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devilutionx
devilutionx.changes
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File devilutionx.changes of Package devilutionx
------------------------------------------------------------------- Fri May 20 12:07:33 UTC 2022 - Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 1.4.0 * Added Translations for Ukraine, Greek, Japanese, and Swedish * Fix some items causing crashes for Spanish and French translations * Improve Bulgarian, Chinese (Simplified), Croatian, Czech, French, German, Italian, Korean, Portuguese, Romanian, Russian, and Spanish localization * Added a stash at Gillian's house * Remove missile limit * Added settings menu * Added xp share indicator to monster health bar * Added option to see exact health/mana * Always draw hotkeys on spell list * Do not stop music when navigating in the main menu * Don't hide automap when opening help screen * Don't restart music if the same track is played * Match unique monster's missiles color to their owner's * Show game Difficulty in Automap * Use unique unused graphics for Long War Bow * Display numeric max resists on character panel * Add additional emojis * Mute videos when minimized * MP3 support * Remove stippled transparency option * Multiplayer: * Improve how public games are displayed * Revamped chat * Enable dungeon messages * OpenDingux Lepus: Enable ZeroTier * A large number of actions can now be mapped to custom keys * Increase spell hotkeys from 4 to 12 * Added support for touch controls on all devices * Prevent spells from targeting other players in friendly mode * Add support for multiple lines in quick messages * Reduce memory consumption during movies - Add accept-libzt-tarball.patch, this allows bundling a tarball instead of a full git clone with history. It simply changes git clone to archive download (which will not work normally because it would not contain the required submodules, but we are providing a custom, previously fetched archive containing all submodules anyway). This reduces the source RPM by about 100MB. - Add aarch64-fix-detection.patch from upstream ------------------------------------------------------------------- Mon Jan 31 21:03:33 UTC 2022 - Ferdinand Thiessen <rpm@fthiessen.de> - Add use-system-libraries.patch to use system libraries instead of bundled libraries - Only bundle simpleini and ZeroTier SDK ------------------------------------------------------------------- Sat Dec 4 13:12:00 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 1.3.0 * Animations are now updated at render time for high fps visuals * Added support for hardware cursor (solves cursor lag) * Quests being ordered logically in the quest panel * Quest panel now lists completed quests * Added support for unencrypted public games * Add support for translations and add translations * A lot other features and bug fixes, see: https://github.com/diasurgical/devilutionX/releases/tag/1.3.0 ------------------------------------------------------------------- Tue Apr 13 12:48:17 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 1.2.1 Gameplay * Gharbad not having to go out of vision before progressing his quest * Diablo: Items with negative AC morphing in multiplayer * Diablo: Griswold and Wirt selling unusually expensive items * Diablo: Gold not going directly to inventory * Hellfire: Some monsters having lower than intended HP * Hellfire: Auric Amulet not taking effect in most scenarios Stability / Performance / System * Quest panel crashing the game for some quests Bugfixes for original Hellfire bugs Gameplay * Rage/Search/Lightningwall not factoring in the hero level for the first player * Sparkling Shrine dealing an incorrect amount of damage * Items with negative AC morphing in multiplayer ------------------------------------------------------------------- Tue Apr 6 08:46:33 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 1.2.0 Gameplay * Hellfire support * Shareware support * Fully migrate saves between Diablo and Hellfire * Gold picked goes to stack even when inventory is open * Pepin automatically heals * Show other players on the map * Preserve list position when buying and selling items in stores * Preserve hotkeys and active spell across games * Set default active spell for new heroes * Experience bar (off by default) * Monster health bar (off by default) * Auto equip all item types on pickup or purchase (off by default) * Auto pickup gold (off by default) * Run in town (off by default) (also in multiplayer) * Disable friendly fire from arrows an spells (off by default) * Disable quest randomization (off by default) * Adria refills mana (off by default) * Barbarian and Bard heroes in Diablo (off by default) Controls * Use belt via the numpad * Close panels when pressing ESC * Shift-click to spend all stat points * Shift-click to clear readied spell * Shift-click consumables to move them between the belt and inventory * Shift-click equipment equip/unequip them * Controller mapping * D-Pad / Left stick navigation now works in all menus and is more responsive. * START + SELECT now opens the main menu. * Right stick mouse emulation has been improved. * Gamepads plugged in while the game is running can be used. * All connected gamepads can be used (previously, only the first one). Graphics / Audio * Widescreen menus * Scroll subtitles at the same speed as narration reader * Apply sound volume to videos * Improved transparency (on by default) * Auto-equip sounds (off by default) * Show monster type (off by default) * Disable walking sounds (off by default) Stability / Performance / System * Document ini-file options * Reorganize ini-file * Allow for up to 99 save games of each type * Much lower memory usage (now in line with the original) * Configurable network port * Performance improvements * DIABDAT.MPQ may now be upper case * Support for portable installs * Support file paths longer than 259 characters * Add --ttf-dir and --ttf-name to allow for specifying a different UI font Bugfixes for original Diablo bugs Gameplay * Base damage not being updated when leveling up * Player vision radius not updating properly before changing level * Tiles not properly being marked as out of visibility when walking * Scavengers/Gravediggers taking damage when eating on higher difficulties * Flash only dealing 10% damage in some directions * Not getting XP for the first monster placed on a level * Not getting XP from monsters hit by golems * Monsters going inactive when fighting golems offscreen * Monsters with hiding ability fleeing in the wrong direction from golems * Fallen fleeing in the wrong direction * Monsters charge directions being biased for some angles * Monsters not being able to properly judge the location of firewalls * Some unique items morphing on a new game * Incorrectly seeing legit items as duplicates * Items being destroyed if held in cursor when entering dungeon * Being able to waste gold on red scrolls when not having room for them * Gaining mana from reading books despite wearing an item with corruption * Gold piles will be filled to their max, before starting a new one * Inconsistent repair prices caused by rounding errors * Arkaine's Valor brought from previous games breaking the game state * Several issues causing Arkaine's Valor to enter a broken state * Black Mushroom quest not resetting between games * Randomly being teleported from level 15 to Lazarus' chamber * Several bugs in Lazarus quest when re-entering the teleport * Town portals appearing on two levels when cast in a quest level Controls * Inconsistent mouse behavior when opening/closing various panels Graphics / Audio * Gold icons graphics are always correct * Arrows graphics not aligning with the move direction * Wrong death sound when monster/golem kills another monster * Lights not always following unique monsters * Lights added on map update not working (Arkaine's Valor, etc.) * Player light radius not readjusting when a player is knocked back * Loadscreen colors on entering the Poison Water quest * Lava pools sometimes having roof tiles in them * Doors sometimes missing in Halls of The Blind * Broken outline on some inventory items Stability / Performance / System * Fix more stability issues Bugfixes from Hellfire 1.00 - 1.01 * Monster hitpoints overflowing in Nightmare/Hell difficulty * Gharbad the Weak not dropping his item when killed by a golem * Some stability issues Known issues * Save game difficaulity does not carry over from 1.1.0 ------------------------------------------------------------------- Sun Oct 11 07:26:08 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 1.1.0 Features * Proper widescreen (and other aspects) support. * Select difficulty in single player (remembered in the save game). * Adjustable game speed in-game. * V-sync can now be disabled in the ini. * Better line drawing function used for the automap. * Support for loading custom Hell level maps. * Make all objects and monsters available to custom maps. * Added support for joining a game via hostname instead of IP Bugfixes * You can now enter and exit fullscreen also when the game is paused. Original Diablo bugs * Fix some monsters AC and to-hit values on Nightmare/Hell ending up as 0. * Fix player base block resetting to 0 after loading a save game. * Correctly render trees in front of the player. * Fully render sprites that are larger than the floor tiles. * Fix objects disappearing when walking on the opposite wall. * Dupping via belt has been fixed. * Correctly detect if the mouse is clicking the world or UI in some areas. * Minor typography corrections. * Corrected name of Chamber of Bones in automap. * Correctly align the inventory slots. ------------------------------------------------------------------- Sun Oct 11 07:25:46 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.3 Bugfixes * Fix keyboard input in the menu ------------------------------------------------------------------- Sat Oct 10 16:22:00 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.2 Features * Support for integer scaling. * Controller: Map Start + L1/R1 to char/inventory. * Added --save-dir to allow for specifying the save game folder. * Correctly scale the game on systems with a non-standard DPI setting. Bugfixes * Some cave levels were generated with an incorrect layout. * Firebolt mana cost is now correct. * Allow players to join Nightmare/Hell games without first creating a game. * Correctly load the full white color. * Correct navigation in the difficulty select screen. * The window can now be resized after exiting fullscreen mode. * Fix memory leak in audio code. * Fix hanging for 20 sec on the error screen. ------------------------------------------------------------------- Thu May 7 13:31:59 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Clarify licenses for used 3rdParty libraries ------------------------------------------------------------------- Mon Mar 9 04:21:42 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.1 Features * Toggle fullscreen at any point by hitting alt+enter (mouse grab can be disabled in diablo.ini) * Controller: B button closes the currently active panel. * Added a navigation menu for controllers * Focus on the exit item before quitting. * Minor performance improvements (save/load time and main menu). Bugfixes * Game crashing on systems that do not report monitor refresh rate. * Fixed belt not working correctly when holding shift on us keyboard layouts * Always keep track of the latest hero level when selecting difficulty. * Correct screenshot path * Turn the screen red for 200ms when taking screenshots. * Fix town load screen missing on the first load for 32bit systems. * Fix minor HOM issue at some houses in town. * Allow for space as text input * Fixed a couple of typos in error messages Original Diablo bugs * Fix belt not working correctly when holding shift on *non-*us keyboard layouts * Fix one more rare crash. ------------------------------------------------------------------- Wed Jan 1 16:10:45 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 1.0.0 Features * FPS no longer capped at 20hz; smoother mouse and transitions * Full-featured gamepad support * All movies can now be skipped via ESC * Implement --help, --version and --data-dir * Implement FPS counter (-f) * Force windowed mode with -x * Skip startup movies with -n * Implement scroll wheel navigation * Implement touch support * Load assets from the same folder as the mpq * Faster loading Bugfixes * Fixed random missing sounds * Fixed NPCs not talking about the right quest * Error messages implemented in GUI * Fixed having to restart the game between network sessions * Fixed game not working on Radeon on some GPUs * Fixed panel missing after minimizing game is upscaling is disabled * Fixed clicks in the left letterbox being incorrectly handled * Fixed end movie not looping Original Diablo bugs * Fixed a large number of rare stability issues from the original game * Correctly take open panels into account when casting spells * Fix sound some times being muted after Diablo dies - Drop not longer needed patch: * devilutionx-fix-build.patch ------------------------------------------------------------------- Wed Oct 23 14:24:27 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Mention baselibs.conf in the spec file ------------------------------------------------------------------- Sun Oct 20 14:39:34 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to version 0.5.0 Features * Sound is now accurate to the original * All in-game issues fixed * Delete hero, inline dialogs and scrollbars are now implemented * Screenshots now have different names * Multiple simultaneous dialogs fixed * Memory leaks and crashes fixed * All keys are now mapped * UI text now has correct shadows * Much lower CPU usage Known issues * Error dialogs not implemented in main UI * The game must restart after hosting multiplayer ------------------------------------------------------------------- Sun May 19 22:38:24 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to version 0.4.0 * Fixed flickering mouse in caves * Included font for rendering credits and progress screen * Upscaling can be disabled in diablo.ini * Direct file access implemented (mods don't won't need to pack their files in an MPQ) * Music and speech memory leaks fixed ------------------------------------------------------------------- Wed Mar 20 20:45:09 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to version 0.3.1 * Fix dialog volume * Fix crash in town in multiplayer * Screenshot implemented - Adjust required cmake version ------------------------------------------------------------------- Tue Mar 19 20:04:42 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to version 0.2.0 * Fully implemented audio (all issues from 0.1.0 fixed) * Fully implemented multiplayer * Gameplay is fully featured and plays like the original * Memory leaks fixed * Most known crashes have been fixed ------------------------------------------------------------------- Sat Mar 2 20:32:27 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Initial package, version 0.1.0
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