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freedoom-freedm
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File freedoom-freedm.changes of Package freedoom-freedm
------------------------------------------------------------------- Mon Jan 29 23:48:55 UTC 2024 - Jan Engelhardt <jengelh@inai.de> - Update to release 0.13.0 * Boom features were removed * Hall of mirror effects greatly reduced / visplane overflows fixed. * New levels: E1M9, E2M2, E2M3, E2M4, E2M7, E2M8, E3M5, MAP07, MAP21 and MAP27. * Lots of new music including most of FreeDM music. * New boss brain sounds. * Colorblind-friendly keys and key indicators. * Various revisions to sprites and textures. * Improved kerning for menu text. * Improved weapon sprites generally. * SSG replacement restored to updated take on older version. * Revised polaric energy weapon. * Double-barreled shotgun flash timing bug fixed in built-in DeHackEd. * Esa Repo (Espi)'s old STAR* textures are now included under ESPI*. * A STARBR1 texture is now included as a counterpart to STARBR2. * Numerous additional grey and METAL2-based textures also available. * Boss brain wall was re-done. * Wolfenstein replacements completely redone. ------------------------------------------------------------------- Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamikazow@opensuse.org> - Update to 0.12.1 * Archive no longer OpenGPG-signed by upstream * We now have a manual rendered to beautiful PDF format. Thanks to Simon Howard, the project’s founder. * A strong focus on vanilla compatibility has been sought for this release. Most, if not all, levels should work now. * _Final Doom_ compatibility de-emphasized. Where it creates conflicts with _Doom II_ mods or texture definitions, we prefer the _Doom II_ side of things. _Final Doom_-specific maps and mods may never look completely right in _Freedoom_, as a result. * _FreeDM_ has seen a major overhaul, with most maps being modified, with new additions and removals of the weaker levels. It now benefits from the use of Aquatex and Egyptian textures in some of its levels, giving a more vibrant feel than before. * New power-up (stealth, overdrive, and ultra-overdrive) sprites. * Some weapon and ammo sprites have been tweaked and improved. * Completed and enhanced set of _Evilution_ and _Plutonia_ textures. * New skull-switches by MissLav. * New SKY4 based on an astronomy photograph. * Tweaked player sprites and HUD face by Ferk. * New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32. * All files in-tree have been renamed from *.mus to *.mid. The file format must always be MIDI. This makes it easy on music composers to actually work with the files. * Metainfo (formerly appdata) and desktop files have been brought up to the latest standard specifications and recommendations, using reverse-DNS for the project identifier, and a self-evaluated content rating. * The launch shell-script changed the `PORT` environment variable to `DOOMPORT` to avoid conflicts with the genericly-named `PORT`. It also builds a sensible default `DOOMWADPATH` environment variable to assist ports that do not have a hard-coded fallback. * The script no longer tries to look for `boom`, `zdoom`, nor `prboom` by default, as these are ports no longer maintained. * Freedoom’s build system now has a hard dependency on Python 3, in anticipation of Python 2’s end-of-life. * We have moved from ImageMagick to Pillow, a Python library for graphics manipulation. It provides faster build times as well as API stability. * GIF files have been replaced with PNG files. True PNG file format transparency is used instead of a cyan background. * `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the Makefile to control the AsciiDoc implementation used to generate HTML and man page files. * The HTML documentation (eg, +NEWS+ and +README+ files) are generated with a style based on _Freedoom_’s own website, rather than the default AsciiDoc styling. * Incongruities between the actual game and manual have been fixed. * The `make install` targets have been consolidated to behave more similarly to how the pre-built zip distributions are: a split between _FreeDM_ and _Phase 1+2_, rather than installing each of the tree IWADs independently (and thus getting their own +/usr/share/doc+ directories, for instance). ------------------------------------------------------------------- Mon Jan 1 21:13:20 UTC 2018 - jengelh@inai.de - Update to new upstream release 0.11.3 * This point release allows building from source with DeuTex 5.0, there are no changes to the graphics. ------------------------------------------------------------------- Tue Jul 4 14:32:39 UTC 2017 - jengelh@inai.de - Update to new upstream release 0.11.2 * Missing multiplayer starts have been added to several levels. No map should be lacking anymore. ------------------------------------------------------------------- Sat Mar 26 08:13:44 UTC 2016 - mailaender@opensuse.org - updated to 0.10.1 ------------------------------------------------------------------- Tue May 3 18:03:00 UTC 2011 - claes.backstrom@opensuse.org - updated to 0.7 ------------------------------------------------------------------- Mon Feb 15 14:29:41 CET 2010 - prusnak@suse.cz - updated to 0.6.4 ------------------------------------------------------------------- Tue Jul 1 23:08:36 CEST 2008 - claes.backstrom@fsfe.org - New upstream version 0.6.2 ------------------------------------------------------------------- Thu Nov 22 00:03:00 CET 2007 - claes.backstrom@fsfe.org - Initial package built from Fedora package (0.5-4)
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