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assimp
0001-ColladaParser-check-values-length-5462.patch
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File 0001-ColladaParser-check-values-length-5462.patch of Package assimp
From 4b9f46dbda5128d6d538d185eb69ad6a7b4b99ff Mon Sep 17 00:00:00 2001 From: Adam Mizerski <adam@mizerski.pl> Date: Thu, 15 Feb 2024 13:07:00 +0100 Subject: [PATCH] ColladaParser: check values length (#5462) * ColladaParser: check values length fixes: #4286 * Refactor calculation of size for data --------- Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com> --- code/AssetLib/Collada/ColladaParser.cpp | 10 +- .../invalid/box_nested_animation_4286.dae | 196 ++++++++++++++++++ test/models/invalid/readme.txt | 3 + test/unit/utColladaImportExport.cpp | 8 + 4 files changed, 216 insertions(+), 1 deletion(-) create mode 100644 test/models/invalid/box_nested_animation_4286.dae diff --git a/code/AssetLib/Collada/ColladaParser.cpp b/code/AssetLib/Collada/ColladaParser.cpp index ee7a395d9..c5163fe39 100644 --- a/code/AssetLib/Collada/ColladaParser.cpp +++ b/code/AssetLib/Collada/ColladaParser.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2022, assimp team +Copyright (c) 2006-2024, assimp team All rights reserved. @@ -1786,6 +1786,10 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp const Accessor *acc = input.mResolved; if (!acc->mData) { acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource); + const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride; + if (dataSize > acc->mData->mValues.size()) { + throw DeadlyImportError("Not enough data for accessor"); + } } } // and the same for the per-index channels @@ -1810,6 +1814,10 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp const Accessor *acc = input.mResolved; if (!acc->mData) { acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource); + const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride; + if (dataSize > acc->mData->mValues.size()) { + throw DeadlyImportError("Not enough data for accessor"); + } } } diff --git a/test/models/invalid/box_nested_animation_4286.dae b/test/models/invalid/box_nested_animation_4286.dae new file mode 100644 index 000000000..2def61d20 --- /dev/null +++ b/test/models/invalid/box_nested_animation_4286.dae @@ -0,0 +1,196 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> + <asset> + <contributor> + <author>Blender User</author> + <authoring_tool>Blender 2.80.40 commit date:2019-01-07, commit time:23:37, hash:91a155833e59</authoring_tool> + </contributor> + <created>2019-01-08T17:44:11</created> + <modified>2019-01-08T17:44:11</modified> + <unit name="meter" meter="1"/> + <up_axis>Z_UP</up_axis> + </asset> + <library_effects> + <effect id="Material-effect"> + <profile_COMMON> + <technique sid="common"> + <lambert> + <diffuse> + <color sid="diffuse">0.8 0.8 0.8 1</color> + </diffuse> + <specular> + <color sid="specular">0 0.5 0 1</color> + </specular> + </lambert> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_images/> + <library_materials> + <material id="Material-material" name="Material"> + <instance_effect url="#Material-effect"/> + </material> + </library_materials> + <library_geometries> + <geometry id="Cube-mesh" name="Cube"> + <mesh> + <source id="Cube-mesh-positions"> + <float_array id="Cube-mesh-positions-array" count="3">1 1 1 1 1 -1 1 -1 1 1 -1 -1 -1 1 1 -1 1 -1 -1 -1 1 -1 -1 -1</float_array> + <technique_common> + <accessor source="#Cube-mesh-positions-array" count="8" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="Cube-mesh-normals"> + <float_array id="Cube-mesh-normals-array" count="18">0 0 1 0 -1 0 -1 0 0 0 0 -1 1 0 0 0 1 0</float_array> + <technique_common> + <accessor source="#Cube-mesh-normals-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="Cube-mesh-map-0"> + <float_array id="Cube-mesh-map-0-array" count="72">0.625 0 0.375 0.25 0.375 0 0.625 0.25 0.375 0.5 0.375 0.25 0.625 0.5 0.375 0.75 0.375 0.5 0.625 0.75 0.375 1 0.375 0.75 0.375 0.5 0.125 0.75 0.125 0.5 0.875 0.5 0.625 0.75 0.625 0.5 0.625 0 0.625 0.25 0.375 0.25 0.625 0.25 0.625 0.5 0.375 0.5 0.625 0.5 0.625 0.75 0.375 0.75 0.625 0.75 0.625 1 0.375 1 0.375 0.5 0.375 0.75 0.125 0.75 0.875 0.5 0.875 0.75 0.625 0.75</float_array> + <technique_common> + <accessor source="#Cube-mesh-map-0-array" count="36" stride="2"> + <param name="S" type="float"/> + <param name="T" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="Cube-mesh-vertices"> + <input semantic="POSITION" source="#Cube-mesh-positions"/> + </vertices> + <polylist material="Material-material" count="12"> + <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/> + <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/> + <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="1"/> + <vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount> + <p>4 0 0 2 0 1 0 0 2 2 1 3 7 1 4 3 1 5 6 2 6 5 2 7 7 2 8 1 3 9 7 3 10 5 3 11 0 4 12 3 4 13 1 4 14 4 5 15 1 5 16 5 5 17 4 0 18 6 0 19 2 0 20 2 1 21 6 1 22 7 1 23 6 2 24 4 2 25 5 2 26 1 3 27 3 3 28 7 3 29 0 4 30 2 4 31 3 4 32 4 5 33 0 5 34 1 5 35</p> + </polylist> + </mesh> + </geometry> + </library_geometries> + <library_controllers> + <controller id="Armature_Cube-skin" name="Armature"> + <skin source="#Cube-mesh"> + <bind_shape_matrix>1 0 0 -1 0 1 0 1 0 0 1 1 0 0 0 1</bind_shape_matrix> + <source id="Armature_Cube-skin-joints"> + <Name_array id="Armature_Cube-skin-joints-array" count="1">Bone</Name_array> + <technique_common> + <accessor source="#Armature_Cube-skin-joints-array" count="1" stride="1"> + <param name="JOINT" type="name"/> + </accessor> + </technique_common> + </source> + <source id="Armature_Cube-skin-bind_poses"> + <float_array id="Armature_Cube-skin-bind_poses-array" count="16">0.7886752 0.2113248 0.5773504 -0.5773504 -0.5773503 0.5773503 0.5773503 1.154701 -0.2113249 -0.7886752 0.5773503 -0.5773502 0 0 0 1</float_array> + <technique_common> + <accessor source="#Armature_Cube-skin-bind_poses-array" count="1" stride="16"> + <param name="TRANSFORM" type="float4x4"/> + </accessor> + </technique_common> + </source> + <source id="Armature_Cube-skin-weights"> + <float_array id="Armature_Cube-skin-weights-array" count="8">1 1 1 1 1 1 1 1</float_array> + <technique_common> + <accessor source="#Armature_Cube-skin-weights-array" count="8" stride="1"> + <param name="WEIGHT" type="float"/> + </accessor> + </technique_common> + </source> + <joints> + <input semantic="JOINT" source="#Armature_Cube-skin-joints"/> + <input semantic="INV_BIND_MATRIX" source="#Armature_Cube-skin-bind_poses"/> + </joints> + <vertex_weights count="8"> + <input semantic="JOINT" source="#Armature_Cube-skin-joints" offset="0"/> + <input semantic="WEIGHT" source="#Armature_Cube-skin-weights" offset="1"/> + <vcount>1 1 1 1 1 1 1 1 </vcount> + <v>0 0 0 1 0 2 0 3 0 4 0 5 0 6 0 7</v> + </vertex_weights> + </skin> + </controller> + </library_controllers> + <library_animations> + <animation id="action_container-Armature" name="Armature"> + <animation id="Armature_ArmatureAction_transform" name="Armature"> + <source id="Armature_ArmatureAction_transform-input"> + <float_array id="Armature_ArmatureAction_transform-input-array" count="40">0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.4583333 0.5 0.5416667 0.5833333 0.625 0.6666667 0.7083333 0.75 0.7916667 0.8333333 0.875 0.9166667 0.9583333 1 1.041667 1.083333 1.125 1.166667 1.208333 1.25 1.291667 1.333333 1.375 1.416667 1.458333 1.5 1.541667 1.583333 1.625 1.666667</float_array> + <technique_common> + <accessor source="#Armature_ArmatureAction_transform-input-array" count="40" stride="1"> + <param name="TIME" type="float"/> + </accessor> + </technique_common> + </source> + <source id="Armature_ArmatureAction_transform-output"> + <float_array id="Armature_ArmatureAction_transform-output-array" count="640">1 0 0 1 0 1 0 -1 0 0 1 0 0 0 0 1 0.9999878 3.10816e-5 0.004935208 1 0 0.9999802 -0.006297799 -1 -0.004935306 0.006297722 0.999968 0 0 0 0 1 0.999819 4.61727e-4 0.01901668 1 0 0.9997054 -0.02427293 -1 -0.01902229 0.02426853 0.9995245 0 0 0 0 1 0.9991519 0.002163141 0.04111904 1 0 0.9986191 -0.05253414 -1 -0.04117589 0.05248959 0.9977722 0 0 0 0 1 0.9975264 0.006301912 0.07000974 1 0 0.9959731 -0.08965231 -1 -0.0702928 0.08943056 0.9935095 0 0 0 0 1 0.9944467 0.01411698 0.1042901 1 0 0.9909625 -0.1341392 -1 -0.1052413 0.1333943 0.9854594 0 0 0 0 1 0.9894527 0.02671701 0.1423712 1 0 0.9828442 -0.184438 -1 -0.1448563 0.1824927 0.9724778 0 0 0 0 1 0.9821799 0.04490547 0.1825 1 0 0.9710366 -0.2389307 -1 -0.1879434 0.234673 0.9537326 0 0 0 0 1 0.9724072 0.06904543 0.2228386 1 0 0.9551992 -0.2959637 -1 -0.2332902 0.2877972 0.9288425 0 0 0 0 1 0.9600915 0.09897761 0.261587 1 0 0.9352878 -0.3538882 -1 -0.2796861 0.339765 0.8979618 0 0 0 0 1 0.9453882 0.1340003 0.2971281 1 0 0.9115852 -0.4111113 -1 -0.3259466 0.3886598 0.8618018 0 0 0 0 1 0.9286572 0.1729132 0.328172 1 0 0.8847058 -0.4661497 -1 -0.3709391 0.4328933 0.8215885 0 0 0 0 1 0.9104556 0.2141147 0.3538722 1 0 0.8555763 -0.5176768 -1 -0.4136069 0.4713217 0.7789642 0 0 0 0 1 0.8915175 0.2557371 0.3738919 1 0 0.8253933 -0.5645581 -1 -0.4529863 0.5033134 0.7358525 0 0 0 0 1 0.8727233 0.2957927 0.388408 1 0 0.7955672 -0.6058654 -1 -0.4882152 0.5287529 0.6943099 0 0 0 0 1 0.8550603 0.332307 0.3980502 1 0 0.7676533 -0.6408653 -1 -0.5185286 0.5479785 0.6563899 0 0 0 0 1 0.8395769 0.3634188 0.4037789 1 0 0.7432778 -0.6689829 -1 -0.5432408 0.5616626 0.6240388 0 0 0 0 1 0.8273312 0.3874339 0.4067161 1 0 0.7240622 -0.6897347 -1 -0.5617144 0.5706391 0.5990393 0 0 0 0 1 0.8193359 0.4028329 0.4079393 1 0 0.7115462 -0.7026393 -1 -0.5733138 0.5756976 0.5829953 0 0 0 0 1 0.8164964 0.4082482 0.4082486 1 7.75722e-8 0.707107 -0.7071065 -1 -0.5773504 0.57735 0.5773503 0 0 0 0 1 0.8190646 0.4033515 0.4079717 1 7.78161e-8 0.7111219 -0.7030687 -1 -0.5737014 0.5758587 0.5824547 0 0 0 0 1 0.8263245 0.3893851 0.4068995 1 7.85059e-8 0.7224849 -0.6913868 -1 -0.5631944 0.5713098 0.5970069 0 0 0 0 1 0.8375081 0.3675125 0.4043696 1 7.95684e-8 0.7400277 -0.6725764 -1 -0.5464249 0.5632883 0.6197791 0 0 0 0 1 0.8517552 0.3390183 0.3994742 1 8.0922e-8 0.7624427 -0.6470557 -1 -0.5239399 0.5511332 0.6494145 0 0 0 0 1 0.8681612 0.3053284 0.3912425 1 8.24806e-8 0.7883466 -0.6152314 -1 -0.4962822 0.5341201 0.6844119 0 0 0 0 1 0.8858209 0.2680094 0.3788038 1 8.41584e-8 0.8163394 -0.5775725 -1 -0.4640273 0.5116258 0.7231305 0 0 0 0 1 0.9038687 0.2287352 0.3615268 1 8.58731e-8 0.8450637 -0.5346656 -1 -0.42781 0.4832675 0.7638266 0 0 0 0 1 0.9215156 0.1892192 0.339124 1 8.75496e-8 0.8732626 -0.4872499 -1 -0.3883413 0.4490085 0.8047251 0 0 0 0 1 0.9380813 0.1511175 0.3117163 1 8.91235e-8 0.899834 -0.4362323 -1 -0.3464153 0.4092214 0.8441175 0 0 0 0 1 0.9530206 0.1159168 0.2798482 1 9.05428e-8 0.9238796 -0.3826832 -1 -0.3029055 0.3647051 0.8804763 0 0 0 0 1 0.965943 0.08482374 0.2444564 1 9.17705e-8 0.9447417 -0.3278156 -1 -0.2587547 0.3166512 0.9125667 0 0 0 0 1 0.9766233 0.05867312 0.2067956 1 9.27852e-8 0.9620277 -0.2729518 -1 -0.2149581 0.2665711 0.9395387 0 0 0 0 1 0.9850019 0.03787052 0.1683363 1 9.35812e-8 0.975616 -0.2194843 -1 -0.1725436 0.2161924 0.9609836 0 0 0 0 1 0.991176 0.02237916 0.1306496 1 9.41678e-8 0.9856446 -0.1688333 -1 -0.1325524 0.1673435 0.9769473 0 0 0 0 1 0.9953793 0.01175384 0.09529842 1 9.45671e-8 0.9924796 -0.1224106 -1 -0.09602053 0.121845 0.9878936 0 0 0 0 1 0.997952 0.005218936 0.06375288 1 9.48115e-8 0.996666 -0.08159051 -1 -0.06396614 0.08142342 0.9946249 0 0 0 0 1 0.9993011 0.001782816 0.03733916 1 9.49397e-8 0.998862 -0.04769476 -1 -0.0373817 0.04766143 0.9981638 0 0 0 0 1 0.9998515 3.78837e-4 0.01722835 1 9.4992e-8 0.9997582 -0.02198936 -1 -0.01723252 0.0219861 0.9996098 0 0 0 0 1 0.99999 2.53135e-5 0.004462156 1 9.50052e-8 0.9999838 -0.00569412 -1 -0.004462227 0.005694063 0.9999738 0 0 0 0 1 1 0 0 2 0 1 0 -1 0 0 1 0 0 0 0 1</float_array> + <technique_common> + <accessor source="#Armature_ArmatureAction_transform-output-array" count="40" stride="16"> + <param name="TRANSFORM" type="float4x4"/> + </accessor> + </technique_common> + </source> + <source id="Armature_ArmatureAction_transform-interpolation"> + <Name_array id="Armature_ArmatureAction_transform-interpolation-array" count="40">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> + <technique_common> + <accessor source="#Armature_ArmatureAction_transform-interpolation-array" count="40" stride="1"> + <param name="INTERPOLATION" type="name"/> + </accessor> + </technique_common> + </source> + <sampler id="Armature_ArmatureAction_transform-sampler"> + <input semantic="INPUT" source="#Armature_ArmatureAction_transform-input"/> + <input semantic="OUTPUT" source="#Armature_ArmatureAction_transform-output"/> + <input semantic="INTERPOLATION" source="#Armature_ArmatureAction_transform-interpolation"/> + </sampler> + <channel source="#Armature_ArmatureAction_transform-sampler" target="Armature_Bone/transform"/> + </animation> + </animation> + </library_animations> + <library_visual_scenes> + <visual_scene id="Scene" name="Scene"> + <node id="Armature" name="Armature" type="NODE"> + <matrix sid="transform">1 0 0 1 0 1 0 -1 0 0 1 0 0 0 0 1</matrix> + <node id="Armature_Bone" name="Bone" sid="Bone" type="JOINT"> + <matrix sid="transform">0.7886751 -0.5773503 -0.211325 0 0.2113248 0.5773503 -0.7886751 0 0.5773503 0.5773503 0.5773502 0 0 0 0 1</matrix> + <extra> + <technique profile="blender"> + <layer sid="layer" type="string">0</layer> + <roll sid="roll" type="float">-0.5235989</roll> + <tip_x sid="tip_x" type="float">-2</tip_x> + <tip_y sid="tip_y" type="float">2</tip_y> + <tip_z sid="tip_z" type="float">2</tip_z> + </technique> + </extra> + </node> + <node id="Cube" name="Cube" type="NODE"> + <translate sid="location">0 0 0</translate> + <rotate sid="rotationZ">0 0 1 0</rotate> + <rotate sid="rotationY">0 1 0 0</rotate> + <rotate sid="rotationX">1 0 0 0</rotate> + <scale sid="scale">1 1 1</scale> + <instance_controller url="#Armature_Cube-skin"> + <skeleton>#Armature_Bone</skeleton> + <bind_material> + <technique_common> + <instance_material symbol="Material-material" target="#Material-material"> + <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/> + </instance_material> + </technique_common> + </bind_material> + </instance_controller> + </node> + </node> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#Scene"/> + </scene> +</COLLADA> diff --git a/test/models/invalid/readme.txt b/test/models/invalid/readme.txt index 6ad8b4380..ad144ca36 100644 --- a/test/models/invalid/readme.txt +++ b/test/models/invalid/readme.txt @@ -18,6 +18,9 @@ crash. FILES ********************************************************* +box_nested_animation_4286.dae - This was reported as GH#4286. + The "count" parameter in "Cube-mesh-positions-array" is too small. + OutOfMemory.off - the number of faces is invalid. There won't be enough memory so std::vector::reserve() will most likely fail. The exception should be caught in Importer.cpp. diff --git a/test/unit/utColladaImportExport.cpp b/test/unit/utColladaImportExport.cpp index e2842732e..52a927b12 100644 --- a/test/unit/utColladaImportExport.cpp +++ b/test/unit/utColladaImportExport.cpp @@ -357,6 +357,14 @@ TEST_F(utColladaImportExport, exporterUniqueIdsTest) { ImportAsNames(outFileNamed, scene); } +// This file is invalid, we just want to ensure that the importer is not crashing +// This was reported as GH#4286. The "count" parameter in "Cube-mesh-positions-array" is too small. +TEST_F(utColladaImportExport, parseInvalid4286) { + Assimp::Importer importer; + const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/invalid/box_nested_animation_4286.dae", 0); + EXPECT_EQ(nullptr, scene); +} + #endif class utColladaZaeImportExport : public AbstractImportExportBase { -- 2.43.0
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