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openSUSE:Backports:SLE-15-SP6:Update
freedoom
freedoom.spec
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File freedoom.spec of Package freedoom
# # spec file for package freedoom # # Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: freedoom Version: 0.12.1 Release: 0 Summary: Replacement game files for Doom game engines License: BSD-3-Clause Group: Amusements/Games/3D/Shoot Url: https://freedoom.github.io/ #Git-Web: http://github.com/freedoom/freedoom #Git-Clone: git://github.com/freedoom/freedoom Source: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip BuildArch: noarch BuildRequires: unzip %description Though the Doom engine source code is libre, the original game data (graphics, maps, etc.) is not. Freedoom is an alternate game data set that can be used with a Doom engine, such as prboom-plus, chocolate-doom or gzdoom, to form a free Doom-based game. %prep %setup -q %build # Game data files. Nothing to build! %install install -Dpm0644 freedoom1.wad %buildroot/%_datadir/doom/freedoom1.wad install -Dpm0644 freedoom2.wad %buildroot/%_datadir/doom/freedoom2.wad %post echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine." %files %doc COPYING.txt CREDITS.txt freedoom-manual.pdf README.html %_datadir/doom/ %changelog
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