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nvidia-texture-tools
nvidia-texture-tools.spec
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File nvidia-texture-tools.spec of Package nvidia-texture-tools
# # spec file for package nvidia-texture-tools # # Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: nvidia-texture-tools Version: 2.0.8 Release: 0 Summary: NVIDIA Texture Tools License: MIT Group: Development/Tools/Other # BuildRequires: cg-devel Url: https://github.com/castano/nvidia-texture-tools Source0: https://github.com/castano/nvidia-texture-tools/archive/%{version}.tar.gz#/%{name}-%{version}.tar.gz Patch0: nvidia-texture-tools-gcc47.patch # patch libpng15 is upstreamed yet (http://code.google.com/p/nvidia-texture-tools/source/detail) Patch1: nvidia-texture-tools-libpng15.patch Patch2: nvidia-texture-tools-gcc6.patch BuildRequires: Mesa-devel BuildRequires: cmake BuildRequires: dos2unix BuildRequires: freeglut-devel BuildRequires: gcc-c++ BuildRequires: glew-devel BuildRequires: libjpeg-devel BuildRequires: libpng-devel BuildRequires: libtiff-devel BuildRequires: zlib-devel BuildRoot: %{_tmppath}/%{name}-%{version}-build ExclusiveArch: %{ix86} x86_64 ppc %description This is the first alpha release of the new NVIDIA Texture Tools. The main highlights of this release are support for all DX10 texture formats, higher speed and improved compression quality. In addition to that it also comes with a hardware accelerated compressor that uses CUDA to compress blocks in parallel on the GPU and runs around 10 times faster than the CPU counterpart. You can obtain CUDA from our developer site at: http://developer.nvidia.com/object/cuda.html The source code of the Texture Tools is being released under the terms of the MIT license. %prep %setup -q %patch0 -p1 %patch1 -p1 %patch2 -p1 %build export CFLAGS="%{optflags} -fPIC" export CXXFLAGS="%{optflags} -fPIC" %cmake \ -DNVTT_SHARED=1 \ -DCMAKE_BUILD_TYPE=RelWithDebInfo make %{?_smp_mflags} VERBOSE=1 %install %cmake_install if [ "%{_lib}" != "lib" ]; then mv %{buildroot}%{_prefix}/lib %{buildroot}%{_prefix}/%{_lib} fi dos2unix *.txt %files %defattr(-, root, root) %doc NVIDIA_Texture_Tools_LICENSE.txt NVIDIA_Texture_Tools_README.txt ChangeLog %{_bindir}/nvassemble %{_bindir}/nvcompress %{_bindir}/nvddsinfo %{_bindir}/nvdecompress %{_bindir}/nvimgdiff %{_bindir}/nvzoom %{_includedir}/nvtt %{_libdir}/libnvcore.so %{_libdir}/libnvimage.so %{_libdir}/libnvmath.so %{_libdir}/libnvtt.so %changelog
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