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openSUSE:Leap:15.0:Rings:1-MinimalX
libepoxy
libepoxy.spec
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File libepoxy.spec of Package libepoxy
# # spec file for package libepoxy # # Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: libepoxy %define sonum 0 Version: 1.4.3 Release: 0 Summary: OpenGL function pointer management library License: MIT Group: Development/Libraries/C and C++ Url: https://github.com/anholt/libepoxy Source0: https://github.com/anholt/%{name}/archive/%{version}.tar.gz#/%{name}-%{version}.tar.gz Source1: baselibs.conf BuildRequires: meson >= 0.39.1 BuildRequires: pkgconfig BuildRequires: python3 BuildRequires: pkgconfig(egl) BuildRequires: pkgconfig(gl) BuildRequires: pkgconfig(glesv1_cm) BuildRequires: pkgconfig(glesv2) BuildRequires: pkgconfig(x11) BuildRequires: pkgconfig(xorg-macros) BuildRoot: %{_tmppath}/%{name}-%{version}-build %description Epoxy is a library for handling OpenGL function pointer management for you. It hides the complexity of dlopen(), dlsym(), glXGetProcAddress(), eglGetProcAddress(), etc. from the app developer, with very little knowledge needed on their part. They get to read GL specs and write code using undecorated function names like glCompileShader(). %package -n %{name}%{sonum} Summary: OpenGL function pointer management library Group: Development/Libraries/C and C++ %description -n %{name}%{sonum} Epoxy is a library for handling OpenGL function pointer management for you. It hides the complexity of dlopen(), dlsym(), glXGetProcAddress(), eglGetProcAddress(), etc. from the app developer, with very little knowledge needed on their part. They get to read GL specs and write code using undecorated function names like glCompileShader(). %package devel Summary: Development files for libepoxy Group: Development/Libraries/C and C++ Requires: %{name}%{sonum} = %{version} Requires: pkgconfig(x11) Requires: pkgconfig(egl) Requires: glibc-devel %description devel Epoxy is a library for handling OpenGL function pointer management for you. It hides the complexity of dlopen(), dlsym(), glXGetProcAddress(), eglGetProcAddress(), etc. from the app developer, with very little knowledge needed on their part. They get to read GL specs and write code using undecorated function names like glCompileShader(). Development files. %prep %setup -q %build %{meson} %{meson_build} %install %{meson_install} find %{buildroot} -type f -name "*.la" -delete -print %post -n %{name}%{sonum} -p /sbin/ldconfig %postun -n %{name}%{sonum} -p /sbin/ldconfig %files -n %{name}%{sonum} %defattr(-,root,root) %doc COPYING %{_libdir}/libepoxy.so.* %files devel %defattr(-,root,root) %doc README.md %{_libdir}/libepoxy.so %{_libdir}/pkgconfig/epoxy.pc %{_includedir}/epoxy/ %changelog
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