Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
openSUSE:Leap:15.2
cdogs-sdl
cdogs-sdl.changes
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File cdogs-sdl.changes of Package cdogs-sdl
------------------------------------------------------------------- Thu Nov 2 15:20:50 UTC 2017 - mailaender@opensuse.org - update to version 0.6.6 (New campaigns and HUD improvements) * New campaign, Grave Intent * New campaign, AI Insurgency 2 * Update Sand campaign, new weapons * Update Doom campaign, new map items * Fix AI line-of-sight algorithm (#227) * Fix logging colours in Linux (#523) * Fix blood splatter speed (#489) * Fix audio panning (#507) * Fix recording high scores for co-op AI (#386) * Fix loading static wrecks in some older campaigns * Add new character heads - evil ogre, bones, big bones * Add second window (#383) * Add floating text for pickups (#380) * Add low ammo notifications (#362) * Add QWERTY layout name entry (#517) * Improve spectator HUD, show HUD (#382) * Improve health gauge, add animations (#360) * Improve co-op AI by avoiding friendly lines of fire (#295) * Fix copy pasting static levels (#525) * Fix incorrect objective counts when adding static objectives (#527) * Fix rescue/kill objectives not using access flags * Improve cave map type, add rooms, squares - drop system-enet.patch (included upstream) ------------------------------------------------------------------- Mon Jun 5 10:50:24 UTC 2017 - mailaender@opensuse.org - update to version 0.6.5 * Add Harmful Crysalis campaign * Add hitscan weapons, continuous collision detection (#372) * Add scream sounds for females and other races (#371) * Add sound effect for opening/closing map (#468) * Add random seed to game start options * Fix editor crash on startup (#488) * Fix destroyed map objects dropping unavailable weapons (#493) * Fix missing custom hitsounds * Fix console window shown in Windows (#229) * Improve character editor (#462) * Improve Doom campaign with gun spawners, chainsaw, hitscan weapons * Add pickups from destroyed map objects (#367) * Add gas leak sound effect * Add pitch variations to some sound effects (#369) * Add some animated map objects to AI Insurgency campaign * Fix mission time not synced over network (#405) * Improve walk animation (#18) * Change command line option to allow arbitrary config settings (#473) - drop upstreamed datadir.patch install-prefix.patch copying.patch - drop cdogs-sdl-0.6.1-mga-unbundle-yajl.patch as lib is customized - replace cdogs-sdl-0.6.0-mga-unbundle-enet.patch with system-enet.patch ------------------------------------------------------------------- Fri Nov 18 16:53:22 UTC 2016 - mailaender@opensuse.org - update to version 0.6.3 * Add new character faces (#69) * Add new character color keys (#441, #61) * Add Temple of Carnage dogfight map * Add bullet mass attribute (#444) * Add animated map objects (#430) * Add option to turn off brass shells (#448) * Add highlights for gun pickups * Add --nohud * Add Splitscreen AI config * Add extra logging around gun pickups * Fix showing map when paused (#446) * Fix various bugs around split screen logic * Fix obsolete valid graphics mode check (#449) * Fix gun recoil animations - remove patches applied by upstream * cmake-install.patch * appdata.patch - add copying.patch to fix FSF address etc. - add datadir.patch and install-prefix.patch to fix the installer ------------------------------------------------------------------- Sat Aug 20 20:39:12 UTC 2016 - mailaender@opensuse.org - initial packaging of version 0.6.2
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor