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openSUSE:Leap:16.0:FactoryCandidates
emptyepsilon
emptyepsilon.spec
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File emptyepsilon.spec of Package emptyepsilon
# # spec file for package emptyepsilon # # Copyright (c) 2024 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: emptyepsilon Version: 2024.08.09 Release: 0 Summary: Open source spaceship bridge simulator License: GPL-2.0-only Group: Amusements/Games/Other URL: https://daid.github.io/EmptyEpsilon/ Source: EmptyEpsilon-%{version}.tar.gz Source1: SeriousProton-%{version}.tar.gz Source2: download.sh Source3: basis_universal.zip Source5: meshoptimizer.zip Patch0: use_bundled_basis_universal.patch Patch1: use_bundled_meshoptimizer.patch BuildRequires: SDL2-devel BuildRequires: bsdtar BuildRequires: cmake BuildRequires: gcc BuildRequires: gcc-c++ BuildRequires: glm-devel BuildRequires: hicolor-icon-theme BuildRequires: sfml2-devel BuildRequires: xorg-x11 %if 0%{?sle_version:1} # if sle_version is defined, this is not tumbleweed BuildRequires: gcc10 BuildRequires: gcc10-c++ %endif %description EmptyEpsilon places you in the roles of a spaceship's bridge officers, like those seen in Star Trek. While you can play EmptyEpsilon alone or with friends, the best experience involves 6 players working together on each ship. Each officer fills a unique role: Captain, Helms, Weapons, Relay, Science, and Engineering. Except for the Captain, each officer operates part of the ship through a specialized screen. The Captain relies on their trusty crew to report information and follow orders. %prep # extract EE and SP inside the EE dir %setup -q -a1 -n EmptyEpsilon-EE-%{version} find -name .gitignore | xargs rm pushd SeriousProton-EE-%{version} %patch -P 0 -p1 popd %patch -P 1 -p1 # extract bundled dependencies mkdir -p SeriousProton/externals/basis bsdtar xvf $RPM_SOURCE_DIR/basis_universal.zip --strip-components=1 -C SeriousProton/externals/basis mkdir -p externals/meshoptimizer bsdtar xvf $RPM_SOURCE_DIR/meshoptimizer.zip --strip-components=1 -C externals/meshoptimizer # symlink dependencies into build dir mkdir -p build pushd build ln -s ../SeriousProton-EE-%{version} ln -s ../SeriousProton ln -s ../externals popd %build %if 0%{?sle_version} # if sle_version is defined, this is not tumbleweed export CC=gcc-10 export CXX=g++-10 %endif %cmake -DSERIOUS_PROTON_DIR="SeriousProton-EE-%{version}" \ -DCMAKE_BUILD_TYPE=Release \ -DCPACK_PACKAGE_VERSION_MAJOR="$(echo %{version} | cut -d. -f1)" \ -DCPACK_PACKAGE_VERSION_MINOR="$(echo %{version} | cut -d. -f2)" \ -DCPACK_PACKAGE_VERSION_PATCH="$(echo %{version} | cut -d. -f3)" \ %if 0%{?sle_version} -DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \ %endif -DOpenGL_GL_PREFERENCE=GLVND %cmake_build -j 8 %install %cmake_install %files %doc README.md %{_bindir}/EmptyEpsilon %{_docdir}/emptyepsilon/ %{_datadir}/emptyepsilon/ %{_datadir}/applications/EmptyEpsilon.desktop %{_datadir}/icons/hicolor/1024x1024/apps/EmptyEpsilon.png %dir %{_datadir}/icons/hicolor/1024x1024/apps %dir %{_datadir}/icons/hicolor/1024x1024 %changelog
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