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openSUSE:Leap:15.5:Update
vkquake
vkquake.changes
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File vkquake.changes of Package vkquake
------------------------------------------------------------------- Sat Aug 13 14:21:37 UTC 2022 - Michael Pujos <pujos.michael@gmail.com> - Update to version 1.20.3 * Fixed multiple parallelism bugs * 8-bit mode now has dithering - Update to version 1.20.2 * Fixed a crash on startup with re-release Quake data * Fixed crash with small stack sized on Unix (e.g. musl libc) - Update to version 1.20.1 * Fix a bug that could cause random lockups with 1.20.0 * Fix screenshot crash * Fix corruption if new vkquake.pak is missing or old one is still in place - Update to version 1.20.0 * Parallelized renderer for significantly higher performance * Parallelized texture mip generation for faster load times * SIMD code optimizations * "8-bit" color mode emulation * Scaling is now less blurry * Mods menu * Completely replaced memory management (no more -heapsize) ------------------------------------------------------------------- Mon May 16 08:14:35 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 1.13.1: * GUI scale is now relative to screen height (scr_relativescale 0 to disable). * Crosshair is selectable from menu and added option for dot instead of cross. * Improved compatibility with latest Quake Steam re-release version. * Various smaller bug fixes - Update to version 1.13.0: * GPU lightmap update and smooth dynamic light interpolation * Various bug fixes * Improved compatibility with 2021 Quake re-release Known issues: * Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS. ------------------------------------------------------------------- Fri Feb 18 12:55:29 UTC 2022 - Matthias Mailänder <mailaender@opensuse.org> - Fix screenshot URL ------------------------------------------------------------------- Mon Jan 24 22:08:13 UTC 2022 - Dirk Müller <dmueller@suse.com> - update to 1.12.2: * Improved compatibility with the 2021 Quake re-release * Various bug fixes * Small performance improvements * Improved support for non power of two textures * Updated SDL to 2.0.18 - remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream ------------------------------------------------------------------- Mon Dec 6 20:01:40 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Add patch: * 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch ------------------------------------------------------------------- Fri Nov 26 16:42:03 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Fix source url ------------------------------------------------------------------- Fri Nov 26 08:57:22 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 1.12.1 * Bugfix release ------------------------------------------------------------------- Thu Nov 25 22:40:02 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 1.12.0 * Support for scriptable particles ported from QuakeSpasm-Spiked (e.g. for Arcane Dimensions). If vanilla behavior is wanted they can be diabled with r_fteparticles 0 ------------------------------------------------------------------- Mon Oct 25 18:38:17 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 1.11.1 * Improved compatibility with 2021 Quake re-release Known issues: * Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS. ------------------------------------------------------------------- Sat Sep 4 15:49:49 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 1.11.0 * Initial support for Quake 2021 re-release * External vis file support - Update to version 1.10.0 * Merged protocol extensions from QuakeSpasm-Spiked. This fixes non smooth movement on elevators in certain cases. * Custom HUD client side QuakeC support for Arcane Dimensions (disable with cl_nocsqc 1). * SIMD CPU optimizations from Andrei Drexler - especially helpful in complex levels like ad_tears. * Stencil buffer optimizations for sky rendering reducing overdraw. * Resolution scaling to 1/2 1/4 or 1/8th resolution. * Added support for r_fullbright & r_lightmap. * Implemented full r_showtris support. * Option in menu to set max frame rate. * Higher precision game time and precise frame rate throttling. * Fix exclusive full screen alt+tab issues. * Bumped default heap size to 384MB. Changes from beta1: * Fixed potential issue with Intel GPUs and render scale. * Renamed "filter" to "textures" in menu to make it more clear what the option does. * Fixed missing gun icons in HUD. Changes from beta2: * Fixes ambient sounds. * Multiple memory corruption fixes. * Fix compatibility with some mods. - Update to version 1.05.3 * Fixed dynamic lights not updating properly. * Added menu options for particles (GL or software style). * Added "exclusive" menu option to fullscreen setting to control VK_EXT_full_screen_exclusive. * Removed a bunch of rendering cvars that do nothing in vkQuake. * Fixed edge case with out of range fog values. - Strip binary ------------------------------------------------------------------- Fri May 7 16:46:45 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 1.05.2 * Only use VK_EXT_full_screen_exclusive with NVIDIA drivers as people reported problems with other configurations * Fall back to non exclusive full screen if swap chain can't be created * Fix descriptor set leak * Fix rare crash in vertex buffer memory management * Fix world dynamic light update lagging one frame behind brushes ------------------------------------------------------------------- Sat Dec 26 22:42:48 UTC 2020 - Jacob Tice <jacob.a.tice@gmail.com> - Update to version 1.05.1 - Drop 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch ------------------------------------------------------------------- Sun Sep 13 17:03:57 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr> - Add upstream patch to fix the factory build: * 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch ------------------------------------------------------------------- Fri Mar 27 23:05:55 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr> - Update to 1.04.1. Changes since 1.02.0: * Lots of Vulkan fixes * Frame rates over 72 Hz don't break physics anymore * Default maximum frame rate raised to 200 Hz. * Fix crashes with some Intel drivers and anti aliasing * Fix crash "out of dynamic vertex buffer space" in some very large custom maps * Fix gun position being different than in QuakeSpasm when status bar alpha is 0 * Fixed alpha tested alias models * Fixed too large dynamic buffer allocations * Lightmaps are now dynamically allocated (from QuakeSpasm) * Particles are now rendered as quads instead of triangles by default (r_quadparticles) like in QuakeSpasm. * Fix alpha tested geo not testing depth * Fix issue where wrong push constants were being set if render size is smaller than window * Fixed certain UI elementes being rendered with alpha blending instead of alpha testing like in QS * Fix issue with Intel GPUs crashing when leaving full screen * Updated to latest QuakeSpasm code * Fix particle alpha being affected by fog ------------------------------------------------------------------- Mon Jun 17 19:34:23 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to version 1.02.0 + Frame rates over 72 Hz don't break physics anymore (from QuakeSpasm spiked) + Default maximum frame rate raised to 200 Hz. + Fix crashes with some Intel drivers and anti aliasing + Fix crash "out of dynamic vertex buffer space" in some very large custom maps + Fix gun position being different than in QuakeSpasm when status bar alpha is 0 + Other minor Vulkan fixes - Update to version 1.01.0 + Extremely large textures should now work + Fixed alpha blending issue in some maps (e.g. xmasjam2018_bloodshot) + Partial support for r_showTris (world and particles) + Update to latest QuakeSpasm code ------------------------------------------------------------------- Sun Oct 14 06:16:10 UTC 2018 - sean@suspend.net - Update to 1.00.0 + Peformance optimizations (use function pointer instead of loader) + Compute shader water texture update + Update to latest QuakeSpasm code ------------------------------------------------------------------- Tue Jun 27 22:45:25 UTC 2017 - luke.nukem.jones@gmail.com - Update to 0.96.2 + Fix for AMD hang - Changes from 0.96.1 + Bump limits for Arcane Dimensions 1.60 (ad_sepulcher) + Fix for broken dynamic lights since version 0.92 + Add fence between command buffer completion and present (required by Vulkan spec) + Potential optimization for some drivers: Mark command buffers as VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT ------------------------------------------------------------------- Thu Jun 15 00:21:19 UTC 2017 - boris@steki.net - update Source url to work as intended ------------------------------------------------------------------- Tue Jun 13 02:02:17 UTC 2017 - luke.nukem.jones@gmail.com - Initial packaging
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