu May 23 12:48:58 UTC 2013 - jengelh@inai.de - Update to new upstream release 1.10.3 * resolve stuck TEXTUREn lump loading with Hell Revealed II * fog should not be applied to weapon psprites - Remove deng-nodate.diff: kill __DATE__ with shell instead of patch ------------------------------------------------------------------- Thu Apr 18 12:03:30 UTC 2013 - jengelh@inai.de - Supply path configuration file and kill the shell wrappers that supplied the paths via command line before. ------------------------------------------------------------------- Tue Apr 9 21:03:14 UTC 2013 - jengelh@inai.de - Update to new upstream release 1.10 * the multiplayer server is now its own separate executable that users control using the new "Shell" application - Remove deng-libdir.diff (merged upstream) ------------------------------------------------------------------- Tue Mar 19 17:07:47 UTC 2013 - schwab@suse.de - deng-va-list.diff: Remove non-portable use of va_list ------------------------------------------------------------------- Sun Feb 17 10:56:08 UTC 2013 - jengelh@inai.de - Correctly place files into %_libdir (original sr#147463) ------------------------------------------------------------------- Sun Jan 6 21:06:46 UTC 2013 - jengelh@inai.de - Update to new upstream release 1.9.10.1 * The longstanding gameplay bug that prevented a column from lowering on Doom E1M7 has now been fixed. * Command-line tools for creating and editing data files (md2tool, texc) are now included as part of the distribution packages. ------------------------------------------------------------------- Thu Oct 4 21:59:29 UTC 2012 - jengelh@inai.de - Update to new upstream release 1.9.9 * Faster map loading thanks to optimizations in the BSP builder. * Improved music support for OS X 10.6+ and Linux: SF2 soundfonts can be used with the original games' MIDI music. ------------------------------------------------------------------- Mon Jul 9 18:28:47 UTC 2012 - jengelh@inai.de - Bump importance of timidity from Suggested to Recommended. (Few users actually have FMOD (alternative output plugin) installed.) ------------------------------------------------------------------- Sun Jun 24 19:33:23 UTC 2012 - jengelh@inai.de - Initial package (version 1.9.8) for build.opensuse.org
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