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openSUSE:Backports:SLE-15-SP4:RebuildFactoryUpdates
simutrans
config.default
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File config.default of Package simutrans
# # to compile: # copy this file to config.default and adjust the settings # #BACKEND = allegro #BACKEND = gdi #BACKEND = opengl #BACKEND = sdl BACKEND = sdl2 #BACKEND = mixer_sdl #BACKEND = posix #COLOUR_DEPTH = 0 #COLOUR_DEPTH = 16 #seems to be not needed any more #OSTYPE = amiga #OSTYPE = beos #OSTYPE = cygwin #OSTYPE = freebsd #OSTYPE = haiku OSTYPE = linux #OSTYPE = mingw #OSTYPE = mac DEBUG = 1 # Level 1-3, higher number means more debug-friendly but slower, see Makefile #MSG_LEVEL = 1 # Level 1-4, more runtime debug messages (without only warnings and errors) OPTIMISE = 1 # Add umpteen optimisation flags #PROFILE = 1 # Enable profiling #PROFILE = 2 # Enable profiling with optimisation flags, can be used with `OPTIMISE = 1' #STATIC = 1 # Enable static linkage, currently mingw only #WITH_REVISION = 1 # adds the revision from svn; required for networkgames # if you do not use SVN, add -DREVISION="1234" to the FLAGS below #WIN32_CONSOLE = 1 # adds a console for windows debugging MULTI_THREAD = 1 # Enable multithreading # Define these as empty strings, if you don't have the respective config program #ALLEGRO_CONFIG = allegro-config #PNG_CONFIG = pkg-config libpng #SDL_CONFIG = sdl-config #SDL2_CONFIG = sdl2-config VERBOSE = 1 USE_UPNP=0 USE_FREETYPE=1 USE_ZSTD=1 # using FluidSynth for MIDI playback (SDL2 backend needed for Linux/MacOS, SDL2 or GDI for MinGW) USE_FLUIDSYNTH_MIDI = 1 # Use static libraries instead # STATIC = 1 # The following useful conditional compilation flags exist # # Needed to compile: # USE_C: no assembler for copying (required for not using GCC on x86) # SIM_BIG_ENDIAN: MUST be set for PPC/Motorola byte order! (old mac, amiga) # NO_INTPTR_T: must be set if intptr_t is not available # # Changing appearance: # USE_SOFTPOINTER: emulate mouse pointer (set automatically in Makefile) # # Useful for debugging: # DEBUG_ROUTES: show routing calculation information in minimap # SHOW_FORE_GRUND: show which objects are drawn as foreground # DEBUG_FLUSH_BUFFER: show the dirty areas on the screen # USE_VALGRIND_MEMCHECK: make valgrind-memcheck aware of the memory allocation stuff in dataobj/freelist # SYSLOG: send debug output to syslog # # Following flags alter game engine (and are off for standard builds) # OTTD_LIKE: Enables half height tiles and crossconnects all industries # AUTOMATIC_BRIDGES and AUTOMATIC_TUNNELS: will be built also for player # AUTOJOIN_PUBLIC: stations next to a public stop will be joined to it # MAX_CHOOSE_BLOCK_TILES=xxx: maximum distance between choose signal and a # target (undefined means no limit) # USE_DIFFERENT_WIND: different airplane approach directions over the map # DESTINATION_CITYCARS: Citycars can have a destination (not recommended) # # In order to use the flags, add a line like this: (-Dxxx) # FLAGS = -DUSE_C FLAGS += -DREVISION="11272" # Output directories: # # use this put objects file in same directory, where the sources are (not recommended): # ... otherwise defaults to 'build/default') # # BUILDDIR = $(shell pwd) # # use this to specify the target directory for the executable: # .. otherwise defaults to BUILDDIR # # MAKEOBJ_PROGDIR = $(shell pwd) # NETTOOL_PROGDIR = $(shell pwd) # PROGDIR = $(shell pwd)
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