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commandergenius
commandergenius.changes
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File commandergenius.changes of Package commandergenius
------------------------------------------------------------------- Mon Nov 15 19:52:39 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 3.0.9 * Bug fixes with changed aspect ratio and resolutions * Multiplayer fixes * Many gameplay bug fixes ------------------------------------------------------------------- Sun Sep 19 09:49:02 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 3.0.1 * New Engine with parallax scrolling feature * Added support for Cosmos the Cosmic Adventure * Many bug fixes, some general improvements ------------------------------------------------------------------- Wed Jun 23 12:05:20 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 2.8.2 * Improved carmack decompression routine. * Sliding through entrances/doors improved. ------------------------------------------------------------------- Sat Jun 5 10:41:16 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 2.8.1 * More Keen Galaxy engine fixes * Menu fixes ------------------------------------------------------------------- Fri May 14 08:38:18 UTC 2021 - Simon Lees <sflees@suse.de> - %cmake_build is now the recommended way to build cmake projects - DCMAKE_INSTALL_PREFIX is set by the cmake macro ------------------------------------------------------------------- Tue Apr 13 12:52:41 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 2.8.0 * Remove legacy SDL 1.2 code at many parts * More stable graphics engine * SDL2 is not an option anymore * Improved logging * Open GL 2.1 is minimum now * Lots of OpenGL fixes * Boost library now is optional * C++17 ------------------------------------------------------------------- Tue Apr 6 19:44:54 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Add patch: * fix-icons.patch ------------------------------------------------------------------- Tue Apr 6 09:26:14 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 2.7.9 * Add appdata ------------------------------------------------------------------- Sun Mar 28 13:38:51 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 2.7.8 * More logging. Code cleanups ------------------------------------------------------------------- Sun Feb 14 15:36:36 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 2.7.7 * Now you can configure the base url. If http does not work on your side, feel free to set it to https. * Some Memory cleanups ------------------------------------------------------------------- Mon Feb 1 21:40:44 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 2.7.6 * Foot improvement on some mods. With Eight Accumlators now it works correclty. ------------------------------------------------------------------- Sun Jan 3 23:21:00 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 2.7.5 * Achivement System improved. Now you can see what achivements you got and how much is yet missing * Quit Menu now shows three ways to quit your current game ------------------------------------------------------------------- Mon Dec 28 15:23:59 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 2.7.4 * Virtual pad control improvements ------------------------------------------------------------------- Fri Dec 18 12:16:12 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 2.7.3 * Smarter Game store. Catalogue entries can be read later at runtime and in the background ------------------------------------------------------------------- Sun Dec 13 18:34:28 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 2.7.2 * Disc color now is white * Touch buttons give feedback when pressed/touched * Improved overall direction and buttons control * No more ugly vpad background ------------------------------------------------------------------- Sat Dec 12 21:20:03 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 2.7.1 * Bugfix release ------------------------------------------------------------------- Fri Dec 4 17:17:46 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to release 2.7.0 * More Keen Dreams fixes * More Lua support and remaining python code is now completely removed * Added sound buffer amplifier for improving the sound/music quality hopefully on certain systems ------------------------------------------------------------------- Mon Oct 26 08:12:23 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to release 2.6.3 * We have eight control presets which got some standard names. * Bug fixes in the Keen dreams engine ------------------------------------------------------------------- Mon Oct 19 17:36:08 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to release 2.6.2 * More sounds are now played * Collision fixes * AI fixes * Added 5 control presets which can be saved and loaded. ------------------------------------------------------------------- Sat Oct 17 15:40:47 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to release 2.6.1 * More lua support. Oblivion v1.4 fully working * More crash fixes, especially for Keen 6 DEMO ------------------------------------------------------------------- Fri Oct 16 20:44:55 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to release 2.6.0 * Fixing mute music after saving a game * Added PC Speaker Volume option ------------------------------------------------------------------- Sun Aug 30 12:03:13 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Drop patch (fixed by upstream): * commandergenius-set-gskit-linker-language.patch ------------------------------------------------------------------- Sun Aug 30 08:55:19 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to release 2.5.5 * Improved controller configuration for multiplayer ------------------------------------------------------------------- Tue Aug 18 20:38:53 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to release 2.5.4 * Level swap when Hardmode in Episode 1 works once again ------------------------------------------------------------------- Sun Aug 16 13:55:11 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to release 2.5.3 * Secret Ending In Keen 5 is unlockable * Crash fixes with older save game files ------------------------------------------------------------------- Thu Aug 13 18:57:49 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to release 2.5.2 * Improved blinking sprites for home-made creations * Keen dreams improvements with level signs * Now you can remove gameplay and menu bindings * Collision detection improvements * Splitting up the control settings a bit better * Since you can unbind Super Run option got removed. ------------------------------------------------------------------- Sun Aug 2 18:01:33 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to release 2.5.1 * Ceilick Ai improvements * Small bug fix with sprite export in Galaxy Keen. - Add patch: * commandergenius-set-gskit-linker-language.patch ------------------------------------------------------------------- Sun Jul 26 19:31:44 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to release 2.4.6 * New Export graphics feature * Super Run option. The run button now only works when you enable that option ------------------------------------------------------------------- Tue Jul 7 16:10:37 UTC 2020 - Jan Engelhardt <jengelh@inai.de> - Update to release 2.4.5.2 * Black screen fixes * Reduced probability of the slug doing the squat action. ------------------------------------------------------------------- Fri Jun 26 09:16:38 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.4.5 * QED Fixes * Improved Savegame menu style and overall functionality * Minor GUI improvements ------------------------------------------------------------------- Thu Jun 11 18:00:20 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.4.4 * Boost libraries are now optional, thanks to TinyXML2 code * AutoGun working in Keen 4-6 * Better Analog controls handling in Keen 4-6 ------------------------------------------------------------------- Sat May 30 10:34:28 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.4.3 * Finally, loading the game list is much faster. Enjoy! * Integer scaling improvements * Fixes to the load of high-res tiles in keen5 and 6 * Some bug fixes ------------------------------------------------------------------- Sat May 23 08:29:58 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.4.2 * SDL_Cursor now should work as intended * Finally added some scroll arrows to list views * More loading feedback especially for galaxy audio * Adding some emscripten code so GsKit is compatible with WASM * Some resolution and rendering improvements * Keen dreams freezes less especially when using cheat codes * Fixed broken Messie to Player interaction * Added Quicksave (F6) and Quickload (F9) so dying is less tedious * Added Integer scaling of video resoltion * Added 640x360 game resolution which scales nice to 1920x1080 ------------------------------------------------------------------- Thu Apr 9 19:05:40 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.4.1 * Added an achievement system for keen4se. ------------------------------------------------------------------- Sun Mar 15 17:46:56 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.4.0 * Fixed problem with some dialogs in vorticon keen engine * Improved the code for save game menus * Added option where you can choose whether you type your save game or a timestamp is automatically entered instead * Disabled button cannot be triggered anymore as it should be ------------------------------------------------------------------- Sat Dec 21 14:40:59 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.3.9 * Virtualpad improvements * Android improvements * Settings improvements for horizontal border size * Crash fixes, bug fixes ------------------------------------------------------------------- Fri Nov 1 09:40:29 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.3.6 - Scrollbar improvements - Crash fixes, bug fixes - Search path issues fixed - New font added for better scalibility - Updated GsKit, many code cleanups in the library - Settings fixups - Modern setting makes the dithering effect a bit smoother when Galaxy is shown - Brought back the info menu for help and ordering info - More log messages for better feedback - Use %cmake macros - Run spec-cleaner ------------------------------------------------------------------- Tue Aug 6 20:40:20 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.2.3 * Tweaked Game menu design * Optimized compilation process * Reduce some compiler warnings * Overall code modernization * AI improvements * Collision improvements with switches - Take the source from the upstream authors gitlab instance. The github mirror wasn't up to date. ------------------------------------------------------------------- Fri Jul 27 07:58:11 UTC 2018 - jengelh@inai.de - Update to new upstream release 2.2.2 * Player selection in Keen 4 Plus. Play as Lindsey, Council or Kyle. * Different character in Multiplayer mode. * Added support for Mod, Midi and FLAC. * Sprite selection screen when Single player mode (Galaxy). ------------------------------------------------------------------- Sat Mar 17 09:46:34 UTC 2018 - jengelh@inai.de - Update to new upstream release 2.0.7 * Integration of the KeenDreams GPLed engine * Many AI fixes in Keen 4, 5 and 6 * Platform sprite corrections in Keen 5 * Many collision fixes * Smoother scrolling with vsync - Remove commandergenius-nocurrentdate.diff (no longer needed) ------------------------------------------------------------------- Sun May 3 19:38:32 UTC 2015 - dap.darkness@gmail.com - Updated to 1.8.1.1 to resolve openSUSE:Factory build failures: * Dosbox fusion; * A lot of dosbox fixes; * Better mouse controls; * New submenu for mods; * More fixes and AI improvements; * More native resolutions if higher modes are used, especially in the launcher; * Some improved physics; * Shorter game names; * Last window size is now saved automatically; * Heavy engine independent code cleanups which will make CG more flexible for new game engines besides Commander Keen; * New GsLib will take more work at low level functions and will as wrapper for SDL and GUI elements; * Multiple selection problem should be fixed now; * Even more smooth effects readded; * New pump event concept will solve a lot of deadlocks we previously had on the android versions; * Added Scrollbar for a bigger list of games; * Wormmoutch bites again; * More effects readded; * Many bug fixes especially Keen 1,2 and 4. - Switched from tarball to _service. - Added commandergenius-nocurrentdate.diff vs. useless rebuilds. - General spec clean up. ------------------------------------------------------------------- Thu Jan 30 22:23:01 UTC 2014 - jengelh@inai.de - Initial package (version 1.6.5.5) for build.opensuse.org
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