Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
openSUSE:Backports:SLE-15-SP4:FactoryCandidates
godot
godot.spec
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File godot.spec of Package godot
# # spec file for package godot # # Copyright (c) 2023 SUSE LLC # Copyright (c) 2017 Luke Jones, luke.nukem.jones@gmail.com # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # # faster_build only builds the editor to speed up the build. %define faster_build 0 %define _buildshell /bin/bash # not needed anymore since 4.1 %define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem # building with default gcc 7.5 fails since 4.1 on Leap # https://github.com/godotengine/godot/issues/79352 %define compiler_version_leap 10 Name: godot Version: 4.3 Release: 0 Summary: Cross-Platform Game Engine with an Integrated Editor License: MIT Group: Development/Tools/Other URL: https://godotengine.org/ Source0: https://downloads.tuxfamily.org/godotengine/%{version}/%{name}-%{version}-stable.tar.xz Source1: https://downloads.tuxfamily.org/godotengine/%{version}/%{name}-%{version}-stable.tar.xz.sha256 BuildRequires: Mesa-devel BuildRequires: desktop-file-utils BuildRequires: fdupes %if %{suse_version} > 1500 BuildRequires: gcc BuildRequires: gcc-c++ %else BuildRequires: gcc%{compiler_version_leap} BuildRequires: gcc%{compiler_version_leap}-c++ %endif BuildRequires: pkgconfig BuildRequires: python3 BuildRequires: scons BuildRequires: update-desktop-files BuildRequires: yasm-devel BuildRequires: pkgconfig(alsa) BuildRequires: pkgconfig(dbus-1) BuildRequires: pkgconfig(fontconfig) BuildRequires: pkgconfig(gl) BuildRequires: pkgconfig(glesv2) BuildRequires: pkgconfig(libpcre2-32) BuildRequires: pkgconfig(libpulse) BuildRequires: pkgconfig(libudev) BuildRequires: pkgconfig(libwebp) BuildRequires: pkgconfig(ogg) BuildRequires: pkgconfig(opusfile) BuildRequires: pkgconfig(speech-dispatcher) BuildRequires: pkgconfig(theora) BuildRequires: pkgconfig(theoradec) BuildRequires: pkgconfig(vorbis) BuildRequires: pkgconfig(vorbisfile) BuildRequires: pkgconfig(x11) BuildRequires: pkgconfig(xcursor) BuildRequires: pkgconfig(xext) BuildRequires: pkgconfig(xi) BuildRequires: pkgconfig(xinerama) BuildRequires: pkgconfig(xkbcommon) BuildRequires: pkgconfig(xrandr) BuildRequires: pkgconfig(xrender) %if 0%{?suse_version} > 1500 # Does not work currently: # BuildRequires: embree-devel-static >= 3.13.0 # https://github.com/godotengine/godot/issues/64090 : # unbundled freetype needs to be build with brotli decompression support # to load build in WOFF2 editor fonts since godot version 3.5. # This was added according to # https://build.opensuse.org/package/view_file/M17N/freetype2/freetype2.changes # in freetype2 version 2.10.2 # By default this seems to be currently only available in Tumbleweed (v2.12.1). # As of 20220808 Leap 15.2, .3 and .4 report freetype2 version as 2.10.1 BuildRequires: pkgconfig(freetype2) >= 2.10.2 # Using bundled freetype2 throws build errors, if # we don't use bundled libpng and zlib as well. BuildRequires: pkgconfig(libpng) BuildRequires: pkgconfig(libbrotlicommon) BuildRequires: pkgconfig(libbrotlidec) BuildRequires: mbedtls-devel BuildRequires: pkgconfig(graphite2) BuildRequires: pkgconfig(harfbuzz) BuildRequires: pkgconfig(libwslay) BuildRequires: pkgconfig(libzstd) BuildRequires: pkgconfig(miniupnpc) BuildRequires: pkgconfig(zlib) %else %if 0%{?is_opensuse} # SLES seems not to have wslay and miniupnpc BuildRequires: libminiupnpc-devel BuildRequires: pkgconfig(libwslay) %if 0%{?sle_version} >= 150200 BuildRequires: mbedtls-devel %endif %endif %endif Requires: ca-certificates Recommends: ca-certificates-mozilla Requires(post): update-desktop-files Requires(postun):update-desktop-files Suggests: %{name}-runner = %{version} BuildRoot: %{_tmppath}/%{name}-%{version}-build # The following "Provides: bundled()" and comments were taken from the # Fedora Godot specfile. # Link: https://src.fedoraproject.org/rpms/godot/blob/master/f/godot.spec # Has some modifications for IPv6 support, upstream enet is unresponsive # Should not be unbundled. Provides: bundled(enet) = 1.3.18 # Has custom changes to support seeking in zip archives # Should not be unbundled. Provides: bundled(minizip) = 1.3.1 Provides: bundled(FastLZ) Provides: bundled(JetBrainsMono_Regular) Provides: bundled(RVO2-3D) Provides: bundled(Tangent_Space_Normal_Maps) Provides: bundled(amd-fsr) = 1.0.2 Provides: bundled(amd-fsr2) = 2.2.1 Provides: bundled(angle) Provides: bundled(astcenc) = 4.8.0 Provides: bundled(basis_universal) = 1.16.4 Provides: bundled(clipper2) = 1.3.0 Provides: bundled(cvtt) Provides: bundled(d3d12ma) = 2.1.0 Provides: bundled(directx_headers) = 1.611.1 Provides: bundled(doctest) = 2.4.11 Provides: bundled(etcpak) = 1.0 Provides: bundled(glad) = 2.0.4 # same version for glslang, spirv-reflect, volk and vulkan needed Provides: bundled(glslang) = sdk-1.3.283.0 Provides: bundled(google-droid-fonts) Provides: bundled(icu4c) = 75.1 Provides: bundled(ifaddrs-android) Provides: bundled(jpeg-compressor) = 2.00 Provides: bundled(libbacktrace) Provides: bundled(libktx) = 4.3.2 Provides: bundled(meshoptimizer) = 0.20 Provides: bundled(mingw-std-threads) Provides: bundled(minimp3) Provides: bundled(msdfgen) = 1.11 Provides: bundled(noise) = 1.1.0 Provides: bundled(noto-sans-fonts) Provides: bundled(nvapi) = R525 Provides: bundled(openxr) = 1.0.34 Provides: bundled(pcg) Provides: bundled(polyclipping) Provides: bundled(polypartition) Provides: bundled(pvrtccompressor) Provides: bundled(qoa) Provides: bundled(smaz) Provides: bundled(spirv-reflect) = sdk-1.3.283.0 Provides: bundled(stb) Provides: bundled(thorvg) = 0.14.2 Provides: bundled(tinyexr) = 1.0.8 Provides: bundled(ufbx) = 0.14.0 Provides: bundled(vhacd) Provides: bundled(volk) = sdk-1.3.283.0 Provides: bundled(vulkan) = sdk-1.3.283.0 Provides: bundled(wayland) = 1.22.0 Provides: bundled(wayland-protocols) = 1.33 Provides: bundled(yuv2rgb) # Can be unbundled if packaged Provides: bundled(recastnavigation) = 1.6.0 Provides: bundled(squish) = 1.15 Provides: bundled(xatlas) # Embree 3.13.0+ supports both x86_64 and aarch64. # per 20211108 Factory is at 3.13.0, Leap at 3.8 . # Currently build fails with Distro (unbundled) embree on Tumbleweed although # the required version is available. # Perhaps because it is build with special flags (static) for blender. Provides: bundled(embree) = 4.3.1 %if 0%{?suse_version} > 1500 %else Provides: bundled(brotli) = 1.1.0 # see comments for freetype2, libpng and zlib Factory BuildRequires Provides: bundled(freetype2) = 2.13.2 Provides: bundled(graphite) = 1.3.14 Provides: bundled(harfbuzz) = 8.5.0 Provides: bundled(libpng) = 1.6.43 Provides: bundled(libzstd) = 1.5.6 Provides: bundled(zlib) = 1.3.1 %if 0%{?sle_version} < 150200 Provides: bundled(mbedtls) = 3.6.0 %endif %if !0%{?is_opensuse} # SLES seems not to have miniupnpc and wslay Provides: bundled(libwslay) = 1.1.1 Provides: bundled(miniupnpc) = 2.2.7 %endif %endif # Build currently fails on armv7l ExcludeArch: %arm %description Godot is a game engine. It provides a set of tools and a visually oriented workflow that can export games to PC, Mobile and Web platforms. %if !0%{?faster_build} %package runner Summary: Shared binary to play games developed with the Godot engine Group: Amusements/Games/Other Requires: ca-certificates Recommends: ca-certificates-mozilla Suggests: %{name}-bash-completion %description runner This package contains a godot-runner binary for the Linux X11 platform, which can be used to run any game developed with the Godot engine simply by pointing to the location of the game's data package. %endif %package bash-completion Summary: Godot command line completion for Bash Group: Amusements/Games/Other BuildArch: noarch Requires: bash-completion Supplements: (%{name} and bash-completion) Enhances: (%{name}-runner and bash-completion) %description bash-completion Bash command line completion support for %{name} and %{name}-runner %prep %autosetup -p1 -n %{name}-%{version}-stable cp thirdparty/README.md thirdparty_README.md # actual doc location in openSUSE sed -i 's/\/usr\/share\/doc\/godot\//\/usr\/share\/doc\/packages\/godot\//' misc/dist/linux/godot.6 if [[ -z "$(desktop-file-validate misc/dist/linux/org.godotengine.Godot.desktop)" ]]; then # desktop-file-utils version >= 0.25 echo desktop-file-utils is up to date and recognizes PrefersNonDefaultGPU. # rpmlint complains nevertheless with older rpmlint-mini. # Tumbleweed is fixed with update of rpmlint-mini. # see https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#recognized-keys # Perhaps because rpmlint-mini includes as of today (18.09.2020) # desktop-file-utils-0.24 while we checked for available default version >= 0.25 else echo PrefersNonDefaultGPU not recognized. # rpmlint considers file invalid without "X-" prefix sed -i 's/PrefersNonDefaultGPU=true/X-PrefersNonDefaultGPU=true/' misc/dist/linux/org.godotengine.Godot.desktop fi # disarm shebang sed -i '1s/#!/##/' misc/dist/shell/godot.bash-completion # bash completion for sub package cp misc/dist/shell/godot.bash-completion misc/dist/shell/godot-runner sed -i '$s/_complete_godot_bash godot/_complete_godot_bash godot-runner/' misc/dist/shell/godot-runner # set update check default to disabled sed -i 's/EngineUpdateLabel::UpdateMode default_update_mode = EngineUpdateLabel::UpdateMode::NEWEST_UNSTABLE;/EngineUpdateLabel::UpdateMode default_update_mode = EngineUpdateLabel::UpdateMode::DISABLED;/' editor/editor_settings.cpp sed -i 's/default_update_mode = EngineUpdateLabel::UpdateMode::NEWEST_STABLE;/default_update_mode = EngineUpdateLabel::UpdateMode::DISABLED;/' editor/editor_settings.cpp %build # Configuring build to use some distribution libraries unbundle_libs=('certs' 'libogg' 'libtheora' 'libvorbis' \ 'libwebp' 'pcre2') # Adding distribution name to build name %if 0%{?suse_version} %if 0%{?is_opensuse} # Unbundle more libs for openSUSE unbundle_libs+=('miniupnpc' 'wslay') export BUILD_NAME="openSUSE" %else export BUILD_NAME="SUSE" %endif %endif # Unbundle more libs for Tumbleweed %if %{suse_version} > 1500 unbundle_libs+=('brotli' 'freetype' 'graphite' 'harfbuzz' 'libpng' 'mbedtls' 'zlib' 'zstd') %else # Unbundle more libs for coming Leap %if 0%{?sle_version} >= 150200 && 0%{?is_opensuse} unbundle_libs+=('mbedtls') %endif %endif system_libs="" for thirdparty in "${unbundle_libs[@]}"; do system_libs="$system_libs builtin_$thirdparty=no" rm -rf thirdparty/$thirdparty done # Keep empty certificates file needed as "source" by # function "make_certs_header" in core/core_builders.py mkdir -pv thirdparty/certs touch thirdparty/certs/ca-certificates.crt use_sowrap="use_sowrap=no " rm -rf thirdparty/linuxbsd_headers %if %{suse_version} > 1500 %define ccflags %{optflags} compiler="" linkflags="" %else %define ccflags %{optflags} -fPIE compiler="CC=gcc-%{compiler_version_leap} CXX=g++-%{compiler_version_leap}" linkflags="linkflags=-pie" %endif %define build_args_common %{?_smp_mflags} \\\ progress=no verbose=yes udev=yes use_lto=1 \\\ use_static_cpp=no ccflags='%{ccflags}' $linkflags $compiler \\\ engine_update_check=no steamapi=no \\\ system_certs_path=%{ca_bundle} $use_sowrap $system_libs %ifarch aarch64 %arm # Disable unsupported features - https://github.com/godotengine/godot/issues/48297#issuecomment-829165296 %define build_args %{build_args_common} module_denoise_enabled=no %else %define build_args %{build_args_common} %endif # Build graphical editor scons %{build_args} platform=linuxbsd target=editor %if !0%{?faster_build} # Build game runner scons %{build_args} platform=linuxbsd target=template_release production=yes %endif %install # build binary suffix %ifarch riscv64 suffix=rv64 %else %ifarch aarch64 suffix=arm64 %else suffix=%{__isa_name}_%{__isa_bits} %endif %endif # Installing the editor install -D -p -m 755 bin/%{name}.linuxbsd.editor.$suffix %{buildroot}%{_bindir}/%{name} install -D -p -m 644 misc/dist/linux/godot.6 %{buildroot}/%{_mandir}/man6/%{name}.6%{?ext_man} install -D -p -m 644 icon.png %{buildroot}%{_datadir}/icons/hicolor/256x256/apps/%{name}.png install -D -p -m 644 icon.svg %{buildroot}%{_datadir}/icons/hicolor/scalable/apps/%{name}.svg install -D -p -m 644 misc/dist/linux/org.godotengine.Godot.appdata.xml %{buildroot}%{_datadir}/metainfo/org.godotengine.Godot.appdata.xml %suse_update_desktop_file -i org.godotengine.Godot %if !0%{?faster_build} # Installing the runner install -D -p -m 755 bin/%{name}.linuxbsd.template_release.$suffix %{buildroot}%{_bindir}/%{name}-runner %endif # Installing bash-completion install -D -p -m 644 misc/dist/shell/godot.bash-completion %{buildroot}%{_datadir}/bash-completion/completions/%{name} install -D -p -m 644 misc/dist/shell/godot-runner %{buildroot}%{_datadir}/bash-completion/completions/%{name}-runner %fdupes -s %{buildroot}/%{_prefix} %files %license LICENSE.txt LOGO_LICENSE.txt COPYRIGHT.txt thirdparty_README.md %doc AUTHORS.md CHANGELOG.md CONTRIBUTING.md DONORS.md README.md logo.svg %dir %{_datadir}/icons/hicolor %dir %{_datadir}/icons/hicolor/256x256 %dir %{_datadir}/icons/hicolor/256x256/apps %dir %{_datadir}/icons/hicolor/scalable %dir %{_datadir}/icons/hicolor/scalable/apps %{_bindir}/%{name} %{_datadir}/metainfo/org.godotengine.Godot.appdata.xml %{_datadir}/applications/org.godotengine.Godot.desktop %{_datadir}/icons/hicolor/256x256/apps/%{name}.png %{_datadir}/icons/hicolor/scalable/apps/%{name}.svg %{_mandir}/man6/%{name}.6%{?ext_man} %if !0%{?faster_build} %files runner %license LICENSE.txt LOGO_LICENSE.txt COPYRIGHT.txt thirdparty_README.md %doc AUTHORS.md CHANGELOG.md CONTRIBUTING.md DONORS.md README.md logo.svg %{_bindir}/%{name}-runner %endif %files bash-completion %license LICENSE.txt COPYRIGHT.txt %{_datadir}/bash-completion/completions/%{name} %{_datadir}/bash-completion/completions/%{name}-runner %changelog
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor