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openSUSE:Backports:SLE-15:Update
piglit
piglit.changes
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File piglit.changes of Package piglit
------------------------------------------------------------------- Tue Mar 27 11:54:22 UTC 2018 - guillaume.gardet@opensuse.org - Fix SOURCE5 installation - Handle properly openGL and openGL ES tests - Enable Build for %arm and AArch64 ------------------------------------------------------------------- Thu Jun 08 17:58:40 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170607.bc6ef16df: * arb_shader_storage_buffer_object: add member-memory-qualifiers.frag * arb_bindless_texture: add arrays-of-struct.frag compiler tests * arb_bindless_texture: add struct-inside-uniform-block.frag compiler tests * cl: Add array of structures to program-scope-arrays test * cl: Add input dependent test for global_offset * egl: API test for EGL_IMG_context_priority extension * egl-context-priority: Check eglInitialize result. * primitive-restart: run all tests even when there's a failure * srgb_conformance: fix error computation * util: support instancing with piglit_draw_rect_custom * shader_runner: add "draw instanced rect ortho" commands * arb_tessellation_shader: test instancing * glsl-1.50: test instancing with a geometry shader * arb_tessellation_shader: add 3 new trivial tess+gs tests * arb_compute_shader: test shaders when only 1 channel of gl_WorkGroupID is used * drawoverhead: new microbenchmark * shader_runner: add "draw arrays instanced" command * shader_runner: add "relative probe rect rgba" command * arb_tessellation_shader: test gl_PrimitiveID in instanced draws * glsl-1.50: test gl_PrimitiveID in fragment shader when instancing is used * util: add MIN3/MAX3 convenience macros * arb_sparse_buffer: minmax test * arb_sparse_buffer: add basic rendering test * arb_sparse_buffer: add an extended commit test * arb_sparse_buffer: add tests for various *BufferSubData commands * piglit-framework-gl: add KHR_no_error enum to piglit_gl_test_config * piglit-framework-gl: skip tests incompatible with KHR_no_error * shader_runner: mark as compatible with KHR_no_error testing * framework: Add command.setter method to Test * tests: add no_error test profile for testing KHR_no_error * tests: mark KHR_no_error incompatible tests * tests: mark KHR_no_error compatible tests * textureSamples: fix printf * piglit-framework-gl: add piglit_khr_no_error for detecting when khr_no_error enabled * arb_direct_state_access: set KHR_no_error compatibility * KHR_no_error: set compatibility status for a bunch of glCompressedTex* tests * arb_framebuffer_object: set KHR_no_error compatibility * arb_copy_buffer: set KHR_no_error compatibility * arb_draw_buffers_blend: set KHR_no_error compatibility * arb_compute_variable_group_size: set KHR_no_error compatibility * arb_compute_shader: remove misleading headers * arb_compute_shader: set KHR_no_error compatibility * texturing: Add decompression test for S3TC DXT1 * arb_bindless_texture: add missing writeonly qualifier to images/inout.frag * arb_bindless_texture: add new execution tests with sampler/image arrays * shader_runner: add support for setting resident handles to UBO * arb_bindless_texture: add ubo-named-block execution tests * arb_uniform_buffer_object: add uniform-block-memory-qualifier.frag * arb_direct_state_access: Fix memory leaks. * arb_sparse_buffer: Fix Coverity unintentional integer overflow defect. * cl-api-get-platform-ids: Remove duplicate piglit_cl_check_error. * shader_runner: clear resident handles before texture bindings * shader_runner: only clear handles that are resident * arb_bindless_texture: add new explicit-image-binding.shader_test * arb_bindless_texture: fix setting bound/bindless uniforms * parser_utils: do not overwrite value when no digits are found * shaders/ssa: fix wrong syntax in fs-swap-problem.shader_test * shaders: set missing blue color to glsl-const-builtin-distance.shader_test * arb_gpu_shader_fp64: set missing 'w' component to glsl-uniform-initializer-4 * test/gleantest: fix missing --quick property from quick profile * test_gleantest: make sure --quick is returned when set in GLOBAL_PARAMS * glean: remove test_uniform_multiple_samplers() * genned-names: correct the parameter for glBindBufferRange * tests: Update integration for khronos CTS runner. * util/egl: Honour Surfaceless MESA in get_default_display * egl_mesa_platform_surfaceless: Don't use eglGetPlatformDisplay directly * egl_mesa_platform_surfaceless: Use EXT functions for surfaces * arb_base_instance: set KHR_no_error compatibility * gl-4.4: set KHR_no_error compatibility * arb_uniform_buffer_object: set KHR_no_error compatibility * arb_draw_indirect: set KHR_no_error compatibility * arb_indirect_parameters: set KHR_no_error compatibility * arb_shader_atomic_counters: set KHR_no_error compatibility * arb_shader_storage_buffer_object: set KHR_no_error compatibility * arb_get_program_binary: check correctly got_error * arb_texture_view: add simple test for rendering to R32UI texture view * arb_shader_image_load_store: set KHR_no_error compatibility * egl_khr_create_context: Don't expect GL_CONTEXT_FLAGS query to work when it cannot * fbo: Fix trivial typo in comment * fbo: Require ARB_depth_texture in more tests * getteximage-depth: Require ARB_depth_texture * texsubimage-depth-formats: Require ARB_depth_texture * fbo: Remove support for the checkerboard test pattern * fbo: Use renderbuffers instead of textures * teximage-errors: Only run the depth texture subtests when depth textures are supported * teximage-errors: Fix comment formatting after previous commit * glx_ext_import_context: fix comment typo * ext_framebuffer_multisample: fix comment typo * ARB_invalidate_subdata: set KHR_no_error status * gl-3.2/layered-rendering: set KHR_no_error status * texturing/tex3d-maxsize: set KHR_no_error status * TexSubImage1D tests: set KHR_no_error status * gl-2.0/vertex-const-attr: fix comment typo * CMake: define GBM_BO_MAP only when symbol is found * arb_bindless_texture: add new compiler tests for struct with image arrays ------------------------------------------------------------------- Sat Apr 29 12:46:41 UTC 2017 - mpluskal@suse.com - Update to version 1~20170428.dc7571028: * gl-4.5/compare-framebuffer-parameter-with-get: add test * arb_vertex_buffer_object-combined-vertex-index: new VBO test * tests: INTEL_conservative_rasterization: add missing gles3 build file * cl: Add sign_extend_inreg test * framework/results.py: Copy 'tests' internally to OrderedDict * framework/backends/json.py: preserve 'tests' order * Add a test for GL_EXT_frag_depth * gl-4.5/compare-framebuffer-parameter-with-get: Fix return-type warning. * gl-4.5: Fix tautological-compare warning. * arb_shader_storage_buffer_object: test unsized vs implicit arrays. This tests the difference between an unsized and an implicitly sized array * arb_texture_multisample/minmax: Indent according to piglit style. * arb_texture_multisample/minmax: Don't check INTEGER without integer textures. * arb_get_texture_sub_image-errors: Fix expected error values * gl-4.5: Fix sometimes-uninitialized warning. * gles-es-3.10: unsized-array-not-in-last-position * glsl-shaders: test correct shader source is use on cache fallback * draw-elements: test glMultiDrawElements(GL_UNSIGNED_BYTE) * all.py: let VBO tests run concurrently * Add arb_transform_feedback_overflow_query tests. * arb_transform_feedback_overflow_query: add error tests. * primitive-restart: Delete more glDrawArrays tests. * arb_transform_feedback_overflow_query: skip QBO subtests if unsupported * generated_tests: fix tessellation -> tesselation typo * generated_tests: Fix require_extensions for constant_array_size * arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect * get-active-attrib-array: allocate a sufficiently large buffer * builtin_functions: Add more 64-bit integers * arb_gpu_shader_fp64: add non-uniform control flow test for indirect addressing * shader_runner: make buffer large enough to fit any GL enum * arb_shading_language_420pack: check different binding points * arb_shader_atomic_counters: check different binding points * README: correct flags for 32-on-64 build * glsl-1.30: Test large local array (v2) * glsl-1.30: Test large vec4 local array * glsl-1.30: Test large vec2 local array * glsl-1.30: Test large local vec3 array * glsl-1.30: Test multiple large local arrays * Set non-mipmap filter for CopyImage textures in namespace pollution test * Set nearest filter for CopyImage textures in api errors test. * arb_vertex_attrib_64bit: remove piglit_ortho_projection() call * shader_runner: Add support for "polygon mode" * nv_fill_rectangle: add tests * arb_shader_ballot: simple ballotARB execution test * arb_shader_ballot: add readInvocationARB tests * arb_shader_ballot: add readFirstInvocationARB test * arb_shader_ballot: test builtin variables * arb_shader_ballot: test ballotARB inside if/else control flow * arb_shader_ballot: test peeling away the first invocation * arb_shader_clock: add basic execution tests * arb_cull_distance: Fix sometimes-uninitialized warnings. * glslparsertest: Add test case for FDO bug #100438. * cl: Unmap mapped cl buffer in buffer-flags test * cl: OCL1.1 allows pointers to NULL as valid kernel args * glsl-1.50: instance name is not used to match UBO/SSBOs shader interfaces * arb_texture_buffer_range: test glTexBufferRange() with wrong target * tests/py_modules/constants.py: look for generated_tests in build dir (v2) * glsl-1.10: tests return lowering for a loop nested in an if * shader_runner: add support for ARB_bindless_texture * add API-related tests for ARB_bindless_texture * arb_bindless_texture: add compiler-related tests * arb_bindless_texture: add linker-related tests * arb_bindless_texture: add execution-related tests * arb_post_depth_coverage-basic: Add a basic initial test. * arb_post_depth_coverage-multisampling: Add a multisampling test. * arb_post_depth_coverage-sample-shading: Test sample shading. * framework/exceptions: Add an exception class for user errors * framework: Exit if a filter removes all tests from a profile * Cmake: install comp shaders that are not generated * glsl-1.50: new trivial GS test * arb_tessellation_shader/execution/trivial: new trivial tess test * arb_tessellation_shader/execution/sanity2: new variant of the test * arb_blend_func_extended/output-location: require GLSL 1.50 * arb_enhanced_layouts/component-layout: require GLSL 1.50 * arb_separate_shader_objects/atomic-counter: require GLSL 1.50 * arb_shader_draw_parameters: require GLSL 3.30 * tests/egl: report 'skip' instead of 'fail' if not running under X * arb_bindless_texture: Fix memory leaks. * gl-1.4: test some glMultiDrawArrays error conditions * arb_gpu_shader_int64: add bit-shift tests * arb_draw_indirect: add transform-feedback test * arb_enhanced_layouts: add test for location aliasing across GS vertex streams * arb_shading_language_420pack: test binding different sampler types to the same tex unit * arb_enhanced_layouts: Remove unused variable. * arb_separate_shader_objects: Check piglit_link_check_status result. * glsl-1.40: Print the same expected output used in comparison. * gl-1.0-simple-renderbuffer: add a protection from test failure when an user fbo is defined * gl-1.0-simple-renderbuffer: fix indentation issues (trivial) * arb_fragment_shader_interlock: Test image load/store. * framework/test/shader_test: use -fbo option for shader tests * glx: add test for drawing to GL_FRONT between glXMakeCurrent() * all.py: s/OpenGL 1.1/opengl 1.1/ * arb_fragment_shader_interlock: fix MinGW build * arb_shader_image_load_store: add format-layout-with-non-image-type.frag compiler test * arb_shader_image_load_store: add memory-qualifier-with-non-image-type.frag * shader_runner: clean up resident handles at exit time * arb_bindless_texture: add uniform-block-initializer.frag compiler tests * arb_bindless_texture: fix images/inout.frag * arb_bindless_texture: consolidate inout-*.frag compiler tests * arb_bindless_texture: add inout-non-matching-type.frag compiler tests * arb_bindless_texture: add explicit-texture-binding.shader_test * arb_bindless_texture: separate execution tests into two directories ------------------------------------------------------------------- Thu Feb 16 14:20:25 UTC 2017 - jengelh@inai.de - Update description ------------------------------------------------------------------- Thu Feb 16 10:03:19 UTC 2017 - mpluskal@suse.com - Build only on 64 bit architectures ------------------------------------------------------------------- Wed Feb 08 09:55:33 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170207.5bbeed390: * framework/test/glsl_parser_test.py: fix python script to run glslparsertest on Windows * arb_gpu_shader_int64: allow shift tests to be generated * arb_gpu_shader_int64: add testing of unsigned div/mod ------------------------------------------------------------------- Mon Feb 06 12:35:02 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170203.ca58eec0b: * CMake: Enable python 3.6 * glsl-1.20: add a test that gl_ClipVertex actually affects all primitive types * glsl-1.30: add a test that gl_ClipDistance actually affects all primitive types * cl: Add tests for fdiv with neg/abs inputs * cl: Add tests for stored fneg * getteximage-formats: Disable dithering during glDrawPixels * framework/backends/json: always flush the metadata to the disk * egl: test that EGL_BAD_PARAMETER is returned for an invalid EGLImage attrib * Rename gen_conversion_fp64 to gen_conversion * gen_conversion: explicitly enumerate conversion target types * gen_conversion: rename _gen_from/to_double and _double_type * gen_conversion: refactor templates to allow multiple extensions * gen_conversion: generate tests for 64-bit integers * framework/programs/run.py: Allow comments in test-list files. * arb_texture_view-texsubimage-levels: correct buffer size * util: move SUBTEST and SUBTESTCONDITION to piglit-util * gl-3.1/draw-buffer-errors: skip if current Context is > 4.0 * gl-3.1/draw-buffers-errors: select explicitly default framebuffer * gl-4.5/named-framebuffer-draw-buffers-errors: add a new test * gl-4.5/named-framebuffer-read-buffer-errors: add test * polygon-offset: draw tests in two rows of nine * gl-1.4-polygon-offset: print more info on failure. ------------------------------------------------------------------- Mon Jan 23 10:18:06 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170120.9123cb73c: * Test multiple inout parameters with indirect array indexing * Test multiple inout parameters with arrays of arrays ------------------------------------------------------------------- Fri Jan 20 12:36:28 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170119.9861294a9: * unittests: Add new python generator to unittests * CI: Add python 3.6 to build matrix ------------------------------------------------------------------- Thu Jan 19 16:20:57 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170119.1004a07bb: * egl_khr_gl_image: Add test that clears a shared image * glsl-1.10: test min max optimisation pass * glsl-1.10: another test for min max optimisation pass * deqp: Search stdout and stderr for X connection failure * Add GL_INTEL_conservative_rasterization tests * generated_tests: new compiler tests for INTEL_conservative_rasterization * resume: use the previously-set test-list when resuming * shader_runner: Fix MSVC build error. * arb_texture_view: Fix MSVC build. * PNG files, write mode correction ------------------------------------------------------------------- Mon Jul 11 10:49:11 UTC 2016 - msrb@suse.com - Update to latest version.
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