Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
openSUSE:Backports:SLE-15-SP6:Update
SDL_sound
SDL_sound.spec
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File SDL_sound.spec of Package SDL_sound
# # spec file for package SDL_sound # # Copyright (c) 2022 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: SDL_sound %define lname libSDL_sound-1_0-1 Version: 1.0.3 Release: 0 Summary: Sound Sample Library for SDL (Simple DirectMedia Layer) License: LGPL-2.1-or-later Group: Development/Libraries/C and C++ URL: http://icculus.org/SDL_sound/ Source: %name-%version-nompglib.tar.bz2 Patch0: %name-%version-nompglib.patch BuildRequires: flac-devel BuildRequires: libmikmod-devel BuildRequires: libogg-devel BuildRequires: libvorbis-devel BuildRequires: speex-devel BuildRequires: pkgconfig(libmodplug) BuildRequires: pkgconfig(sdl) %description SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes. %package -n %lname Summary: Sound Sample Library for SDL (Simple DirectMedia Layer) Group: System/Libraries Provides: SDL_sound = %version Obsoletes: SDL_sound <= %version %description -n %lname SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes. %package devel Summary: Development files for the SDL sound sample library Group: Development/Libraries/C and C++ Requires: %lname = %version Requires: pkgconfig(sdl) Provides: libSDL_sound-devel = %version Obsoletes: libSDL_sound-devel <= %version %description devel SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes. %prep %autosetup -p0 %build %configure \ --disable-static \ --disable-sdltest \ --disable-smpeg \ --disable-mpglib %make_build %install %make_install rm -f "%buildroot/%_libdir"/*.la %post -n %lname -p /sbin/ldconfig %postun -n %lname -p /sbin/ldconfig %files -n libSDL_sound-1_0-1 %license COPYING %_libdir/lib*.so.* %files devel %_bindir/playsound* %_includedir/SDL/ %_libdir/lib*.so %changelog
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor