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openSUSE:Leap:15.2:Staging:N
libgme
libgme.spec
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File libgme.spec of Package libgme
# # spec file for package libgme # # Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # %define soname 0 Name: libgme Version: 0.6.2 Release: 0 Summary: Collection of video game music file emulators License: LGPL-2.1+ Group: System/Libraries Url: https://bitbucket.org/mpyne/game-music-emu/wiki/Home Source0: https://bitbucket.org/mpyne/game-music-emu/downloads/game-music-emu-%{version}.tar.xz Source1: baselibs.conf BuildRequires: cmake BuildRequires: gcc-c++ BuildRequires: pkg-config BuildRoot: %{_tmppath}/%{name}-%{version}-build %description Game_Music_Emu is a collection of video game music file emulators that support the following formats and systems: - AY: ZX Spectrum/Amstrad CPC - GBS: Nintendo Game Boy - GYM: Sega Genesis/Mega Drive - HES: NEC TurboGrafx-16/PC Engine - KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound) - NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) - SAP: Atari systems using POKEY sound chip - SPC: Super Nintendo/Super Famicom - VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro %package -n libgme%{soname} Summary: Collection of video game music file emulators Group: System/Libraries %description -n libgme%{soname} Game_Music_Emu is a collection of video game music file emulators that support the following formats and systems: - AY: ZX Spectrum/Amstrad CPC - GBS: Nintendo Game Boy - GYM: Sega Genesis/Mega Drive - HES: NEC TurboGrafx-16/PC Engine - KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound) - NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) - SAP: Atari systems using POKEY sound chip - SPC: Super Nintendo/Super Famicom - VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro %package devel Summary: Development libraries and headers for libgme Group: Development/Libraries/C and C++ Requires: libgme%{soname} = %{version} %description devel The developmental files that must be installed in order to compile applications which use libgme. %prep %setup -q -n game-music-emu-%{version} sed -i 's/\r$//' changes.txt design.txt gme.txt license.txt readme.txt %build %cmake make %{?_smp_mflags} %install %cmake_install %post -n libgme%{soname} -p /sbin/ldconfig %postun -n libgme%{soname} -p /sbin/ldconfig %files -n libgme%{soname} %defattr(0644, root, root, 0755) %doc changes.txt gme.txt license.txt readme.txt %{_libdir}/libgme.so.%{soname}* %files devel %defattr(0644, root, root, 0755) %doc design.txt %{_includedir}/gme %{_libdir}/libgme.so %{_libdir}/pkgconfig/libgme.pc %changelog
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