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openSUSE:Leap:16.0:FactoryCandidates
0ad
0ad.spec
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File 0ad.spec of Package 0ad
# # spec file for package 0ad # # Copyright (c) 2024 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # # Enable NVTT only on arch supported by nvidia-texture-tools %ifarch %{ix86} x86_64 ppc %bcond_without nvtt %else %bcond_with nvtt %endif # We can use the system mozjs on Tumbleweed and Leap 15.4. %if 0%{?suse_version} > 1500 || 0%{?sle_version} >= 150400 %bcond_without system_mozjs %else %bcond_with system_mozjs %endif # Use provided library %bcond_without system_nvtt Name: 0ad Version: 0.0.26 Release: 0 Summary: A real-time strategy game of ancient warfare License: BSD-3-Clause AND CC-BY-SA-3.0 AND GPL-2.0-or-later AND LGPL-3.0-or-later AND MIT AND ISC AND MPL-2.0 Group: Amusements/Games/Strategy/Real Time URL: https://play0ad.com/ Source: https://releases.wildfiregames.com/%{name}-%{version}-alpha-unix-build.tar.xz # PATCH-FIX-UPSTREAM Patch0: avoid_duplicate_global_symbol_from_asm.patch # PATCH-FIX-OPENSUSE -- Disable the mozjs version check Patch1: no-version-check.patch # PATCH-FIX-OPENSUSE -- Use the newer variant of this function (related to mozjs78 upgrade) Patch2: PrepareZoneForGC.patch # PATCH-FIX-OPENSUSE -- Skip automatic addition of an RPATH. Patch3: premake-no-automatic-rpath.patch # PATCH-FIX-UPSTREAM -- Fix build with GCC 13 Patch4: fix-gcc13-build.patch # PATCH-FIX-UPSTREAM -- Fix build with fmt 10 Patch5: fix-fmt10-build.patch # PATCH-FIX-UPSTREAM -- Fix build with boost 1.85 Patch6: fix-boost-1.85-build.patch BuildRequires: cmake BuildRequires: gcc-c++ BuildRequires: libXcursor-devel BuildRequires: libboost_filesystem-devel BuildRequires: libboost_system-devel BuildRequires: libjpeg-devel BuildRequires: libminiupnpc-devel BuildRequires: libpng-devel BuildRequires: pkgconfig BuildRequires: update-desktop-files BuildRequires: wxWidgets-3_0-nostl-devel BuildRequires: pkgconfig(IL) BuildRequires: pkgconfig(fmt) BuildRequires: pkgconfig(gloox) BuildRequires: pkgconfig(gnutls) BuildRequires: pkgconfig(icu-i18n) BuildRequires: pkgconfig(libcurl) BuildRequires: pkgconfig(libenet) BuildRequires: pkgconfig(libidn) BuildRequires: pkgconfig(libsodium) >= 1.0.13 BuildRequires: pkgconfig(libxml-2.0) BuildRequires: pkgconfig(openal) BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(vorbis) BuildRequires: pkgconfig(zlib) Requires: 0ad-data = %{version} %if %{with nvtt} && %{with system_nvtt} BuildRequires: nvidia-texture-tools >= 2.1 %endif %if %{with system_mozjs} #FIXME: Depends on source/scriptinterface/ScriptTypes.h # This is "fixed" by disabling the version check. BuildRequires: pkgconfig(mozjs-78) >= 78.7 %else BuildRequires: cargo BuildRequires: rust %endif ExcludeArch: s390x %description 0 A.D. (pronounced "zero ey-dee") is a real-time strategy (RTS) game of ancient warfare. It is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project contains 3D graphics, detailed artwork, sound, and a flexible game engine. %prep %setup -q -n %{name}-%{version}-alpha %patch -P 0 -p1 %patch -P 3 -p1 %patch -P 4 -p1 %patch -P 5 -p1 %if %{with system_mozjs} %patch -P 1 -p1 %patch -P 2 -p1 %endif %if %{pkg_vcmp libboost_filesystem-devel >= 1.74} %patch -P 6 -p1 %endif %build export CFLAGS="%{optflags}" # bundled Collada uses CCFLAGS export CCFLAGS="%{optflags}" export CPPFLAGS="%{optflags} -fpermissive" # Copied from macros.cmake. export LDFLAGS="-Wl,--as-needed -Wl,--no-undefined -Wl,-z,now" build/workspaces/update-workspaces.sh \ %{?_smp_mflags} \ --bindir=%{_bindir} \ --datadir=%{_datadir}/%{name} \ --libdir=%{_libdir}/%{name} \ --without-tests \ %if %{with nvtt} %if %{with system_nvtt} --with-system-nvtt \ %endif %else --without-nvtt \ %endif %if %{with system_mozjs} --with-system-mozjs %else export CARGO_PROFILE_RELEASE_LTO=true %endif pushd build/workspaces/gcc %make_build verbose=1 popd %install mkdir -p %{buildroot}%{_libdir}/%{name} mkdir -p %{buildroot}%{_datadir}/%{name} # Install binaries and wrapper install -Dm 0755 binaries/system/ActorEditor %{buildroot}%{_bindir}/ActorEditor install -Dm 0755 binaries/system/pyrogenesis %{buildroot}%{_bindir}/pyrogenesis install -Dm 0755 build/resources/0ad.sh %{buildroot}%{_bindir}/0ad # Install game libraries install -m 0644 binaries/system/libCollada.so %{buildroot}%{_libdir}/%{name}/libCollada.so install -m 0644 binaries/system/libAtlasUI.so %{buildroot}%{_libdir}/%{name}/libAtlasUI.so # If without system mozjs we need to install the bundled one %if %{without system_mozjs} install -m 0644 binaries/system/libmozjs*-ps-release.so %{buildroot}%{_libdir}/%{name}/ %endif # Install appdata install -Dm 0644 build/resources/0ad.desktop %{buildroot}%{_datadir}/applications/%{name}.desktop install -Dm 0644 build/resources/0ad.appdata.xml %{buildroot}%{_datadir}/appdata/%{name}.appdata.xml install -Dm 0644 build/resources/0ad.png %{buildroot}%{_datadir}/pixmaps/%{name}.png %suse_update_desktop_file %{name} %files %doc README.txt %license LICENSE.txt license_gpl-2.0.txt license_lgpl-2.1.txt license_mit.txt %{_bindir}/0ad %{_bindir}/pyrogenesis %{_bindir}/ActorEditor %{_libdir}/%{name}/ %{_datadir}/pixmaps/%{name}.png %{_datadir}/appdata/%{name}.appdata.xml %{_datadir}/applications/%{name}.desktop %dir %{_datadir}/%{name} %changelog
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