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glslang
glslang.spec
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File glslang.spec of Package glslang
# # spec file for package glslang # # Copyright (c) 2020 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # # lname needs a bump for every change in commit (_service) %define version_unconverted 8.13.3559+git20 %define lname libglslang-suse9 Name: glslang Version: 8.13.3559+git20 Release: 0 Summary: OpenGL and OpenGL ES shader front end and validator License: BSD-3-Clause Group: Development/Libraries/C and C++ URL: https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/ #Git-URL: https://github.com/KhronosGroup/glslang Source: %name-%version.tar.xz Patch1: ver.diff BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildRequires: bison BuildRequires: cmake >= 2.8 BuildRequires: fdupes BuildRequires: gcc-c++ BuildRequires: python3-base %description glslang is a compiler front end for the OpenGL ES and OpenGL shading languages. It implements a strict interpretation of the specifications for these languages. %package -n %lname Summary: OpenGL and OpenGL ES shader front end implementation Group: System/Libraries %description -n %lname glslang is a compiler front end for the OpenGL ES and OpenGL shading languages. It implements a strict interpretation of the specifications for these languages. %package devel Summary: OpenGL and OpenGL ES shader front end and validator Group: Development/Libraries/C and C++ Requires: %lname = %version %description devel glslang is a compiler front end for the OpenGL ES and OpenGL shading languages. It implements a strict interpretation of the specifications for these languages. spirv-remap is a utility to improve compression of SPIR-V binary files via entropy reduction, plus optional stripping of debug information and load/store optimization. It transforms SPIR-V to SPIR-V, remapping IDs. The resulting modules have an increased ID range (IDs are not as tightly packed around zero), but will compress better when multiple modules are compressed together, since compressor's dictionary can find better cross module commonality. %prep %autosetup -p1 %build %global _lto_cflags %{?_lto_cflags} -ffat-lto-objects # Trim -Wl,--no-undefined for now (https://github.com/KhronosGroup/glslang/issues/1484) %cmake -DCMAKE_SHARED_LINKER_FLAGS="-Wl,--as-needed -Wl,-z,now" make %{?_smp_mflags} %install %global _lto_cflags %{_lto_cflags} -ffat-lto-objects %cmake_install b="%buildroot" find "$b" -type f -name "*.a" -print -delete mkdir -p "$b/%_includedir" cp -a SPIRV glslang "$b/%_includedir/" find "$b/%_includedir/" -type f ! -iname "*.h" -a ! -iname "*.hpp" -print -delete ln -s SPIRV/spirv.hpp "$b/%_includedir/" find "$b/%_includedir/" -type f -exec chmod a-x "{}" "+" cp build/StandAlone/libglslang-default-resource-limits.so "$b/%_libdir/" # 3rd party programs use -lOGLCompiler (because pristine glslang ships .a files), # so satisfy them under our shared build. ln -s libglslang.so "$b/%_libdir/libOGLCompiler.so" ln -s libglslang.so "$b/%_libdir/libOSDependent.so" %fdupes %buildroot/%_prefix %post -n %lname -p /sbin/ldconfig %postun -n %lname -p /sbin/ldconfig %files -n %lname %defattr(-,root,root) %_libdir/*.so.suse9* %files devel %defattr(-,root,root) %_bindir/gls* %_bindir/spirv* %_libdir/cmake/ %_libdir/*resource*.so %_libdir/libHLSL.so %_libdir/libOGLCompiler.so %_libdir/libOSDependent.so %_libdir/libSPIRV.so %_libdir/libSPVRemapper.so %_libdir/libglslang.so %_includedir/* %changelog
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