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openSUSE:Backports:SLE-15-SP6:Update
flare-game
flare-game.changes
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File flare-game.changes of Package flare-game
------------------------------------------------------------------- Tue Jan 17 17:28:20 UTC 2023 - Carsten Ziepke <kieltux@gmail.com> - Version update to 1.14 * Fireball and Ice Bolt scrolls now give the player a 10 second period in which their basic attacks (Swing, Shoot, Channel) are replaced with the scroll power. * Fixed the naming of scroll damage as it appears in power description tooltips. * Lowered Lezaith's slow resistance to 50%, down from 100% * Lowered Lezaith's stun resistance to 90%, down from 100% Translation updates * German (de) update * Scottish Gaelic (gd) update * Indonesian (id) update * Italian (it) update * Japanese (ja) update * Korean (ko) update * Polish (pl) update * Russian (ru) update * Chinese (zh) update ------------------------------------------------------------------- Thu May 12 07:20:20 UTC 2022 - Dirk Stoecker <opensuse@dstoecker.de> - update to 1.13.04 - bugfix release ------------------------------------------------------------------- Sat Feb 5 16:31:13 UTC 2022 - Carsten Ziepke <kieltux@gmail.com> - Version update to 1.13 * New formula for the ‘Shield’ power. Instead of Mental Damage, it is now based off a combination of player level, Mental stat, and Defense stat. This should increase its usefulness on mixed builds. * Added ‘Super’ and ‘Ultra’ variants of Health and Mana potions. They can be obtained through the Alchemy system. * New icons for Health and Mana potions variants. * Fixed Alchemist’s Skirt so that it works with all potions. * Prevent the player from damaging Mez before being trapped. * Made Lezaith immune to slow/stun effects. * Goblin Thief can now steal all available kinds of potions. Its drop table has also been expanded to make it easier to replenish lost potions. * Improved contrast for “highlight” state of red square buttons (“close” and “plus”). * The minimap is now gradually revealed as the player explores. * Added icon artwork to the equipment slots on the Inventory menu. Translation updates * Basque (eu) update (aitzkora) * Scottish Gaelic (gd) update (GunChleoc) * Norwegian Bokmal (nb) update (Elias Nykrem) * Polish (pl) update (Pawonashi) * Russian (ru) update (Igor Polyakov) - Run spec-cleaner ------------------------------------------------------------------- Sun Sep 5 04:48:14 UTC 2021 - saku nix <ssakuragi2@hotmail.com> - Version update to 1.12 * New graphics for HP and MP status bars * Reworked art for the Cleave power * Cleave power radius reduced to closer match its artwork * Reduced the strength and radius of Rakk’s freeze attack * Fixed the Goblin Thief being able to steal potions from a Summoned Zombie * Reduced the hitbox for spike traps * Greatly reduced the damage for spike traps. In exchange, the traps now inflict bleeding. * New alchemy ingredient: Mushrooms * Added 4 new potion recipes * Overall reduced drop rates for alchemy items * Added Alchemy quest * Added animations for immunity and ice-based slow status effects * Redesigned the Family Crypt map and quest * Redesigned the Nazia Mines maps and quest * Redesigned the Torture Chambers map and quest (again) * Mortar & Pestle can now be placed on the action bar * All quest items can be stored in the player’s private ------------------------------------------------------------------- Sun Jul 28 05:19:19 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com> - Version update to 1.11 * Items that couldn't be stashed in the last update can not be put in the private stash. * Salted Field: moved chest to the south end of the map to prevent easy farming. * Updated translations for Belarusian, German, Hungarian, and Ukranian. ------------------------------------------------------------------- Sat May 18 13:27:44 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com> - Version update to 1.10 * Fixed an oversight that allowed easy farming of the Torture Chambers boss and loot chests. * Made it so that potions and scrolls can not be stashed. This fixes an exploit where players could utilize a low level character to get these items for cheap. * Added new attack and interact cursors. * Added sound effect and cursors for indicating low health. ------------------------------------------------------------------- Mon Dec 17 04:19:06 UTC 2018 - maxmitschke@fastmail.com - Version update to 1.09.01 * Fixed main weapon layer order when hero is facing east. * Updated Ukranian translations - Version update to 1.09 * Add auto-equip checkbox to the Inventory menu. * Add interface option buttons to the actionbar. * Added script font for Cyrillic languages. * Fix the “Locked Out” quest not appearing in the completed quests list. * Made changes to the Wizard’s Tower: Laboratory map to prevent attacking Metzger from outside the intended range. * Added Catalan translations * Updated translations for German, Scottish Gaelic, Brazilian Portueguese, Ukranian, Vietnamese - Updated location of flare-game data directory to follow packaging standards - Added CMake as a build requirement with same build params as flare package. This is to make build process similar between flare and flare-game. ------------------------------------------------------------------- Tue Oct 23 00:31:24 UTC 2018 - maxmitschke@fastmail.com - Version update to 1.08 ------------------------------------------------------------------- Sun Jun 17 19:30:54 UTC 2018 - maxmitschke@fastmail.com - Version update to 1.06 ------------------------------------------------------------------- Wed Mar 14 19:57:39 UTC 2018 - egdfree@opensuse.org - Version update to 1.0 release: * No real upstream changelog but first non-alpha release supporting big campain mode - Cleanup a bit ------------------------------------------------------------------- Tue Feb 21 07:56:47 UTC 2017 - mailaender@opensuse.org - Readme states: data files are released under CC-BY-SA 3.0. Later versions are permitted. Adapted the license field. ------------------------------------------------------------------- Mon Jun 27 16:33:30 UTC 2016 - dap.darkness@gmail.com - Prevented openSUSE 13.1' error (invalid-license CC-BY-SA-4.0). - Prevented SLE 11 build. ------------------------------------------------------------------- Sun May 29 10:11:48 UTC 2016 - dap.darkness@gmail.com - Version bump to 0.20: * no upstream changelog. - Tarball & spec for data subpackage. - License, *Requires, %description were fixed up. ------------------------------------------------------------------- Thu Nov 20 17:57:19 UTC 2014 - tchvatal@suse.com - Version bump to 0.19: * Lots of various improvements. See ChangeLog - Remove _service and use rather tarball next to pkg with possiblity to local service run of download_files - Use cmake macro and overall cleanup of .spec Sat Apr 6 09:30:24 UTC 2013 - dap.darkness@gmail.com - 0.18 release * 10 Equipment Slots, up from 4 (and easily configurable) * Starting "Class" choice (beginner's power/item kit) * Environmental/Ambient Sounds on maps * Much improved handling of Animations, Effects, and Sounds * New Powers: Stealth, Traps, Thrown Weapons * New Item Bonuses: XP gain, Gold Find, Item Find, and more * Improved support for various input devices - Service source_validator was enabled. - Spec header was fixed up according to distro policy. - Sources were moved from GitHub to SourceForge. - Spec was fixed up via `spec-cleaner`. - Requires hicolor-icon-theme not to pack unnecessary dirs. - Python became recommended, not required. - xgettext.py & readme.txt might be executable. Tue Oct 2 23:25:40 UTC 2012 - dap.darkness@gmail.com - 0.17.1 release * Instant-sell items now go to the vendor Buyback tab * Disable New/Load buttons if there is no story mod loaded * Prevent crash when binding higher number mouse buttons * Prevent crash when loading a map with missing layers * Add helpful tooltips when play buttons are disabled * Removed -flto compiler flag from default build script Sun Sep 30 20:57:49 UTC 2012 - dap.darkness@gmail.com - 0.17 release * All menus now easy to mod/reskin * New Powers tree with traditional tabs and spendable points * Shared Stash! Collect epics, hoard resist gear, or buff your new characters * Warp Zone - fast-travel map to get around the alpha demo campaign - Clean section was removed. - Url was updated. Sun Jul 8 11:56:39 UTC 2012 - dap.darkness@gmail.com - 0.16 release * Improved enemy pathfinding, including flying creatures * Summon or transform into enemies! * Config menu including keybindings, mods, and more * Orthogonal map support Thu May 31 20:09:48 UTC 2012 - dap.darkness@gmail.com - git * Configuration menu was implemented - Build improvements * Cmake build type became "RelWithDebInfo" * Cmake verbose makefile became "True" * Binary path fixing patch was replaced by cmake option. * Rpm optimisation flags were enabled. Wed Dec 25 00:00:00 UTC 2011 - dap.darkness@gmail.com - 0.15.1 release * Fixes a couple issues (build flags, random enemy groups) Wed Dec 23 00:00:00 UTC 2011 - dap.darkness@gmail.com - 0.15 release * Now using TTF for fonts * All game data can be overwritten/added via mods * Translation support for the core engine and mods * New Grassland tileset * New questing areas: Frontier and Living Bones * Redesigned creatures are tougher and more varied
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