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openSUSE:Backports:SLE-15-SP4:SLECandidates
meshlab
meshlab.spec
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File meshlab.spec of Package meshlab
# # spec file for package meshlab # # Copyright (c) 2023 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # %if 0%{?suse_version} >= 1550 %bcond_without gmp %else %bcond_with gmp %endif Name: meshlab Version: 2022.02 Release: 0 Summary: System for the processing and editing of unstructured 3D triangular meshes License: GPL-2.0-or-later AND BSD-3-Clause Group: Productivity/Graphics/3D Editors URL: https://www.meshlab.net/ Source0: https://github.com/cnr-isti-vclab/meshlab/archive/refs/tags/MeshLab-%{version}.tar.gz#/meshlab-%{version}.tar.gz # Probably belongs in its own package, but nothing else depends on it Source1: https://github.com/cnr-isti-vclab/vcglib/archive/refs/tags/%{version}.tar.gz#/vcglib-%{version}.tar.gz # PATCH-FIX-OPENSUSE -- adjust plugin and shader search path Patch1: 0001-Use-same-paths-for-shader-plugin-lookup-as-used-for-.patch # PATCH-FIX-OPENSUSE -- https://github.com/cnr-isti-vclab/vcglib/issues/210 Patch2: 0001-Remove-unused-return-value-in-unused-function.patch # PATCH-FIX-OPENSUSE Patch3: 0001-Set-correct-RPATH-for-libraries-and-executable.patch # PATCH-FIX-OPENSUSE Patch4: 0001-Allow-usage-of-system-provided-levmar.patch Patch5: gcc13-fix.patch BuildRequires: libboost_headers-devel BuildRequires: libboost_thread-devel BuildRequires: cmake BuildRequires: desktop-file-utils BuildRequires: fdupes BuildRequires: gcc-c++ BuildRequires: hicolor-icon-theme BuildRequires: levmar-devel BuildRequires: libbz2-devel BuildRequires: muparser-devel BuildRequires: qhull-devel BuildRequires: cmake(CGAL) BuildRequires: cmake(Qt5OpenGL) BuildRequires: cmake(Qt5Qml) BuildRequires: cmake(Qt5Xml) BuildRequires: cmake(Qt5XmlPatterns) BuildRequires: pkgconfig(eigen3) BuildRequires: pkgconfig(gl) BuildRequires: pkgconfig(glew) BuildRequires: pkgconfig(glu) BuildRequires: pkgconfig(xerces-c) %if %{with gmp} BuildRequires: pkgconfig(gmp) %endif BuildRequires: pkgconfig(lib3ds) # Optional, missing: #BuildRequires: pkgconfig(OpenCTM) # Incompatibility between GLEW and Qt GLES builds ExcludeArch: %{arm} aarch64 # Do not add plugins to provides %global __provides_exclude_from ^%{_libdir}/meshlab/plugins/.*\\.so %description MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured large 3D triangular meshes. The source is released under the GPL license. The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes. %prep %setup -a1 -n %{name}-MeshLab-%{version} # rename vcglib folder rmdir src/vcglib mv vcglib-%{version} src/vcglib %autopatch -p1 # Remove bundled library sources, since we use the packaged libraries rm -r src/external/{glew*,levmar*,lib3ds*,muparser*,qhull*,xerces*}/* # set plugin and shader search path sed -i 's|PLUGIN_DIR|QString("%{_libdir}/meshlab/plugins")|g' src/common/globals.cpp sed -i 's|SHADER_DIR|QString("%{_datadir}/meshlab/shaders")|g' src/common/globals.cpp %build pushd src %cmake %cmake_build popd %install pushd src %cmake_install popd for i in 16 48 64 128 512 ; do install -D -m 644 src/meshlab/images/eye${i}.png \ %{buildroot}%{_datadir}/icons/hicolor/${i}x${i}/apps/meshlab.png done # Make sure Xorg or XWayland is used, native Wayland is not working sed -i -e 's/Exec=.*/Exec=env QT_QPA_PLATFORM=xcb meshlab/' %{buildroot}%{_datadir}/applications/meshlab.desktop desktop-file-validate %{buildroot}%{_datadir}/applications/meshlab.desktop # Remove leftover libIFX*.so -- https://github.com/cnr-isti-vclab/meshlab/issues/1353 rm %{buildroot}%{_libdir}/meshlab/libIFX*.so install -D -m 0644 -t %{buildroot}%{_mandir}/man1/ docs/man/*.1 %fdupes %{buildroot}%{_datadir} %post -p /sbin/ldconfig %postun -p /sbin/ldconfig %files %{_bindir}/meshlab %{_libdir}/meshlab/ %{_datadir}/meshlab/ %{_mandir}/man1/*.1%{?ext_man} %doc README.md %doc docs/privacy.txt %license LICENSE.txt %license distrib/shaders/3Dlabs-license.txt %license distrib/shaders/LightworkDesign-license.txt %{_datadir}/icons/hicolor/*/apps/meshlab.* %{_datadir}/applications/meshlab.desktop %changelog
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