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openSUSE:Evergreen:11.1:Test
Maelstrom
Maelstrom-ia64.patch
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File Maelstrom-ia64.patch of Package Maelstrom
--- Maelstrom-netd.c +++ Maelstrom-netd.c @@ -8,8 +8,11 @@ #include <sys/time.h> #include <sys/socket.h> #include <netinet/in.h> +#include <arpa/inet.h> #include <netdb.h> #include <unistd.h> +#include <stdlib.h> +#include <string.h> /* We wait in a loop for players to connect and tell us how many people are playing. Then, once all players have connected, then we broadcast --- screenlib/SDL_FrameBuf.cpp +++ screenlib/SDL_FrameBuf.cpp @@ -918,8 +918,8 @@ for ( i=0; i<dirtymaplen; ++i ) { if ( dirtymap[i] != NULL ) { dirtymap[i] = (SDL_Rect *)( - ((int)dirtymap[i]-(int)updatelist) + - (int)newlist + ((unsigned long)dirtymap[i]-(unsigned long)updatelist) + + (unsigned long)newlist ); } }
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