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openSUSE:Backports:SLE-15:Update
flare
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File flare.changes of Package flare
------------------------------------------------------------------- Wed Mar 14 20:22:26 UTC 2018 - jengelh@inai.de - Trim bias and filler wording from description. ------------------------------------------------------------------- Wed Mar 14 15:07:31 UTC 2018 - tchvatal@suse.com - Version update to 1.0 release: * No real upstream changelog but first non-alpha release supporting big campaign mode. - Remove unused condition for license - Cleanup a bit ------------------------------------------------------------------- Mon Jun 27 16:33:30 UTC 2016 - dap.darkness@gmail.com - Prevented openSUSE 13.1' error (invalid-license CC-BY-SA-4.0). ------------------------------------------------------------------- Sun May 29 10:11:48 UTC 2016 - dap.darkness@gmail.com - Version bump to 0.20: * no upstream changelog. - Tarball & spec for data subpackage. - License, *Requires, %description were fixed up. - RelWithDebInfo build type to provide debuginfo. - Verbose make. - Valid %post(un). ------------------------------------------------------------------- Thu Nov 20 17:57:19 UTC 2014 - tchvatal@suse.com - Version bump to 0.19: * Lots of various improvements. See ChangeLog - Remove _service and use rather tarball next to pkg with possiblity to local service run of download_files - Use cmake macro and overall cleanup of .spec Sat Apr 6 09:30:24 UTC 2013 - dap.darkness@gmail.com - 0.18 release * 10 Equipment Slots, up from 4 (and easily configurable) * Starting "Class" choice (beginner's power/item kit) * Environmental/Ambient Sounds on maps * Much improved handling of Animations, Effects, and Sounds * New Powers: Stealth, Traps, Thrown Weapons * New Item Bonuses: XP gain, Gold Find, Item Find, and more * Improved support for various input devices - Service source_validator was enabled. - Spec header was fixed up according to distro policy. - Sources were moved from GitHub to SourceForge. - Spec was fixed up via `spec-cleaner`. - Requires hicolor-icon-theme not to pack unnecessary dirs. - Python became recommended, not required. - xgettext.py & readme.txt might be executable. Tue Oct 2 23:25:40 UTC 2012 - dap.darkness@gmail.com - 0.17.1 release * Instant-sell items now go to the vendor Buyback tab * Disable New/Load buttons if there is no story mod loaded * Prevent crash when binding higher number mouse buttons * Prevent crash when loading a map with missing layers * Add helpful tooltips when play buttons are disabled * Removed -flto compiler flag from default build script Sun Sep 30 20:57:49 UTC 2012 - dap.darkness@gmail.com - 0.17 release * All menus now easy to mod/reskin * New Powers tree with traditional tabs and spendable points * Shared Stash! Collect epics, hoard resist gear, or buff your new characters * Warp Zone - fast-travel map to get around the alpha demo campaign - Clean section was removed. - Url was updated. Sun Jul 8 11:56:39 UTC 2012 - dap.darkness@gmail.com - 0.16 release * Improved enemy pathfinding, including flying creatures * Summon or transform into enemies! * Config menu including keybindings, mods, and more * Orthogonal map support Thu May 31 20:09:48 UTC 2012 - dap.darkness@gmail.com - git * Configuration menu was implemented - Build improvements * Cmake build type became "RelWithDebInfo" * Cmake verbose makefile became "True" * Binary path fixing patch was replaced by cmake option. * Rpm optimisation flags were enabled. Wed Dec 25 00:00:00 UTC 2011 - dap.darkness@gmail.com - 0.15.1 release * Fixes a couple issues (build flags, random enemy groups) Wed Dec 23 00:00:00 UTC 2011 - dap.darkness@gmail.com - 0.15 release * Now using TTF for fonts * All game data can be overwritten/added via mods * Translation support for the core engine and mods * New Grassland tileset * New questing areas: Frontier and Living Bones * Redesigned creatures are tougher and more varied
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