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doom64ex-plus
doom64ex-plus.spec
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File doom64ex-plus.spec of Package doom64ex-plus
# # spec file for package doom64ex-plus # # Copyright (c) 2024 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: doom64ex-plus Summary: An improved modern version of Doom64EX Version: 4.0.0.3 Release: 0 Group: Amusements/Games/3D/Shoot License: GPL-2.0-or-later URL: https://github.com/atsb/Doom64EX-Plus Source0: %{name}-%{version}.tar.gz Patch0: fix-user-dir.patch BuildRequires: gcc BuildRequires: update-desktop-files BuildRequires: pkgconfig(fluidsynth) BuildRequires: pkgconfig(gl) BuildRequires: pkgconfig(libpng) BuildRequires: pkgconfig(sdl3) >= 3.1.3 BuildRequires: pkgconfig(zlib) Requires(post): hicolor-icon-theme Requires(postun): hicolor-icon-theme %define datafilesdir %{_datadir}/games/%{name} %define gameexefile DOOM64EX-Plus %description Doom 64 EX+ is a continuation project of Samuel "Kaiser" Villarreal's Doom 64 EX aimed to recreate DOOM 64 as closely as possible with additional modding features. Doom64EX is a reverse-engineering project aimed to recreate Doom64 as close as possible with additional modding features. You must place file DOOM64.WAD (case-sensitive) from the Steam or GOG version of Doom 64 into either folder %datafilesdir or ~/.local/share/doom64ex-plus %prep %setup -q -n Doom64EX-Plus-%{version}.SDL.3.1.3 %patch -P 0 -p 1 sed -i 's/__DATE__/"unset"/' src/engine/i_main.c %build export CFLAGS="-Wno-pointer-sign %{optflags} -DDOOM_UNIX_INSTALL -DDOOM_UNIX_SYSTEM_DATADIR=\\\"%{datafilesdir}\\\"" %make_build %install install -D -t "%{buildroot}%{_bindir}" %{gameexefile} install -Dm 644 -t "%{buildroot}%{datafilesdir}" %{name}.wad doomsnd.sf2 install -Dm 644 src/engine/%{name}.png "%{buildroot}%{_datadir}/icons/hicolor/256x256/apps/%{name}.png" mkdir "%{buildroot}%{_datadir}/applications" cat > "%{buildroot}%{_datadir}/applications/%{name}.desktop" <<EOF [Desktop Entry] Name=Doom 64 EX+ Exec=%{gameexefile} Icon=doom64ex-plus Type=Application Comment=A Doom64 game engine Categories=Game;ActionGame; EOF %suse_update_desktop_file %{name} %post if [ $1 -eq 1 ]; then # shown on installs only echo "INFO: %name: The global IWAD directory is %{datafilesdir}" echo "You must place file DOOM.WAD (case-sensitive) from the Steam or GOG version of Doom64 into that folder or in ~/.local/share/doom64ex-plus" fi %files %doc AUTHORS README.md %license COPYING %{_bindir}/%{gameexefile} %{datafilesdir} %{_datadir}/applications/%{name}.desktop %{_datadir}/icons/hicolor/256x256/apps/%{name}.png %changelog
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