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openSUSE:Backports:SLE-15-SP6:Update
luabind
luabind.spec
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File luabind.spec of Package luabind
# # spec file for package luabind # # Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # %define sover 0_9_1 Name: luabind Version: 0.9.1+git20150408.a0edf58 Release: 0 Summary: Lua C++ bindings License: MIT Group: Development/Libraries/C and C++ Url: https://github.com/rpavlik/luabind Source: %{name}-%{version}.tar.xz Patch0: fix-cmake-lib-version.patch Patch1: install-pkgconfig.patch BuildRequires: cmake BuildRequires: gcc-c++ BuildRequires: lua53-devel BuildRequires: pkgconfig BuildRequires: procps Requires: lua53 %if 0%{?suse_version} > 1325 BuildRequires: libboost_headers-devel %else BuildRequires: boost-devel %endif %package devel Summary: Luabind headers Group: Development/Libraries/C and C++ Requires: lib%{name}%{sover} = %{version} Requires: lua53-devel %package -n lib%{name}%{sover} Summary: Luabind Library Group: Development/Libraries/C and C++ %description Luabind is a library that helps you create bindings between C++ and Lua. It has the ability to expose functions and classes, written in C++, to Lua. %description devel Luabind is a library that helps you create bindings between C++ and Lua. It has the ability to expose functions and classes, written in C++, to Lua. This package contains needed development files like headers. %description -n lib%{name}%{sover} Luabind is a library that helps you create bindings between C++ and Lua. It has the ability to expose functions and classes, written in C++, to Lua. This package contains the library. %prep %setup -q %patch0 -p1 %patch1 -p1 %build # Parallel build settings ... limit_jobs="%{?jobs:%{jobs}}" # do not eat all memory echo "Available memory:" free echo "System limits:" ulimit -a if test -n "$limit_jobs" -a "$limit_jobs" -gt 1 ; then %ifarch ppc64le # tuned arbitrarily to avoid oom mem_per_process=1500 %else mem_per_process=350 %endif max_mem=`LANG=C free -t -m | sed -n "s|^Mem: *\([0-9]*\).*$|\1|p"` max_jobs="$(($max_mem / $mem_per_process))" test "$limit_jobs" -gt "$max_jobs" && limit_jobs="$max_jobs" echo "Warning: Reducing number of jobs to $max_jobs because of memory limits" fi test "$limit_jobs" -le 0 && limit_jobs=1 && echo "Warning: Do not use the parallel build at all becuse of memory limits" %cmake \ -DLUA_INCLUDE_DIR=%{lua_incdir} \ -DBUILD_SHARED_LUABIND=ON \ -DLIB_DIR="%{_lib}" make -j$limit_jobs %install %cmake_install %post -n lib%{name}%{sover} -p /sbin/ldconfig %postun -n lib%{name}%{sover} -p /sbin/ldconfig %files devel %{_includedir}/luabind %{_libdir}/pkgconfig/%{name}.pc %{_libdir}/lib%{name}.so %files -n lib%{name}%{sover} %doc LICENSE %{_libdir}/lib%{name}.so.* %changelog
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