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megaglest-data
megaglest-data.changes
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File megaglest-data.changes of Package megaglest-data
------------------------------------------------------------------- Fri Mar 10 11:05:41 UTC 2017 - joop.boonen@opensuse.org - Build version 3.13.0 - important sounds like "attack alarm" are always played - display build/morph/upgrade time - new AI tag <ai-build-size> for units(buildings) which allows fake size for buildings while placing them - much better error handling and messages especially for modders and xml-related problems - fix unwanted double event for some keys ( like alt+enter ) - map filter option for game setup on headless server - option to select/command multiple buildings of same type ( uniform-selection ) - major cross platform OOS fix which especially showed up quite often when playing without fog of war - you must prove basic game knowledge before you can play online by winning a special scenario - less visible parts of black squares while rendering cliffs - possibility to let units spawn units on death - improved AI behavior per faction ( mostly magic ) ------------------------------------------------------------------- Wed Feb 3 21:21:37 UTC 2016 - joop.boonen@opensuse.org - Update to version 3.12.0 ------------------------------------------------------------------- Sun Jun 7 06:54:05 UTC 2015 - dap.darkness@gmail.com - Update to version 3.11.1: * new translations. - tarball → _service. ------------------------------------------------------------------- Tue Jan 27 14:54:38 UTC 2015 - joop.boonen@opensuse.org - Update to version 3.11.0 * healthbars with a lot of options * multi shot / multi-projectiles with different timings,sounds and particle systems * several camera shake effects * new tileset "pine rock" * some new maps * improve switching settings when connected to a headless server * support for team unit sharing * team resource sharing * tags feature * Attack boosts fixed in many ways * Attack boosts and upgrades now support upgrading attack speed * timed particles and mesh bound particles really work now. * unit height independend particle positioning ( flat-particle-positions ) * CPU players multiplier are displayed in debug view * You can have non commandable units * Units spawned by an attack skill can get an attack command * Unit and Splash particles can be speeded up ( accelerated ) * Looting https://github.com/MegaGlest/megaglest-source/pull/17 * HP and EP starting values * <target-height> <burn-height> can be given https://docs.megaglest.org/XML/Unit#target-height * +several bugfixes ------------------------------------------------------------------- Fri Feb 28 14:57:11 UTC 2014 - joop.boonen@opensuse.org - Update to version 3.9.1 ------------------------------------------------------------------- Sat Nov 23 15:48:18 UTC 2013 - mailaender@opensuse.org - Update to version 3.9.0 ------------------------------------------------------------------- Mon Sep 2 17:44:42 UTC 2013 - joop.boonen@opensuse.org - Update to version 3.8.0-beta1 ------------------------------------------------------------------- Mon Mar 18 15:21:54 UTC 2013 - joop.boonen@opensuse.org - Corrected the license ------------------------------------------------------------------- Tue Nov 27 23:35:26 UTC 2012 - joop.boonen@opensuse.org - Added a Corrected dutch.lng file as the other one crashed MegaGlest ------------------------------------------------------------------- Tue Nov 27 21:03:04 UTC 2012 - joop.boonen@opensuse.org - Build megaglest version 3.7.1 ------------------------------------------------------------------- Sun Nov 18 09:22:15 UTC 2012 - joop.boonen@opensuse.org - Build megaglest version 3.7.0 beta2 ------------------------------------------------------------------- Sat Jan 28 23:23:29 UTC 2012 - joop.boonen@opensuse.org - Build megaglest version 3.6.0.3 - Got rid of Obsoletes glest-data and glest-megapack ------------------------------------------------------------------- Thu Jan 5 23:15:49 UTC 2012 - joop.boonen@opensuse.org - Created megaglest-fontpath.diff so megaglest-source-embedded-3.6.0.2.tar.xz doesn't need to be used ------------------------------------------------------------------- Thu Jan 5 20:25:58 UTC 2012 - joop.boonen@opensuse.org - megaglest-source-embedded is a part of megaglest-data data/core/fonts/ is needed ------------------------------------------------------------------- Fri Dec 23 21:35:10 UTC 2011 - jengelh@medozas.de - Remove redundant/unwanted tags/section (cf. specfile guidelines) ------------------------------------------------------------------- Fri Dec 23 13:09:23 UTC 2011 - joop.boonen@opensuse.org - Build version 3.6.0.2 ------------------------------------------------------------------- Fri Sep 23 07:39:49 UTC 2011 - joop.boonen@opensuse.org - Build version 3.5.2.4 ------------------------------------------------------------------- Fri May 27 18:03:52 UTC 2011 - joop.boonen@opensuse.org - build version 3.5.2 ------------------------------------------------------------------- Sat May 14 10:45:11 UTC 2011 - joop.boonen@opensuse.org - build version 3.5.1 - corrected the spec file for the new data format ------------------------------------------------------------------- Mon Apr 25 08:11:04 UTC 2011 - joop.boonen@opensuse.org - build version 3.5.0 - added fdupes for smaller footprint ------------------------------------------------------------------- Sun Mar 6 16:03:12 UTC 2011 - joop.boonen@opensuse.org - corrected provide and requires - added missing authors ------------------------------------------------------------------- Tue Mar 1 15:35:08 UTC 2011 - prusnak@opensuse.org - spec cleanup - provide and obsolete glest-data ------------------------------------------------------------------- Fri Feb 04 16:01:12 UTC 2011 - nick.schrader@iserv-gis.de - build megaglest 3.4.0 - changed package name to megaglest ------------------------------------------------------------------- Mon Oct 18 09:22:12 UTC 2010 - joop.boonen@opensuse.org - build megaglest 3.3.7.2 ------------------------------------------------------------------- Sat Oct 16 15:24:22 UTC 2010 - joop.boonen@opensuse.org - build megaglest 3.3.7 * Significant game play performance improvements. * Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)! * Players can now tell multiple units to build a new unit all at the same time (multi-build) * Particle and Transparency improvements * Map Preview in game lobby * Added ability to pick a random faction in the game lobby * Added ability to be a non-player and Observe a network game (becoming an Observer) * Added ability to change playername in game lobby * Added new map filter (to display maps with x players) * AI Player improvements * Added new LUA functions and events (see wiki for details). * Added numerous new commandline options (use --help to see a detailed list) * Improved network performance * Masterserver PHP scripts will now run on a Microsoft Windows Server * Added ability to move / size UI components in a custom manner * Many bugfixes. ------------------------------------------------------------------- Sun Aug 29 19:11:02 UTC 2010 - joop.boonen@opensuse.org - build megaglest data packages 3.3.6 - This package Obsoletes glest-megapack - megaglest is an extended glest version with the megapack included - needed to add the missing icons via icons.tar ------------------------------------------------------------------- Wed Nov 18 21:47:49 CET 2009 - joop.boonen@opensuse.org - building version 3.2.1 for glest 3.2.2 ------------------------------------------------------------------- Thu Mar 6 08:38:05 CET 2008 - sndirsch@suse.de - updated to glest 3.1.2 ------------------------------------------------------------------- Thu Feb 21 17:21:54 CET 2008 - prusnak@suse.cz - updated to glest 3.1.0 ------------------------------------------------------------------- Thu Jan 31 05:34:56 CET 2008 - sndirsch@suse.de - updated data files to final release 3.0.0 ------------------------------------------------------------------- Wed Jan 16 04:54:07 CET 2008 - sndirsch@suse.de - updated data files to release 3.0.0 Beta1 ------------------------------------------------------------------- Sat Nov 17 22:59:19 CET 2007 - sndirsch@suse.de - updated data files to release 2.0.1 * Scenarios: They are preset configurations for maps. * More stats: Added more stats in the battle end screen * Improved ISO C++ compliance: Now Glest compiles in GCC 4.X - data files for 3.0.0-alpha1 (experimental multiplayer support for LAN/Internet) ------------------------------------------------------------------- Wed Aug 8 12:34:18 CEST 2007 - sndirsch@suse.de - more tilesets ------------------------------------------------------------------- Thu Mar 29 22:36:43 CEST 2007 - sndirsch@suse.de - added unzip to Buildrequires ------------------------------------------------------------------- Sun Jun 4 14:23:59 CEST 2006 - sndirsch@suse.de - updated data files to final release 2.0 * tech unit rider is now called horseman ------------------------------------------------------------------- Sat Apr 15 20:17:02 CEST 2006 - sndirsch@suse.de - updated to release 2.0-rc5 - disabled savegame patch for now ------------------------------------------------------------------- Wed Jan 25 21:46:28 CET 2006 - mls@suse.de - converted neededforbuild to BuildRequires ------------------------------------------------------------------- Thu Nov 10 11:25:14 CET 2005 - sndirsch@suse.de - updated to release 2.0-rc1 * The version is not the complete 2.0 though, some incons are missing and some animations will be improved. But it includes most of the features that will be present in the final version. * New Magic units: - Tower of Souls: Air defense building, attacks air only - Golem: Defensive unit, needs EP to walk, can't attack air - Daemon giant: Heavy melee unit - Drake rider: Light ranged unit * New Tech units: - Aerodrome: Building for producing air units - Air ballista: Air defense building, attacks air only - Horseman: Fast medium unit - Ornithopter: Light air unit - Airship: Heavy air unit, can't attack air * New Magic upgrades * New Tech upgrades * New animations for existing units * Loads of balance changes * New units really change the way factions are played. Magic faction has now a defensive unit, the golem, that makes them stronger at the early stages of the game. Tech faction has air units now, but they should be less powerfull because both factions now have anti air defenses, that make towns very difficult to attack with air units only. ------------------------------------------------------------------- Sun Oct 9 05:09:12 CEST 2005 - sndirsch@suse.de - added savegame patch (#115199) ------------------------------------------------------------------- Sat Oct 8 23:15:12 CEST 2005 - sndirsch@suse.de - updated to glest 1.2 RC1 data files (#115199) ------------------------------------------------------------------- Tue Jul 12 21:14:02 CEST 2005 - sndirsch@suse.de - created package
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