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naev
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File naev.changes of Package naev
------------------------------------------------------------------- Thu Feb 18 21:56:44 UTC 2021 - D B <buckyballreaction@gmail.com> - Update to 0.8.2 * Gameplay - Fixed duplicate rewards from pirate ship-stealing missions. (Sorry.) - Fixed the Advanced Nebula Research mission's failure condition in case you don't stick with the transport ship. (Sorry.) - Fixed the "The one with the Runaway" mission so the captured drone doesn't appear back in space. * Engine - Fixed a bug loading games with short (1-character) names. - Tweaked chances of seeing Spaceport Bar missions. - Updated German translation. - Fixed "configure" script when the system has a "cxsparse" library and no "csparse". - Fixed source .tar.gz so ./configure is immediately usable again. (Note: 0.9.x will use Meson for builds.) - Removed naev-0.8.1-overlay.tar.gz ------------------------------------------------------------------- Wed Feb 3 22:17:39 UTC 2021 - Jan Engelhardt <jengelh@inai.de> - Modernize specfile ------------------------------------------------------------------- Wed Jan 27 19:32:52 UTC 2021 - D B <buckyballreaction@gmail.com> - Update to 0.8.1 * Gameplay - Lowered large ships' time constant (renamed from time dilation) by 50% of the deviation from 100%. - Tweaked Za'lek ships' stats and outfit slot behavior to match expectations. * Engine - Restored macOS support. (Catalina users will have to bypass Gatekeeper: See https://github.com/naev/naev/wiki/FAQ for details.) - Fixed a crash-loop when the "saves" folder gets populated by Steam data (or other files) and no Naev save files. - Fixed intermittent error messages about the "Lua Spawn script for faction 'Trader'". - Fixed rare/potential bugs in font and save-file code. - Fixed crash when navigating landing screens with the tab key. - Updated German translation. - Improved text in minor ways. - Added naev-0.8.1-overlay.tar.gz to fix autotools compilation ------------------------------------------------------------------- Thu Dec 17 15:25:26 UTC 2020 - D B <buckyballreaction@gmail.com> - Update to 0.8.0 * Gameplay - Overhaul of the interface to be more sleek and functional * Interface is much more slick * Dark theme to be more consistent with space * Font uses outlines to be more readable - New map overlay with adjustable opacity - Added rarity indicator to ships and outfits - Changed fonts - Indicate non-common NPC with exclamation marks - Added accessory slot and unique accessory outfits as mission rewards - Simple economy model implemented with map visualizations - Added travelling merchant who sells unique items - Made missiles and fighter bays reload while in space - Modified the balancing of missiles - Added asteroids and mining - Improved player GUI - Brushed GUI is now the default - Improved and fixed escort system - Made Pirates and FLF spawn in a fairer way - Made time pass at different rates for different ships ("Time Dilation") - Made piracy missions available from any Independent or black market planet - Substantially increased pay for unique missions (10x in most cases) - Made references to the player gender-neutral - Made combat music vary from faction to faction - Made it so AI ships spawn with cargo - Improved AI behaviours - Nerfed Quicksilver - Added the ability to buy "fake IDs" from pirate strongholds - Made jammers into activated outfits that increase cloaking - Added Soromid organic ships that level up organs - Improved and expanded NPC portraits - Commodities can be sold/bought everywhere - Added a "slow mode", which runs the game at half speed (like an easy mode) - Added a ship log which records events - Added a "system map" which displays information about known remote planets - Added support for giving commands to individual escorts - New intro images replacing old placeholders - Increased pirate name variety for bounty missions - Ships now travel with you automatically for free, as with outfits - Added map decorators showing locations of factions and the Nebula - Added a dogfight aiming helper - More music - New and/or improved missions * New Za'lek mini-campaign * Completed the FLF campaign * Fixed up the Collective campaign * Improved the Shark (Nexus Shipyards) campaign * Improved the Dvaered anti-FLF campaign * Added and improved piracy missions * New minor Soromid campaign, "Coming Out" * New tutorial mission at the start of a new game * Various newly added and improved generic missions * Engine - Support for compilation with Meson - HiDPI-awareness - Support for translations - Added shaders to speed up and improve graphics - Added support for non-ascii direct character input - Added support for map decorators - Removed support for Lua 5.0 - Removed support for SDL 1, only SDL 2 is supported - Added support for translating - Made the OSD compact itself to avoid showing redundant information - Made Autonav able to follow ships - Consolidated the effects of cloaking and jammers under cloaking - Added workaround for ALSOFT buggy version that crashes - Added a polygon-based collision algorithm - Added some symbols for partial colorblind accessibility - Support #include in shaders - Multiple font support - Many bugfixes ------------------------------------------------------------------- Sat Jul 22 11:17:19 UTC 2017 - mailaender@opensuse.org - Update to version 0.7.0 * New missions * Initial asteroids support * Initial fleet formation support * Fixed screen scaling * Mission fixes * Lua backend unified * Lua console tab completion * Generalized claim system - Enable SDL2 mixer support - Install icons - Add desktop/icon macros ------------------------------------------------------------------- Sat Feb 18 13:28:13 UTC 2017 - mailaender@opensuse.org - Validate through https://en.opensuse.org/SourceUrls - Use upstream supplied make install rules, desktop shortcut and icon - Install AppData for https://en.opensuse.org/openSUSE:AppStore ------------------------------------------------------------------- Mon Nov 21 01:29:59 UTC 2016 - jengelh@inai.de - Update summary and description for style, and trim redundant words. - Drop non-SUSE parts, there are no targets configured for them in the develprj. ------------------------------------------------------------------- Thu Nov 12 20:00:00 MST 2015 - buckyballreaction@gmail.com - naev 0.6.1 * Improved AI (nenau) * New Misisons (onpon4, nenau) * Changed how action loss is handled (onpon4) * Lua AI rewrite (Ian D. Scott) * Misc fixes and improvements. ------------------------------------------------------------------- Tue Mar 17 20:00:00 MST 2015 - dbuck@novell.com - naev 0.6.0 * Features - Core slots system * Ships must have a core system, engine, and hull equipped to take off * Ships’ attributes are mostly defined by their cores * Total of 95 core outfits - Naev’s data is now stored in a zip file, making contributing easier than ever - Greatly improved SDL2 support (now default) * Support for window resizing and toggling fullscreen without restarting * Drag-and-drop ndata loading when ndata can’t be found * Fake fullscreen is used by default to avoid turning off other monitors * Fullscreen toggling via keybind (F11 by default) - Improved keyboard-and-mouse gameplay, with an optional WASD layout - Autonav improvements * Autonav resets time accel instead of aborting (onpon4) * Improved autonav behaviour when pushed off of jump points - Activated outfits get hotkeys by default - Fuel is now provided for free at spaceports - Auto-braking (Ctrl-S by default) in lieu of a dedicated Active Cooldown key - Ships only need to be spaceworthy when taking off (Avihay) - Added on-screen “PAUSED” indicator (can be disabled in conf.lua) - Local system maps can be bought from the landing screen * Content - Greatly expanded galaxy * 150+ new systems and 500+ new planets * Za’lek faction added (Viruk and Lineth) * Expanded pirate space (Lukc) - New missions * Added 6 repeatable missions * Added 10 scripted missions * Greater mission availability in Soromid space (BSoD-naev) * New Sirius mission string, “Heretic” (l0k1) * Several repeatable pirate missions (Lukc) * New FLF mission and two neutral missions by brognam - 3 new songs by Askyel and saturn6 - Innumerable typo and content fixes by PhoenixRiver, perey, m1foley, ids1024, and others - Cargo missions are longer-range (up to 6 jumps) - Added hidden jumps, currently only discoverable via special maps * Technical - Error logs are now stored to help with issue reporting * Windows: %APPDATA\naev\logs\ * OS X: ~/Library/Application Support/naev/logs/ * Linux: ~/.local/share/naev/logs/ - Fixed save corruption issues on Windows - Dynamic news support for missions and events (BariumBlue) - See the news Lua API module for more information ------------------------------------------------------------------- Sun Apr 15 12:00:00 MST 2012 - dbuck@novell.com - naev 0.5.3 * Portable mode, allowing for Naev’s user data files (saves, screenshots, etc.) to be placed in arbitrary locations * Afterburners now gradually overheat and have no fixed duration * Active cooldown allows for rapid ship cooling * Many typo fixes in missions and lore * Fixed several rare crashes ------------------------------------------------------------------- Thu Mar 26 12:00:00 MST 2012 - dbuck@novell.com - naev 0.5.2 * New events and missions * New outfits * House Soromid now has a logo * More ways of mapping the universe * Disabling damage leaks through shields * conf.lua-tweakable font sizes for accessibility * Bug fixes ------------------------------------------------------------------- Thu Mar 01 22:00:00 MST 2012 - dbuck@novell.com - naev 0.5.1 * Many new missions, and improvements for older ones. * Soromid faction added. - Full array of ships for the faction. - Populated northern area of the galaxy. * New disable mechanic - Disabling damage is separate from regular damage. - Player ships can now be disabled, boarded and looted! - Disabled ships will recover automatically over time. * Jump points, planets and stations must now be discovered through exploration. * Maps now reveal fixed routes, mostly between major factions’ space. * Fancier map search shows details about found items. * New planet and station graphics. * Large AI ships now have greater weapons diversity. * General usability improvements for low resolutions. * Missiles lock on gradually, depending on electronic warfare values. * The tutorial has been substantially expanded and reworked. * Active outfits allow for powerful, temporary abilities to be toggled. * New key bindings make the it possible to use the keyboard most of the time. - Autonav is now more flexible and can travel to planets in addition to systems. - Navigate the spaceport with keytips. * Improved faction reputation logic. - Factions now have ceilings for reputation gained through killing. - Missions are necessary to elevate your standing beyond this. - Completing major missions can increase the reputation ceilings. * Landing permissions enhanced beyond the simple boolean (hostile or friendly) model. - Landing at military and other special assets typically requires high reputation with a faction. - When you don’t meet the required standing but aren’t hostile, assets are marked ‘restricted’. * Overhaul of spaceport bar NPCs. NPCs will now often say meaningful things and can even help the player out by hinting at missions or updating his galaxy map. * Complete ship health rebalancing. * Store user data in XDG-compliant locations (*nix-only) * Misc. bug fixes * Faction standing and land permission code moved to Lua. - Reputation is now handled with per-faction scripts. - Special assets can have unique landing code (e.g. requiring a particular mission to be done) * Large amount of Lua API additions and changes. * Greatly enhanced the in-game universe editor. * XML data (ships, planets, etc.) has been split into individual files to allow greater modularity. * Various faction specific scripts have been reorganized to be in a more logical location, and these script have been tied closer to the master faction definition. * Generally less crash-prone when loading corrupt data. * Misc. bug fixes ------------------------------------------------------------------- Thu Dec 08 14:00:00 UTC 2011 - dbuck@novell.com - Fix building on openSUSE 12.1 - Some SPEC file clean-up
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